This collection is very inspirational.
I'm tinkering with this collection, I added Custom Ore Gen and Recurrent Complex ( needs both to be client side too ), I'm wrote a COG script to replace all biomes except ForestHills to look like the spawn barren land area so to give many others "base-hq areas" for more than 3 factions, I intend to use Recurrent Complex to spawn schematic of the bases into the ForestHills biomes, I also replace all water below sea level with sewage(but I might disable it for oceanic biomes), the tricky part is removing trees and plants from "wiped" biomes ( actually what I'm doing now, nei dumps in hand ), I might also add couple more small biomes to the whitelist of biomes to be generated normally. I hope to be able to replace the pregenerated map with a clean casually generated map and by using PerfectSpawn for generating the spawn area (I'm not yet at that point and I probably can use RecurrentComplex) and fine tuned veins of minerals.
I'd probably also add MyTown2 server side to forbid almost everything (except pvp and vehicles) if you don't claim a chunk for your town/faction and I will probably disable "interclaim" protections so that anybody can do anything as long as it is claimed (opening inventories, placing and breaking blocks).
I'll probably add something to give a random teleport on the map and tempban( 5 minutes or so ) if you are killed near your town spawn, but I'm not at that point yet.
I don't expect people to say "oh cool", I just find the 3 factions aproach and the pregenerated map a bit tight (for my likes) thats all and I like people to be able to leave a group to make another or to create a new base somewhere else after being destroyed.
But as it stand its perfect as it is for UHC or to play last base standing.
Thank you guys and pardon any gramar mistakes.