There will be a "base" pack, actually. It'll be the one designed for the FTB map, and it'll replace the current Beta A pack. There will also be Magic World, Tech World, Ultimate, and some people (such as Direwolf20) will have their own, customized packs distributed through the launcher as well. But when people say the "base" pack or the "main" pack, they're usually referring to the one that will be used for the map. I highly suspect that most people will be using Dire's however, and we have NO idea what exactly will be in that, really. Though "IC2, RedPower2, Forestry, BuildCraft, TC3, EE3, XyCraft, MFFS, and some others" is probably a good guess.
Yeah, I'm aware Direwolf20 is having a pack built to his specifications that will be in the launcher. Honestly, I don't like that he gets a pack that'll probably be highly used just because he has a lot of fans, probably because he does mod spotlights.
Don't get me wrong, he's a cool guy, seems like the kind of person I'd like. But he uses too many mods for my liking. The kind of mods that make the game easier. And that was pretty much the original point of mods. As someone who's played since Alpha Minecraft, in the beginning, not a lot of mods added anything too advanced, they all pretty much made the game easier in some way. And this is what really put me off about mods, and I hadn't even looked at them until recently.
My original thoughts when I heard FTB was a modpack with 30ish mods was "Oh that's stupid, how can anyone stand to play like that." However I watched VintageBeef's MindCrack series on it. In the beginning I saw the inventory buttons, immediately thought "I don't like this, that probably gives you free stuff or something. That's probably a smaller version of this Equivalent Exchange I've been hearing of" but kept watching for some reason. When I saw EU values of items, I thought that was some part of EE. I wasn't aware EE wasn't even a part of the pack. But when they started mining and there were extra interesting sounding ores like Tin and Copper, that got my attention. When they started building machines, and when I saw the process of getting rubber from special trees with a tap, I started liking it a lot more.
So FTB is really the reason that I like mods. Had I not seen FTB, I'd probably still think all mods are just stupid things to make the game easier. Like when I first saw BuildCraft on it's own, what I saw was Quarrys and pipes. I thought "That's stupid. It mines and even sorts into chests for you, that's just total easy mode" without being aware that obtaining these things wasn't completely simple like obtaining vanilla items is. I wasn't even aware of it's value for adding more to the game in a very intricate and fun way.
Anyways the whole point of this is, I see a lot of the mods that Direwolf20 favors as these type of "easy mode" mods. And I know a lot of people like the same mods that he likes. While we're a minority though, a lot of us like gameplay that has a lot of stuff added to it and is harder too. Direwolf20 seems (I don't know if he's ever mentioned what he prefers in his videos, forgive me for not watching anything other than the mod spotlights really) like the kind of guy that likes lots of things added to the game, and doesn't care if some of them (EE) make the game easier. I think he might even like easy.
So for the "minority group" that prefers more things and harder gameplay, Direwolf20's pack is the nightmare nuke if my perception of what it'll be is anywhere near accurate. A lot of people like the same mods as his, therefore a lot of servers will use it due to either popular demand or the admin(s) liking it. So it'll be hard to find a good quality server using the more "hard mode" packs. There will be some, but they won't be as numerous.
Also, the reason EE2 was disabled in a lot of servers before is because there was really no arguing at all that it was just overpowered as heck. I think the main reasons EE3 is looked at as less overpowered is because the developer says that's what he is trying to do, and it only looks a bit like that. Sorry, but removing just the overpowered blocks isn't a real solution. It fixes part of the problem, but you have to fix the core of the problem, which is that 1:1 exchange according to set values isn't fair. There should be some sort of cost in there. Some loss of input items, some "magic energy" since I know EE3 will probably never make use of EU, something.
EE3 mostly seems more balanced because of those changes and because the developer says it is. However from a neutral standpoint, never knowing anything about previous EE versions or the developers intentions, I'm sure a lot less people would say it's going to be balanced, and a lot more people would see it as overpowered. Basically people like to say it's balanced because "Oh he's trying to make it balanced, it'll get better" but I don't know that it really will. I don't foresee any truly balancing changes being made.[DOUBLEPOST=1355560127][/DOUBLEPOST]
Oh, the map pack? Hadn't thought of that. Given the nature of the challenges, I'm thinking that's pretty much guaranteed to include EE3. Regardless, I think we've established that there should be plenty of choices =)
I'm aware that for the map, EE is a core part of it. However as I said before, more focus needs to be applied to what FTB has evolved to, which is a very good and very fun extension to Single and Multi Player Minecraft. Include EE for the modpack made for the map? Sure. Include it for the default play pack? I think it's better not to. Remove GregTech from the modpack made for the map? Okay maybe, if it fits with the map, I never really played the map. Remove GregTech from the default play pack? Certainly not!
Yes, choices are a good thing. However I feel that the packs should be well separated. It should feel better to use the default play pack for playing FTB in Single or Multi Player, and it should only feel right to use the map based pack with the map. That way you don't get a whole bunch of servers trying to use the map based pack just because it has EE in it.
And I feel that EE should be excluded from the default play pack unless it undergoes a lot more changes to add actual balance. But again, most things they could do to balance it just make it more and more like GregTech, so I still don't see why you'd add it to the default play pack.