Hardcore Modpacks and NAM

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1SDAN

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Jul 29, 2019
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not all of them. imagine trying to use some of the GT stuff withought GUIs. geh.

Then the machines are too complex. I'm a firm supporter of making complex machines from simple parts. Furnace? Place a few Insulated Blocks around an empty in all 6 directions except 2. In one place a Furnace Door and the other place a Heating Mechanism. Place an RF Power Port connecting to the Heating Mechanism. Then place a Energy Control Panel on top and use right click to increase heat level and left click to decrease it, or for automation, use a series of 1 or 2 tick redstone pulses. 1 Tick means increase, 2 tick means decrease.

...Simple!
 

1SDAN

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Today's Progress:

[Added] Various small tweak mods

[Removed] Plant Mega Pack, I was having trouble changing plant rates per biome and decided I'd much rather use my own custom croops

[Config] Various tweaks to the health, hunger and ore gen systems

[Config] Added MineTweaker Recipes for Wood Tough Rods (and Wood Tool Rods in the alternate difficulty settings) To be used for various tools, weapons and the sieve

[Note to Self] Find some poor sap to make a food/hunger minetweaker-like thingy :p

[Fun] Played around with the pack to understand the mods better


Not much got done today, I was at a birthday party for most of it.
 

Qazplm601

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Sep 21, 2013
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Where else?
Today's Progress:

[Added] Various small tweak mods

[Removed] Plant Mega Pack, I was having trouble changing plant rates per biome and decided I'd much rather use my own custom croops

[Config] Various tweaks to the health, hunger and ore gen systems

[Config] Added MineTweaker Recipes for Wood Tough Rods (and Wood Tool Rods in the alternate difficulty settings) To be used for various tools, weapons and the sieve

[Note to Self] Find some poor sap to make a food/hunger minetweaker-like thingy :p

[Fun] Played around with the pack to understand the mods better


Not much got done today, I was at a birthday party for most of it.
Dem custom croops tho :p
 
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InfinityRaider

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Jul 29, 2019
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I have coded in an option to add custom crops in @Otho 's Custom Item's build, I have sent him the code, all that has to happen now is to wait for him to compile a new version and add it to his curseforge project and for me or him to update the wiki.
 
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1SDAN

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I have coded in an option to add custom crops in @Otho 's Custom Item's build, I have sent him the code, all that has to happen now is to wait for him to compile a new version and add it to his curseforge project and for me or him to update the wiki.

Thank you very much, I promise I will make good use of the feature.
 

1SDAN

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Since I have the configs at a point where I'm content and today's schedule is pretty much free I'll be devoting a large portion of my day to Minetweakering NAM. Expect a lot of progress. Starting tonight, I will also put out weekly MineTweaker packages with my current scripts so you can try them out in your own games.
 

Strikingwolf

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Since I have the configs at a point where I'm content and today's schedule is pretty much free I'll be devoting a large portion of my day to Minetweakering NAM. Expect a lot of progress. Starting tonight, I will also put out weekly MineTweaker packages with my current scripts so you can try them out in your own games.
PhoenixConfigs?
 
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1SDAN

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Update: I have decided a course of action for early game:

  1. Players break leaves for saplings (Logs require a flint Axe (No idea on how to do that. Please help))
  2. Convert 2 Saplings into 1 stick until you have 3 sticks
  3. Craft a Crook out of 3 sticks
  4. Break more Leaves
  5. Use a Silkworm on a tree
  6. Use 8 string into 1 Wire Mesh twice
  7. Craft 2 Sticks into 1 Tough Rod twice
  8. Craft a Sieve with 2 Wire Mesh and 2 Tough Rods
  9. Explore the world until you find a Asteroid
  10. Break the Cobblestone at the crash site with your fists (Also unsure on how to do so that the Cobble would drop... would Iguana Tinker's Tweaks work?)
  11. Sieve the Cobble for 1 Stone each.
  12. Craft 2 stone into one Stone Toolhead
  13. Craft a Tough Rod with a Stone Toolhead for a Stone Shovel
  14. Mine Sand for more stone
  15. Find Gravel and Mine it with your Shovel
  16. Sieve Gravel for a 1/7 chance to get a Flint Shard
  17. Combine 4 flint shards into one flint
  18. Craft 3 Flint and a Tough Rod for a Flint Hatchet
  19. ???
  20. PROFIT!
 

thephoenixlodge

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Update: I have decided a course of action for early game:

