For botania, you might be able to disable flower generation or disable flower to petal and change it to use some machine of some sort (would say at the same time then BM)
Pack sounds quite fun an hardcore blood and bones! But I don't see how it will be feasible without pam's harvestcraft...
I'll be adding custom foods to make up for it. Only two things I'm waiting on for this is a way to tweak block drops and create crops.
What I have in mind is an 8 class food system where Spice of Life diminishes those 8. In exchange, foods will restore much more food than you may be used to. There will be no way to avoid diminishing returns, instead you must balance what foods you eat at what time. Another thing is that the basic foods don't give saturation and hunger, depending on the type of food you're eating you may gain saturation only, hunger only, both, or any combination with a status effect (good or bad). Status effects won't last long and are only on the most advanced types of food but they are immensly useful both in combat and day-to-day situations.
(Hopefully CustomItems allows foods to give status effects)
@Qazplm601 It was something about backpacks. CovertJaguar says it's due to a outdated Forestry API according to a bug report I found on Github. He closed the report saying it was resolved but I have no idea if it's in any version that's publicly released.
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