FTB Resurrection 1.0.1 Update Info.

Discussion in 'tfox83' started by tfox83, Jan 20, 2015.

  1. tfox83

    tfox83 New Member

    I have finished the next version of Resurrection and it's in testing stages now. I leave for PAX South Thursday morning so I do not want to release a major update until I after I get back in town, just in case something goes wrong. I may have limited net access and time while I am away. I do not have an exact date for the update, but if testing goes well while I am away then expect to see it go public next week. More than likely I will push it as a non-recommend build for a week to be sure there are no major bugs or oversights on my part. If all goes well then I will move 1.0.1 to recommend shortly after. Thank you all for being patient with the update as a lot has changed since release of the first alpha.
     
  2. Athyrio

    Athyrio New Member

    Hey great news... Can you by chance provide us some updates on what new mods or changes that are being planned?
     
  3. GammaGoblin

    GammaGoblin New Member

    Thank you!
     
  4. PhoenixSmith

    PhoenixSmith New Member

    Are we getting Electromagic tools? :p
     
  5. GammaGoblin

    GammaGoblin New Member

    A lot? New world generation will be needed?
     
  6. Sprung

    Sprung New Member

    May we please have an update? Are there any new mods?
     
  7. PhoenixSmith

    PhoenixSmith New Member

    Be patient. I'm sure a changelog will be put out once the release is public.
     
  8. GammaGoblin

    GammaGoblin New Member

    Cant wait! Hope, will not miss the release.
     
  9. tfox83

    tfox83 New Member

    1.0.1 is now on the launcher as non-recommended, should not require world resets, but it is still an alpha build. Beta will come soon.
     
  10. PhoenixSmith

    PhoenixSmith New Member

    Awesome! Anyway we could get open-peripherals in the next update? It seems like a good addition.

    EDIT: It was added in 1.0.1. :p Thanks! Advanced generators was removed though. :(
     
    Last edited: Feb 3, 2015
  11. SpaceGuyR

    SpaceGuyR New Member

    All the config files seem to be the defaults, alongside text files that have the actual changes e.g. in-game (and 'BetterTitleScreen.cfg') has "BETTER TITLE SCREEN", then 'BetterTitleScreen.cfg.txt' (inactive) has "Feed The Beast: Resurrection".

    The scripts folder has the Iron Chest and ExU Generator changes from 1.0.0, no other files.
     
  12. Sprung

    Sprung New Member

    "major update" "lot has changed" I did not spent more than 10 minutes looking, but I could not find any changes or new mod additions :(
     
  13. PhoenixSmith

    PhoenixSmith New Member

    Funky locomotion, no adv gens, open peripherals, extra bees/trees, power converters, etc. You sure you updated? :p
     
  14. SpaceGuyR

    SpaceGuyR New Member

    The AMA mentioned balance changes/'too many changes to list' for MineTweaker, but the script file looks exactly the same as 1.0.0. My copy does have those extra mods, so I'm pretty sure I'm running the right version?
     
  15. PhoenixSmith

    PhoenixSmith New Member

    I am running 1.0.1 and my MT tweaks are the same as well. idk then...
     
  16. kasper_tfg

    kasper_tfg New Member

    It also appears that the ore mining level issue was not fixed as well.
     
  17. PhoenixSmith

    PhoenixSmith New Member

    "The mining level bug is a known issue which is entirely my fault and I will be fixing."

    They will get too it in the next few updates I am sure.
     
  18. Sprung

    Sprung New Member

    There is something very wrong with either MFR or Railcraft in this 1.0.1 update. When I logged in to the server after the update I noticed that the hobbyist steam engines powering my MFR planter and harvester were solid red and were no longer sending energy into the the planter / harvester. Each one had its own engine directly attached. Prior to the update this worked a solid 48 hours without incident. The planter and harvester had each about 90% energy left in them since they were not doing much. I first picked up the engine attached to the harvester and then put it back down. It refused to aim towards the planter. I tried using a wrench to move it and it would not aim correctly. It simply would not attach. I thought that was odd so I picked it up a second time with the same steel pick axe I used as before. It vanished immediately. I could not find it anywhere. I then went to the engine attached to the planter to pick it up. It was glowing orange and not red at the moment. The planter had 90% or so energy. When I picked up engine it went into my inventory and then the planter promptly exploded doing a fair amount of block damage. Is a MFR planter even supposed to be able to explode? It did spare the upgrade of 1 radius I had inside it.

    TLDR - hobbyist engines no longer connect to MFR equipment. MFR equipment can now explode or vanish when interacting with them (not sure if they could before).
     
  19. tfox83

    tfox83 New Member

    I am mainly waiting on the new GT to go public that introduces the RF API before I implement all the other mod changes, please remember this is in alpha still and only at the speed of mod devs updates to include the changes that are envisioned in this pack.
     
  20. crazysprocket

    crazysprocket New Member

    Just updated to 1.0.1 and thermal expansion satchels are horribly broken. Items put into them disappear, and items taken out are duplicated, remaining in the satchel as well as inventory.
     

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