  1. Players break leaves for saplings (Logs require a flint Axe (No idea on how to do that. Please help))
  2. Convert 2 Saplings into 1 stick until you have 3 sticks
  3. Craft a Crook out of 3 sticks
  4. Break more Leaves
  5. Use a Silkworm on a tree
  6. Use 8 string into 1 Wire Mesh twice
  7. Craft 2 Sticks into 1 Tough Rod twice
  8. Craft a Sieve with 2 Wire Mesh and 2 Tough Rods
  9. Explore the world until you find a Asteroid
  10. Break the Cobblestone at the crash site with your fists (Also unsure on how to do so that the Cobble would drop... would Iguana Tinker's Tweaks work?)
  11. Sieve the Cobble for 1 Stone each.
  12. Craft 2 stone into one Stone Toolhead
  13. Craft a Tough Rod with a Stone Toolhead for a Stone Shovel
  14. Mine Sand for more stone
  15. Find Gravel and Mine it with your Shovel
  16. Sieve Gravel for a 1/7 chance to get a Flint Shard
  17. Combine 4 flint shards into one flint
  18. Craft 3 Flint and a Tough Rod for a Flint Hatchet
  19. ???
  20. PROFIT!
Maybe instead of using cobble in the asteroids use a block made using custom items? Call it Shale perhaps since it's a type of rock which can be broken easily?
 

1SDAN

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Maybe instead of using cobble in the asteroids use a block made using custom items? Call it Shale perhaps since it's a type of rock which can be broken easily?

Well, I have no idea how to make a custom block part of the AE2 asteroids.
 

1SDAN

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Jul 29, 2019
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I'm back to Packing after a short one day break with some good news!

After fixing up my 1.6.4 MobProperties config folder, I was able to put it into a state where I can import it to 1.7.10 to get around a nasty crash during default file gen. I have thus decided to start adding some new items to my pack. I will start today mainly with items added to Passive Livestock, but expect an overhaul to hostile mob drops in due time as I plan to add special resources to them that you cannot get anywhere else.

Secondly, I am now working on implementing some weapons from TCon and Battlegear 2 into the early game tech tree. Bows will be able to be crafted in your 2x2 grid and their components will cost a bit more. Arrows will also have options for making them with sticks instead of flint and saplings instead of feathers. The main item used to make a majority of tools and even arrows will be the Wood Tough Rods I had mentioned before. Weapons made with the minimum required parts will also be considerably more inefficient that if you were to use some more expensive parts. For example, you'll probably only get 5 or 10 uses (just an example, not set in stone) on a Bow with 2 Tough Rods and a Wire. By using 3 Tough Rods and some Cow Hide (Leather is for later in the game) for a Bow Limb and 2 Wire plus that Limb you'd get 9 or 18 (or something like that, basic idea is you won't get doubled efficiency with only tier 2 recipes but it'll be up there)

Finally, I would like to say that I am pleasantly surprised by the feedback from this thread/blog/thing. I would like to soon start releasing images once I have more added to this pack

Thank you for your continued support
-1SDAN/earthcrafterman
 

1SDAN

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Finally got some work done after getting stuck on a custom items dilemma yesterday. (I didn't use the right syntax) Today wasn't really too progressive as most of my day was just family things. Nevertheless, I:

[Added] Sheep Skin, Cow Hide, Pigskin and both Cooked and Raw Mutton (I assume it's okay to use 1.8's mutton texture as it is in MC afterall)

[Tweaked] Cows drop 1 Beef and one Cow Hide

[Tweaked] Sheep drop 1 Mutton and 2 Sheep Skin (Mutton not yet a food, I only had time to figure out how to use custom items and mobproperties without a crash today)

[Tweaked] Pigs drop 1 Pigskin and 3 Porkchops

[Idea] Find a way to tweak Cooked Steak so it heals 8 hunger points and x+3y saturation

[Idea] Find a way to tweak Cooked Porkchops so it heals 3 hunger points and 1/2x+2y saturation

[Idea] Make Cooked Mutton heal 5 hunger points and 2x+2y saturation

[Idea] Decided on the early game tools and their recipes. The list is: Wooden Sword, Wooden Dagger (Battlegear), Wooden Club, Wooden Staff (Spear), Wooden Bow and Wooden Sickle

[Future] Push for new mods on FTB Forums :p
 

squeek502

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[Note to Self] Find some poor sap to make a food/hunger minetweaker-like thingy :p
This exists in Hunger Overhaul but it is largely untested and completely undocumented.

You can put json files in the config/HungerOverhaul/ directory with this format:
Code:
[
  {
    "name": "<mod>:<itemName>",
    "meta": <metadata>,
    "hunger": <hunger>,
    "saturationModifier": saturationModifier
  },
  {
    "name": "<mod>:<itemName>",
    "meta": <metadata>,
    "hunger": <hunger>,
    "saturationModifier": saturationModifier
  },
  // etc
]
("meta" is optional; it will default to 0)

However, I'm unsure if they will overwrite the food values set by HO at this point (I didn't write the json stuff, and I know prog is not done with it; the goal is for the json values to take precedence, though).

By the way, if you have anything else you'd like to see in HO, don't hesitate to post an issue on Github.
 
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