Hi all,
I'm having a server problem with GasCraft. I don't know how, but someone has apparently exposed a gas source block in a cavern/ravine. I now have, according to Opis, about 17,000 tile entities of natural gas spread over the irregular roof of the ravine and causing a lot of lag as they move around.
I need to accomplish a few things: eliminate the existing tile entities with minimal world damage and find the source and eliminate or contain it.
The problem is that I don't know where the source blocks are. I don't even really know how the mod works.
Things I have tried:
Quarry the area - quarry plus, even with pump plus, gets 'stuck' when the head runs into a gas block and absolutely will not proceed.
Light the gas on fire to force it to explode - the sudden dropping of entities has caused the server to crash, and the player doing the lighting frequently is kicked with an error in the console. I am afraid to continue with this method due to apparent risk of world issues.
Gas mask and find the source block - as far as I know, the only sources are the shale gas bedrock pieces (some of my problems are probably due to not understanding how the mod works). I haven't been able to find an obvious source.
Things I am thinking of trying:
Deleting the chunks in the region file and regenerating them. This fixes the ridiculous number of tile entities but does not prevent a recurrence.
I am open to using a mod-based solution if one exists to capture all the gas and 'cap the wellhead', but I still have to find the source.
I'm not really pleased with the 17,000 constantly updating tile entities. I would also be willing to use config options or force-remove the mod if that would delete the existing entities, but I don't want to corrupt the world, if possible.
I do have backups, so if something goes wrong, at worst I am back where I started.
Sent from my SCH-I535 using Tapatalk
I'm having a server problem with GasCraft. I don't know how, but someone has apparently exposed a gas source block in a cavern/ravine. I now have, according to Opis, about 17,000 tile entities of natural gas spread over the irregular roof of the ravine and causing a lot of lag as they move around.
I need to accomplish a few things: eliminate the existing tile entities with minimal world damage and find the source and eliminate or contain it.
The problem is that I don't know where the source blocks are. I don't even really know how the mod works.
Things I have tried:
Quarry the area - quarry plus, even with pump plus, gets 'stuck' when the head runs into a gas block and absolutely will not proceed.
Light the gas on fire to force it to explode - the sudden dropping of entities has caused the server to crash, and the player doing the lighting frequently is kicked with an error in the console. I am afraid to continue with this method due to apparent risk of world issues.
Gas mask and find the source block - as far as I know, the only sources are the shale gas bedrock pieces (some of my problems are probably due to not understanding how the mod works). I haven't been able to find an obvious source.
Things I am thinking of trying:
Deleting the chunks in the region file and regenerating them. This fixes the ridiculous number of tile entities but does not prevent a recurrence.
I am open to using a mod-based solution if one exists to capture all the gas and 'cap the wellhead', but I still have to find the source.
I'm not really pleased with the 17,000 constantly updating tile entities. I would also be willing to use config options or force-remove the mod if that would delete the existing entities, but I don't want to corrupt the world, if possible.
I do have backups, so if something goes wrong, at worst I am back where I started.
Sent from my SCH-I535 using Tapatalk