Gregtech is fun... but I don't see why people like the Bronze Age... I find that to be the only REAL downfall of the mod (a step in the wrong direction)I shall rephrase
All of GregTech is a lot of fun
Gregtech is fun... but I don't see why people like the Bronze Age... I find that to be the only REAL downfall of the mod (a step in the wrong direction)I shall rephrase
All of GregTech is a lot of fun
I don't care enough about efficiency for the bronze age to bother me.Gregtech is fun... but I don't see why people like the Bronze Age... I find that to be the only REAL downfall of the mod (a step in the wrong direction)
ALL of the Bronze Age is slow... it is a pointless addition if you ask meI'm not a big fan of the Bronze Age. It's very...slow. And the bronze blast furnace is just ridiculous.
WELP GG
i made a flamewar
Treat and GT should not be used in the same sentence *snip*.you're in for a real treat with GT 5 (for MC 1.7.x).
I don't care enough about efficiency for the bronze age to bother me.
Honestly, so far (I'm still going through GregTech 5) I'm loving pretty much all of it.
Treat and GT should not be used in the same sentence *quote snipped*.
But in all seriousness... the Bronze Age was a stupid addition if you ask me, I ALWAYS have to but in a workaround for it, because I hate the thing. Then there is the screwing with vanilla recipes... WHY! The ores are dodgy as hell... I really don't understand what is wrong with GT ores.
But the machines are cool
I don't mind most of the gregtech stuff but I think there should be some unwritten rules of modding:i couldn't have said it better, my friend. I've only done two(2) GT worlds so far (they take a long time !), but bronze age is my favorite as well. I think it's jump from vanilla MC to crude, but effective steam-driven machines that's so fun. I love the way the steam has to exhaust and it "whooshes" after every operation.
And, not all bronze age machine suck. The alloy smelter, compressor, and extractor have legs. We have used those well into the LV (32v) and even MV (128v) age.[DOUBLEPOST=1411649283][/DOUBLEPOST]
Reminds me of the people who yell at Reika for HLSA steel being so hard, yet they want the extractor, borer, and Fusion reactors.
lolnorules of modding
Alright, so lets just get rid of GT, TFC, BTW, MineTweaker, and many many modpacks then? Mod = modification. Modification = changing the game.1) Don't mess with vanilla items, leave them alone, no exceptions
In all my GT worlds I get started with GT as fast as I do any other mods.2) Don't make it so starting out in your mod takes the p**s if your mod is supposed to be able to be used from get go (i.e. not an endgame mod, like KAMI)
What do you mean?3) Don't make your mod screw over other mods (GT is the WORST offender for this)
Wow really? Mekanism was amazing for configuration back when I last played it in 1.5.4) Have config options for everything (Mekanism, and other mods by the author is the worst offender, that I have been dealing with)
I don't really know what to say about this one5) Don't make a mod that breaks the game (just a general rule, if a mod makes it so dirt is diamonds, for example, then it shouldn't be around)
It is his mod. He can do what he wants with it.I know I sound like a whiney little b***h BUT Greg took what was a good concept, and went over the line if you ask me.
1. haha, no. i agree with santa on this one.1) Don't mess with vanilla items, leave them alone, no exceptions
2) Don't make it so starting out in your mod takes the p**s if your mod is supposed to be able to be used from get go (i.e. not an endgame mod, like KAMI)
3) Don't make your mod screw over other mods (GT is the WORST offender for this)
4) Have config options for everything (Mekanism, and other mods by the author is the worst offender, that I have been dealing with)
5) Don't make a mod that breaks the game (just a general rule, if a mod makes it so dirt is diamonds, for example, then it shouldn't be around)
1) Minetweaker is a player chosen change. If the player thinks that <x> should be made like <y> then fine, go nuts. But I wouldn't want to play with something if <y> costs 3x as much as it would be in vanilla, and I wouldn't want that forced on me. I haven't heard of TFC so I can't comment. And BTW I would say is annoying, but the fact it doesn't work with other mods (at least from what I remember) means it could be let off, because it can't break rule 3.lolno
1)Alright, so lets just get rid of GT, TFC, BTW, MineTweaker, and many many modpacks then? Mod = modification. Modification = changing the game.
2)In all my GT worlds I get started with GT as fast as I do any other mods.
3)What do you mean?
4)Wow really? Mekanism was amazing for configuration back when I last played it in 1.5.
5)I don't really know what to say about this one
6)It is his mod. He can do what he wants with it.
so much this. he is actually pretty nice.You could always ask in his thread about the missing config options. He and a lot of the other people in there are pretty helpful. He's not the ass everybody makes him out to be.
... but when it take an hour or so to get iron armour and iron tools, as you have to get an extra 8 pieces of iron on top of the double you need to make the plates... so 52(?) iron needed to get iron armour before you make a plate bending machine.... A LITTLE ridiculous
I sure hope we get a FTB pack with GT in it, I'd love to try it out again. This Bronze Age stuff sounds really cool and I don't remember any of that being in Ultimate.
I don't know how that one isn't launcher'd yet to be honestWe do,in a way. FTB has very visible support for 3rd-party public packs. Heck, even te wildly popupar AgS was a 3rd-party public pack.
Give Infitech2 a try. It's one of the best mod-packs I've ever played. @Jason McRay did a fantastic job.