My point was that while discussing what should be in a mod pack is useful, at the end of the day, it seems like whether there's three versions or one should be a decision by the people who make the packs. But, you know, I'm probably bogging down a fair debate. So, please excuse my diversion there.
Well if we're taking the democracy out of this, then yes, this is true. However I protest that if they're making the packs without involving the community then they might as well just be making the packs purely for themselves. The fact that people support them by playing the packs too is merely a happy coincidence. Given the lack of communication I've seen between FTB and the community, I believe yes, this would be the case.
There's that word again. "Communication."
I do have a question about this, though. It would seem that choosing to offer or not offer more than one of the available mod packs is similar to the option to choose to offer or not offer other mods entirely. That is, offering the magic pack and the tech pack as separate servers seems similar to offering FTB and Tekkit on separate servers. They're optional service options. Will some people wish you offered something you don't? Sure. But asking for options to be eliminated is like asking for Tekkit to be eliminated, whereas you could just not offer Tekkit and those players who want Tekkit will go to hosts to offer it. Taking the choice away seems like it's a way to avoid making server operators being viewed as the "bad guy" by instead making the mod pack team be the "bad guy".
Let's forget about tekkit for a moment.
FTB has three packs currently under their name FTB Beta, Magic World and FTB Retro. One of these are SSP. We know why. Then there's FTBBETA and Magic World. Let's take a look at why there's a magic world.
- First, some people believe that the magic mods > science mods. Fair enough. Why should they make a seperate pack for this again? No-one's forcing them to use mods like IC2, GregTech and such. If anything they condone the disabling of these mods by altering the configs in the modpack files. (Not what I'd call User Friendly but that's a different matter.)
- Second, conflict of versions. 1.4.2 to 1.4.5 - Some people might want to play FTB with thaumcraft but fail to do so because a portion of major mods included in the BETA pack are stuck in 1.4.2 for the moment. Again, fair enough. But why does this warrant a long term pack? A pre-release maaaybe, but I don't see the need for a long term pack dedicated to magic when the only real magic mods involved that would diversify itself from the main pack are EE3 (Not implimented yet) and TC3. Yes, Mystcraft's in there and yes, TwiForest's in there too, but they're in the main pack too.
- Third, 'unbalanced/broken' mods. Magic as we've learned tends to be unbalanced. EE3 hasn't given us enough evidence to contradict that opinion after it's predecessor, so in the interest of keeping things balanced we separate the op or 'magic' mods from the main pack and put them into the old pack. One again, why does this not warrant a pack? Why can't we just disable it like we've been told to for those that don't like GregTech and other contradictory mods?
- Finally, mod conflicts. Initially this is what I believed to be the cause. I wouldn't have put it past them to have decided it's not worth the trouble to get all the mods to play nice together so we should just make a secondary mod pack under the pretense of a different experience. Sounds fair on paper, but that makes me worry about the future of the mod packs and what will be implemented.
I don't understand why there has to be a 'bad guy' at all. If this were a more democratic process, not only would we be springed with random updates and controversial decisions out of nowhere but it might make the modpack a lot cleaner in itself. In my opinion, there shouldn't be a choice to make. We were under the belief these mods would be implemented under the same pack. Until now I had no idea there'd be a second mod pack to choose from for the sake of the poor little players who don't like and or can't be arsed to figure out the scientific mods.
BTW, I fully understand the flaw in my analogy by using Tekkit, we all know FTB is a far superior product.
Say what you will about modpack superiority, but at least
tekkit technic was cleaner with their mod packs. I don't remember seeing nearly as many problems as there
were are with FTB.
I'd like to point out (because for some reason, no matter how many times I stress this, people seem to think that because I point flaws in FTB, that it equates to my undying, passionate hatred of the damn thing) that I
adore FTB. I'm playing it right now. I don't like their desicions, I don't like their lack of communication, I don't like their daily updates because it stabs me with a fear of dread for the sake of my server and I don't like a vast majority of their staff and the decisions
they make.
But I like and support the modpack itself.
(Even though their updates consistently give me ulcers.)