Hardcore Modpacks and NAM

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Can't wait to try it out :
Do you have a mod list anywhere?

Major Mechanics Mods:
  • Hunger Overhaul
  • Spice of Life
  • Iguana Tweaks
  • EnviroMine
  • Mob Properties (Default config file generation is giving me crashes so I'm waiting on a fix)
  • Custom Items
  • Zombie Awareness
  • CodeChickenCore (Finite Water)
  • Gravestone
  • NEI


Major Tech Mods:
  • Electrical Age (Waiting for Permission)
  • Professor Flaxbear's Wondrous Steam Power Mod (I'm considering it, will look more into it to see if I'll use it)
  • Hydraulicraft
  • Applied Energistics 2
  • Open Computers
  • Forestry
  • Tinker's Construct
  • Iguana's Tinker's Tweaks
  • Railcraft

Minor Tech Mods
  • Ex Nihilo
  • Mariculture
  • JABBA
  • Security Craft
  • Advanced Dispensers
  • Steve's Carts
  • Battlegear 2
  • Enhanced Portals
  • Growthcraft
  • AOBD
  • Artifice
  • Big Reactors
  • Thermal Foundation
  • The Amnesia Mod
Major Magic Mods
  • Thaumcraft
  • Blood Magic
  • Botania
  • Witchery
Minor Magic Mods:
  • Sanguimancy
  • Thaumcraft Mob Aspects
  • Thaumic Tinkerer
  • Automagy
  • Forbidden Magic
World Gen Mods:
  • COFH Core
  • Deadly World
Mob Mods:
  • Special Mobs
  • Lava Monsters
Crop and Plant Mods:
  • Plant Mega Pack (Waiting for Permission)
  • Garden Stuff
Minor Addition Mods:
  • Forge Multipart
  • BiblioCraft
APIs:
  • Mantle
  • Apple Core
  • Enchiridion

Dev/Testing Mods (Will not be in the Modpack but screenshots may have these in them):
  • Waila + Addons
 
Just wondering, will maps be any more difficult to craft if you are not including minimap mods?

I don't know, Iron seems to be a good point for maps. Remember, each tier in this map is way more fleshed out and costs more than most packs. The Iron Tier is about where the Tech Tree opens up.
 
Today's Progress:

[Added] Better Storage and AdvHealthOptions by Copygirl
[Config] Changed some Heslth and Hunger related doo-dahs
[Config] Configured plant spawn rates by biome in PlantMegaPack
[Config] Various small fix-er-uppers
[Crash] Fixed a crash caused by a mod I thought I had already removed
 
From what i read about this modpack you will make Jadedcat look like a cute fuzzy kitten batting adorably at balloons. And here i though Crash Landing looked pretty brutal.
 
From what i read about this modpack you will make Jadedcat look like a cute fuzzy kitten batting adorably at balloons. And here i though Crash Landing looked pretty brutal.

Thanks, now I just hope I can get this pack to a workable state before forge 1.8 becomes the dominant version.
 
Well, I mainly meant a crop version of customItems or Tabula Rasa, preferably the former. But thanks for the heads up, it seems like an interesting mod and I'll definitely look into it.
I'll look at it, thanks for the report.



Anyway, sorry for taking so long, but ye the semester has begun and I haven't been coding as much as before. Anyway here is a small update, mostly fixing some compatibility crashes (thx @kuenzign )
as well as the option to add custom AgriCraft crops:
Changelog:
0.0.4
-Added additional rendering method
-Fixed, under certain conditions, recipes showing up twice in NEI
-Fixed planting Magical Crops seed crash
-Fixed harvesting Magical Crops now yields the correct item
-Looked into Growthcraft integration and it seems there isn't much to integrate
-Fixed a bug where if you only specified 1 mutation it wouldn't be parsed
-Added the ability to add your own custom crops
-You now specify the mutations using the names for seeds you get from NEI
-Added a correction method on the input (old mutation configs will still work)
-Fixed Rendering and drops on Nether Wart
all downloads are over here:
https://www.mediafire.com/folder/d74yu0fcuug0n/AgriCraft
-Added the ability to add your own custom crops
-Added the ability to add your own custom crops
-Added the ability to add your own custom crops
 
-Added the ability to add your own custom crops
-Added the ability to add your own custom crops
-Added the ability to add your own custom crops

I wouldn't recommend using this for just adding custom crops, because atm it isn't very stable (thaumic tinkerer seeds will make it crash, for instance).
I can distill out the code for adding crops and do ask otho to incorporate it into his CustomItems build.
 
I wouldn't recommend using this for just adding custom crops, because atm it isn't very stable (thaumic tinkerer seeds will make it crash, for instance).
I can distill out the code for adding crops and do ask otho to incorporate it into his CustomItems build.
that would be cool. whatever you want to do ;)
 
I wouldn't recommend using this for just adding custom crops, because atm it isn't very stable (thaumic tinkerer seeds will make it crash, for instance).
I can distill out the code for adding crops and do ask otho to incorporate it into his CustomItems build.

If you do that I'll thank you every day for the rest of my life! (If for some reason you like that)

@Qazplm601 Sorry for doubting you, I just couldn't seem to find it. XD!
 
*salutes* this sounds like a very fun pack, i shall help out in any way i can ;)

Thanks, I've been adding more RF-based mods and a few Baubles mods too, but as long as I can get permission to use it, Electrical Age will be the main way to produce RF up until said player gains the ability to build Big Reactors.
 
Just got permission for Electrical Age! PROOF:

33lnnkh.png
 
Oooo hardcore things. So this is where you're adding Creeper Files ay?

Yep, I'm going for a Hardcore pack with config options for both Lowcore and Ultracore alternatives and a balanced yet fair SMP-oriented gameplay. It'll be best to play this with a group of friends, but SSP will be doable. The pack will really take some time to get to the end, but I'm hoping to make it a fun and exiting experience.