You are mostly right, the block needs to be a drain but it doesn't need to be placed on the hole. So long as the block is a drain you can use a faucet on any of it's visible sides.The block the faucet is attached to must be a Smeltery Drain, with the faucet placed on the small hole. That looks like regular brick to me.
Yeah... somehow that all needs to be merged with Baubles.Most of that inventory is WIP, but the ones you can use are:
-Knapsack, gives you a second inventory
-Traveller's Gloves, which you can combine with redstone at a tool station to make you mine faster
-Traveller's Belt, which gives you a second hotbar to swap to
-Heart Containers, which increase max HP.
In Infinity and DW20 you can make a nugget cast for extra material. Your config files may varyI actually have a related question. Is there anything like that Ladle from mariculture in tinker's construct that can remove tiny amounts of liquid (< a bucket)?
Sometimes you end up with half-an-ingot in the ingot cast due to the perils of math, and it might be nice to spoon it out.
Yeah, sadly that wouldn't work if the ingot cast is already half-filled.In Infinity and DW20 you can make a nugget cast for extra material. Your config files may vary
Yep, that's the only was I know of too. Fluiducts work fine for this.If you already have material in a cast I think you can hook up one of the fluid pipe types instead of the seared brick faucet and pump the fluid back to the smeltery. I'll try to find the video (DW20) that shows this.
Yeah forget about the casting channel(is that the name?) and instead export the metals out into Fluiducts. Then place the Faucets on the Fluiduct so you can tap it for each specific table/basin.Yeah, sadly that wouldn't work if the ingot cast is already half-filled.
I just find sometimes if you try to play with that smeltery pipe thing whose name escapes me, it doesn't distribute fluids particularly intelligently (nor should it, realistically), so a ladle of some sort would be extremely handy.
I've never actually tried putting faucets onto fluiducts, that's interesting.Yeah forget about the casting channel(is that the name?) and instead export the metals out into Fluiducts. Then place the Faucets on the Fluiduct so you can tap it for each specific table/basin.
Made an example of it here:
Also includes how to import excess metals back into the smeltery again.
And if you have problems with half filled tables/basins you could just have a row of Fluiducts under the tables/basins that pull the metal back into the fluiduct triggered by redstone signal .
Tried that. It is a royal PITA due to there being no landscape or anything to build in. You have to build EVERYTHING yourself from the ground up.
If you use the Fluiduct setup I posted in my thread(or something like it), you could just have its ducts run hidden in a wall or something to all the floors you need it to. Problem lies in that you need to access the Smeltery Control block however which there can only be one of. So for convenience you probably want to keep it in the same place.I always got an idea watching a video, can I make a house with a multifloor smeltery? like it can be acessed from multiple floors. Cause you know on real life it wouldn't make sense anyway lol
Like I--------I being the smeltery floors and O the smeltery drain
btw nice screenshoot