FTB Pack Comparison

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Xeonen

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Jul 29, 2019
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Does IC2's current beta actually run under 1.5.2 now? I tried multiple beta releases over the last month and none wanted to work. So I'm a bit confused now to see compatibility listed in the google spreadsheet.

It does at least load as a mod under 1.5.2, I've yet to do any in dept stability tests.
 

Omicron

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Jul 29, 2019
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Well, that's good to hear! I've been wanting to assemble a homebrew modpack since I'm getting impatient waiting for FTB, but the biggest hurdle so far has been that I want IC2 but I also want some features from other mods that they introduced in 1.5.2 updates. If IC2 now runs under that version, I can start experimenting.
 

Xeonen

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Jul 29, 2019
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Well, that's good to hear! I've been wanting to assemble a homebrew modpack since I'm getting impatient waiting for FTB, but the biggest hurdle so far has been that I want IC2 but I also want some features from other mods that they introduced in 1.5.2 updates. If IC2 now runs under that version, I can start experimenting.

Your pack would probably work just fine, I've been playing with my own 1.5.1 pack and it is quite stable, 1.5.2 with same mods are ready and waiting for mystcraft to update. As a side note, I can say some mods released only for 1.5.1 also work for 1.5.2 and some do not work for 1.5.1 such as Advanced Solar Panels.
 

slay_mithos

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Jul 29, 2019
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Just a quick question.

Why is Computer Craft noted as 1.5.2 "YES", when the 1.52 version of the mod is for 1.5.1 and crashes when using the 1.5.2 MC and forge (tested with forge 703)?

Threads in the CC forums also state that the mod is not updated yet.

I realise that the version of the mod (1.52) is a bit confusing, but if I missed something, please do correct me.
 

Lathanael

New Member
Jul 29, 2019
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Just a quick question.

Why is Computer Craft noted as 1.5.2 "YES", when the 1.52 version of the mod is for 1.5.1 and crashes when using the 1.5.2 MC and forge (tested with forge 703)?

Threads in the CC forums also state that the mod is not updated yet.

I realise that the version of the mod (1.52) is a bit confusing, but if I missed something, please do correct me.
There is a beta available for 1.5.2
 

slay_mithos

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Jul 29, 2019
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"public release" and "public beta" are completely different things.
A beta means that there are potential bugs that needs to be hunt down, and that it is not a version that will be pushed onto everyone.
It being public only means that anyone can help in hunting down those bugs, it doesn't mean it's a release that is meant for general public. The fact that it is not the official version on the download page is enough to confirm that.

Indeed, you can find that version 1.53, and even some of the sub-mods are compatible with it, but it is not meant to be distributed just yet, and won't be as long as they don't publish it on their main page.

If you go that way, then IC2 should be on "YES" too, because you can get your hands on the beta (even if it's a bit harder), right?
 
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LittleMike

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Jul 29, 2019
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"public release" and "public beta" are completely different things.
A beta means that there are potential bugs that needs to be hunt down, and that it is not a version that will be pushed onto everyone.
It being public only means that anyone can help in hunting down those bugs, it doesn't mean it's a release that is meant for general public. The fact that it is not the official version on the download page is enough to confirm that.

Indeed, you can find that version 1.53, and even some of the sub-mods are compatible with it, but it is not meant to be distributed just yet, and won't be as long as they don't publish it on their main page.

If you go that way, then IC2 should be on "YES" too, because you can get your hands on the beta (even if it's a bit harder), right?

Public release and public beta are not always completely different things. I think it's your use of the word "public" that may be causing confusion. Public just means non-private. If you say "public release" both the stable and beta versions can be "public releases." Saying stable and/or beta would be clearer. The only reason you would need to denote public is if there are closed beta releases, in which case you would usually say open beta/closed beta. To make things even more confusing, some developers will call something a "release version" when they have a stable release. Just stay away from the word "public" entirely :p Haha.

I think the chart has been fixed to reflect that ComputerCraft supports 1.5.2 only in a beta release, in either case.

Honestly the designations used by the chart ARE confusing. There is beta, yes, no, and dev. Is Dev in development but no beta has been released yet?

