Hardcore Modpacks and NAM

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Strikingwolf

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Jul 29, 2019
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Yep, I'm going for a Hardcore pack with config options for both Lowcore and Ultracore alternatives and a balanced yet fair SMP-oriented gameplay. It'll be best to play this with a group of friends, but SSP will be doable. The pack will really take some time to get to the end, but I'm hoping to make it a fun and exiting experience.
Yeah, and I bet Creeper Fires will make the Fire Aspect enchant...interesting to say the least :p
sounds like a tv show. "creeper files"
Derp
 
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1SDAN

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Yeah, and I bet Creeper Fires will make the Fire Aspect enchant...interesting to say the least :p

My thoughts exactly... Teehee!

EDIT: Does creeper fire support with Special Mobs? Because I'm afraid it doesn't...
 
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Strikingwolf

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EDIT: Does creeper fire support with Special Mobs? Because I'm afraid it doesn't...
It should because Special Mobs usually extends the vanilla classes

If not I could work up some interfaces for the author to quickly implement
 

1SDAN

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It should because Special Mobs usually extends the vanilla classes

If not I could work up some interfaces for the author to quickly implement

Hmm, I'm setting them on fire with a F+S in 1.7.10 and they're not blowing up...
 

Strikingwolf

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Fixed it, I changed it the fuse to 0 and they work like a charm.
I assumed that was the problem. It is because they have a different fuse function (I think)[DOUBLEPOST=1411861944][/DOUBLEPOST]
EDIT: Fixed it, I changed it the fuse to 0 and they work like a charm.
Also, that won't let the special effects go through because i just stole the vanilla explode function and used it
 
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1SDAN

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Now if only Minetweaker could change food and armor values. (You know, for compatibility and stuffs)

Actually, Fire Creepers don't catch on fire so no explosions from them! :D
 

Strikingwolf

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Now if only Minetweaker could change food and armor values. (You know, for compatibility and stuffs)
that would be really cool, and no I'm not going to do it because that would involve...guess what...reflection
 

1SDAN

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that would be really cool, and no I'm not going to do it because that would involve...guess what...reflection

I figured as much. I've tried MC coding before actually, my first project was a new crafting table... Ten points if you can figure out how that ended. :p
 

Strikingwolf

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I figured as much. I've tried MC coding before actually, my first project was a new crafting table... Ten points if you can figure out how that ended. :p
Anyway next time I can (probably Monday) I will add in an API for say Special Mobs to plug into
 

1SDAN

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No crashes actually, and I got a working Multi-Texture block. But when I opened up the GUI, all of the Inventory slots were off-center and I couldn't place anything in them. I gave up soon afterwards.
 

Strikingwolf

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No crashes actually, and I got a working Multi-Texture block. But when I opened up the GUI, all of the Inventory slots were off-center and I couldn't place anything in them. I gave up soon afterwards.
GUIS are evil...pure evil
 
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1SDAN

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hmm, i wonder if i discovered the true reason behind modders saying GUI's are bad. :p (ex, botania)

I don't like GUIs that Obstruct the game. Crafting GUIs in the corner of the screen where you move objects around to bang them together or wind them or whatever's okay, but GUIs that pull you away from the world of 3D 1337ness and into the boring 2D land of boxes are annoying.
 

Qazplm601

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Where else?
I don't like GUIs that Obstruct the game. Crafting GUIs in the corner of the screen where you move objects around to bang them together or wind them or whatever's okay, but GUIs that pull you away from the world of 3D 1337ness and into the boring 2D land of boxes are annoying.
yep, i know some GUIs that are just silly.
 
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