So modders aren't players?1) Minetweaker is a player chosen change. If the player thinks that <x> should be made like <y> then fine, go nuts. But I wouldn't want to play with something if <y> costs 3x as much as it would be in vanilla, and I wouldn't want that forced on me. I haven't heard of TFC so I can't comment. And BTW I would say is annoying, but the fact it doesn't work with other mods (at least from what I remember) means it could be let off, because it can't break rule 3.
TFC = TerraFirmaCraft http://www.minecraftforum.net/forum...010-1-6-4-terrafirmacraft-survival-mode-as-it
Yeah, you need to advance through the tech tiers. Just make a steam furnace...2) With GT it sorta plays with rule 3, let's say I want to get an electric furnace pretty sharpish, which I can do once I had access to redstone with IC2 (as when you have redstone, you are bound to have enough iron), BUT GT says.. NOPE! you need these useless machines so you can make a ciruit. And these machines are gonna cost you a hell of a lot of bronze, and because I am Greg, I will nerf the recipe for Bronze
You don't need a circuit. There are Steam Compressor which are much much cheaper.3) This is just due to core mechanics of a mod. GT adds plates, and forces you to use compressors for blocks, etc. So to make, let's say, an extrautils item transfer node, you need a redstone block. But to get a redstone block you need a compressor, and to get a compressor you need a circuit and to get a circuit you need... you see how the list goes on.
Wow really? I could've sworn at least that stayed configurable4) Yeah, Mekanism was a real arse to sort out with 1.7. I want to disable the cables from a mod pack as they are a little OP for energy conversion... but there is no config setting for them. So I had to get minetweaker to disable them.
If people want to play it it's their choice.5) I guess it's just something that I don't like. I don't mind if people have mystcraft ages with this stuff, as it takes time to get. But if I spawn in a world, punch a tree, get wood, and it drops diamonds instead of apples (this is probably a mod) then it is just forcing OPness onto a player. If you give people "endgame stuff" (if you are playing vanilla, with just that mod) then what's the point?
Yeah. Greg is a pretty cool dude.You could always ask in his thread about the missing config options. He and a lot of the other people in there are pretty helpful. He's not the ass everybody makes him out to be.
I pretty much only use Manganese, or Diamond if I need to.You're *really* not going to like GT 5, then. The ore gen is ... different. Expect to be using cobblestone and flint tools for *several* hours, if not longer. It's not uncommon for people to get unlucky GT 5 worlds and spend hours and hours in-game before they find iron. And, you really, really want to get lucky with Tin.
I'm considering putting my current pack on the launcher...Personally, I'm having a blast with Infitech2. There's plenty of other mods besides GT 5 such as Thaumcraft, Forestry, Railcraft, ExUt, eIO,
We do,in a way. FTB has very visible support for 3rd-party public packs. Heck, even te wildly popupar AgS was a 3rd-party public pack.
Give Infitech2 a try. It's one of the best mod-packs I've ever played. [ping removed] did a fantastic job.