Also, it seems things aren't up to date. Railcraft is on version 7.1.0.0 and supports 1.5.1 for example:

http://www.railcraft.info/releases
 

OmegaPython

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Jul 29, 2019
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First of all, I do make mistakes. Yes, I agree that ComputerCraft should be beta, not yes, and I have changed that. Please tell me if you think I have made a mistake!
If you find the designations confusing, then sorry :( I thought they were pretty self-explanatory.
Yes = Recommended Release
Beta = Public, but not recommended
Dev = On Forgecraft/Other evidence of someone playing it
No = No playable version
And uh... Railcraft says it is updated??
 

LittleMike

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Jul 29, 2019
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First of all, I do make mistakes. Yes, I agree that ComputerCraft should be beta, not yes, and I have changed that. Please tell me if you think I have made a mistake!
If you find the designations confusing, then sorry :( I thought they were pretty self-explanatory.
Yes = Recommended Release
Beta = Public, but not recommended
Dev = On Forgecraft/Other evidence of someone playing it
No = No playable version
And uh... Railcraft says it is updated??

I didn't mean it as a crack at the list, it was more commentary to slay_mithos's and zemerick not understanding each other.

With that said, may I suggest you include this breakdown on the sheet itself? It would be helpful. I wasn't quite sure what the difference between Dev and Beta were. Development I took to mean it's being developed, but that there isn't necessarily a beta available to use, for example.

And yes, according to the link I gave, Railcraft is up to 7.1.0.0 and that supports 1.5.1[DOUBLEPOST=1369165551][/DOUBLEPOST]FYI, from the Railcraft releases page:

Current Version

Railcraft Version: 7.1.0.0
Minecraft Version: 1.5.1
Forge Versions: 7.7.1.624+
Release Date: May 12, 2013, 4:31 am
Railcraft API: 7.1.0.0
 

Seroth

New Member
Jul 29, 2019
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http://www.railcraft.info/

Version 7.1.0.0 – The Brick Update!

Its that time again! Today we have a new release with a bunch of new content, primarily of an aesthetic nature.

bricks_screenshot

There is also some new world gen: Abyssal Geodes beneath the Oceans, and Stone Quarries in Forests. You can even see a Quarry in the picture above. For those wondering, the new world gen is only needed if you want to use Abyssal or Quarried Bricks in your building projects.

And yes, this works with either 1.5.1 or 1.5.2.



Look at the last sentence
 

KirinDave

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Jul 29, 2019
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FTB will always be several patches behind vanilla until Mojang/forge/authors finds better ways to stop breaking shit every patch. For me RP still adds more to the game than all the additions (including new things ion other mods)+vanilla stuff. For others, usually people that didn't do RP much, it may be different. Maybe its time mod pack makers considered offering 'classic[147]' versions of their modpacks and start to move on.

No one is going to do this. Its incredibly hard to maintain and if anyone finds a bug you have to tell them that's too bad.

But I still think its wild that you call RP2 essential. We're doing more-faster and more compactly and with fantastic models and art–than RP2 era packs have ever dreamed of. The state of the art for most good mods is where RP2 set the bar. Folks like mDiyo, KingLemming and PowerCrystals have met Eloraam's challenge and succeeded.

I wish I could get you on an RR or Ultimate 1.1.0 instance and show you.
 

Bigglesworth

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Jul 29, 2019
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No one is going to do this. Its incredibly hard to maintain and if anyone finds a bug you have to tell them that's too bad.

But I still think its wild that you call RP2 essential. We're doing more-faster and more compactly and with fantastic models and art–than RP2 era packs have ever dreamed of. The state of the art for most good mods is where RP2 set the bar. Folks like mDiyo, KingLemming and PowerCrystals have met Eloraam's challenge and succeeded.

I wish I could get you on an RR or Ultimate 1.1.0 instance and show you.

What is hard to maintain about setting down classic pack versions and moving on? Or were you referring to methods of making it so correcting some arbitrary if statement in some hidden never-used class doesnt break every damn mod ever made every time? I exaggerat but come on. Things can be improved here.

