Ooooh. Okay, I completely understand your side of things. This is EXACTLY the reason that I think computer craft needs to be more expensive. I've built huge, complex, expensive Forestry farm automated systems using RailCraft and such, only to have someone come along and say "You know I could have done this with a handful of diamonds, some stone, some glass, some redstone, and about half the time, right?"
It makes you feel terrible. Your achievements are under-valued, because someone ELSE does it the easy way. No one puts appropriate value in build complexity, or difficulty. You get your work undervalued, because someone else did the same thing more efficiently. Come to think of it, Superriku, you might be interested in the City of Industry project. I think the City's ideas can be summed up in something I said awhile back (and in fact, it's posted on the thread's OP)
"The point isn't to do things the most efficient way possible. The point is to do things the most awesome way possible." ~Me. I'll talk to the project leader about it, if you're interested.
D: Post merge didn't work this time
Glad someone gets it. It takes away from what you do, especially if it's impressive, if I can say "I can sit and write code that uses a cheap resource item to do this for me".
As I said, every part of Minecraft is the sense of accomplishment. Otherwise, why build things? So you can call it ego if you want. It is slightly in a sense. However it's not one person's problem that they don't feel a sense of accomplishment from something.
Turtles are the same issue. I have one friend that says "The things they CAN do are overpowered, but if you can figure out how to program them it's okay. Programming is hard so it balances it." Where as I think Lua is ridiculously easy to learn and just because you have to spend maybe an hour or so reading up on it doesn't mean Turtles are balanced.
So it comes down to, he takes shortcuts he feels are fair, I avoid the same ones because I think they're overpowered. It really is an opinion, but this is why some sort of line should be drawn on things. Like ComputerCraft. I like it for it's computers and what they're capable of. I wouldn't like it if they removed CC as a whole, but if they just removed Turtles, I'd be okay with that. If they made them a lot more expensive to build I think that'd be a good solution too.
On note of Macerators, when I Macerate most of my ores that I get, with the exception of Iron, I use them almost as fast as I get them. Iron is just so abundant it isn't funny most times. So I feel Macerators, even though they double ores, are fair. Because personally I'd have to spend twice as much time mining without Macerators. For me, not having Macerators works in vanilla. But in FTB, things use ores too fast. So I feel almost like Macerators were added because it was noticed that you use ores faster so the best solution was "Build a pretty easy machine, sacrifice a bit of power, get enough ores so you don't have to spend half your time mining."
As far as the City of Industry project, I don't really know anything about it right now, but I'll look into it. Thanks for the offer.
Dex Luther, I hate to have to tempt mods to lock this topic by responding to you yet again. But I almost feel like you're here to troll me. I'm not the only one who feels a sense of accomplishment from doing complex things, having a good mining run, building awesome stuff. Almost everybody feels that. And I'm surely not the only one that feels it's diminished if you "cheat" along the way.
So it comes down to the opinion of, do you think EE is overpowered or not? EE2 was overpowered, that's commonly agreed upon. So far I'm not sure the developer may fully know how to make it properly balanced. For the good of the pack and all, I really hope he does. Because if it does end up being unbalanced, and I mean actually unbalanced, then I'm sure more people than just me will feel it ruins the game.
I'm about to talk about a way I think might balance EE3 well, in the next post. Max character limit....