I also think its wild you think Java/LUA is essential to mod making. Python can be developed faster, more compact and concisely and has a fantastic library. Java set the bar and Python improved on it.. etc etc You can make an argument for many things in this manner.
com.idunnolol.ragefaces_icon.png
You quoted this from several weeks ago. A lot of development has happened in that time and I realize RP2, when standing still, will slowly be replaced by alternative methods in other mods, thats why I added the 'still' in there, indicating that it is something that can change.
 

Velotican

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Jul 29, 2019
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About the only thing missing that would let the FTB guys make a pack with functionality roughly equal to Ultimate now is Mystcraft. That's why I'm surprised they're sticking with a Beta.
 

KirinDave

New Member
Jul 29, 2019
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What is hard to maintain about setting down classic pack versions and moving on?

It depends. If you just wanna leave files as-is then its easy. If you expect someone to be able to maintain it (fix the fixable bugs, etc) then it's a pain.

I also think its wild you think Java/LUA is essential to mod making.

I don't. I think my exact sentiment was: MC is written in Java and if you want to mod it a language that compiles to Java is best. Out of those, Clojure and Scala are by far the most battle-tested and useful, with Lua also having a great pedigree of game scripting.

Python can be developed faster, more compact and concisely and has a fantastic library.

Python is a medicore language with a community that rejoices in ignorance. But people can and do still make great things with it. At the end of the day, the tools matter less than the technicians.

Java set the bar and Python improved on it.. etc etc You can make an argument for many things in this manner.
com.idunnolol.ragefaces_icon.png

Someone doesn't know the history involved, nor do they follow the changes to the Jvm. But that's okay, it's specialist knowledge. Suffice to say: the above statement is wrong enough that' it's not even a good joke. It's like saying, "Lisp, where YOU are the compiler!"

You quoted this from several weeks ago.

I am genuinely sorry to necro your post. I am on mobile devices this weekend and I should read more carefully. That's why i was baffled, I though you had changed your position on this..

A lot of development has happened in that time and I realize RP2, when standing still, will slowly be replaced by alternative methods in other mods, thats why I added the 'still' in there, indicating that it is something that can change.


Well, this is a little odd to me. RP2 item management hasn't been necessary since Immibis Infinitubes. Infinitubes has been better than RP2 in terms of capabilities, mechanics, and computational overhead for along time. AE came along and basically took away every other item transport case. More recently, MFR is starting to make a solid run at replacing BC pipes with its conveyor system; which is actually becoming pretty dang awesome now. Conveyors have inventories so they can be the target of push-mechanics like hoppers and TE machines w/out redstone clocks. Item routers are really good now (much better than diamond pipes), and all we're really waiting for is a button to turn on and off respecting NBT data like AE has to make them better than pipes for everything but bees.

If you want a mod to latch onto to adore, MFR is amazing. Thermal Expansion is similarly so. Together they almost are a whole complete awesome minecraft universe on their own.
 

UltimaOX

New Member
Jul 29, 2019
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Im having issues downloading this beta 1.5.x FTP, the code gets me a game with no mods. what am i doing wrong?
 

Qwertz

New Member
Jul 29, 2019
84
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Im having issues downloading this beta 1.5.x FTP, the code gets me a game with no mods. what am i doing wrong?

I am also having the same problem, it is quite annoying as I really would like to use the pack. Any help would be appreciated.
The game files and mod files will download and the game will launch but it is only vanilla minecraft. Upon further inspection I noticed that there was no mods folder and no coremods folder. There is also no instmods folder either.
 

Shakie666

New Member
Jul 29, 2019
768
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I am also having the same problem, it is quite annoying as I really would like to use the pack. Any help would be appreciated.
The game files and mod files will download and the game will launch but it is only vanilla minecraft. Upon further inspection I noticed that there was no mods folder and no coremods folder. There is also no instmods folder either.
This also happened to me. If it makes any difference I selected the pack with GT and on te 'recommended' version.

Strange as there was quite a bit to download, almost as much as for the ultimate pack, implying that there should be mods, but apparently not.