I would personally love to see open blocks on this modpack, it is currently in the direwolf20 1.6.4 modpack
it was just removed.I would personally love to see open blocks on this modpack, it is currently in the direwolf20 1.6.4 modpack
Mikeemoo said yesterday its a cross-mod issue and he's on it ...
Mostly miscommunication from what I can gather, not helped by the fact that I've not been as active over the past month due to work. Mostly seems to be that its not playing too well with another mod in the pack. We're addressing any issues in the upcoming release, so subject to FTBs plans, and subject to some forgecraft 2 testing, it'll hopefully be re-added soon.
it was just removed.
word on the street is there is a world corrupting bug in this version of openblocks.
This isn't a bug. In the MFR config there is an option to register a different recipe set for MFR stuff. The options are "vanilla" MFR recipes, gregtech style recipes and TE style recipes which is what is enabled in your pack. You can toggle each recipe set in the MFR config yourself if you wish.Are the minefactory reloaded recipes bugged? None of them are using the factory machine blocks, and deep storage units are OUTRAGEOUSLY expensive now (4 reinforced strongboxes, 1 filled tesseract frame, for 1 single deep storage unit).
Useful things in Rotary Craft you've missed:Rotarycraft is dumb. I don't see why it was even considered being added. Sure its a cool idea and more realistic, but anything good in it will be banned always (Pile Driver, laser gun, heat ray, ect ect). The scalable chest is cool but changing pages is really slow even with more power than is necessary. Gears or shafts can take damage, which is dumb. Building small machines using the system implemented with series of shafts and gears and such take way to much space.
The best things about this mod is its automated defense and weapons (of which most if not all will be banned, grief server or not). Without those you are left with nothing useful. If I ran an FTB monster server with this, I'd disable it and add in Buildcraft, and some other mods for better solars and better armor (Since FTB Monster is lacking in many things such as these)
One of my concerns with Monster is that there is no reliable way to charge up your Power Armor. I've tried the Engineer's Toolbox version of a charging bench, but that works as a tier 1 power supply unit (very very very slow), and its eaten items from me, so I don't really trust it anymore... Though I haven't touched Rotarycraft... Getting a Rotarycraft book every time I log in is nice for my Thaumcraft Alembic's though.
-snip-
There is a block from TE as well called the energetic infuser that charges RF compatible stuff life Power armourOne of my concerns with Monster is that there is no reliable way to charge up your Power Armor. I've tried the Engineer's Toolbox version of a charging bench, but that works as a tier 1 power supply unit (very very very slow), and its eaten items from me, so I don't really trust it anymore... Though I haven't touched Rotarycraft... Getting a Rotarycraft book every time I log in is nice for my Thaumcraft Alembic's though.
Reika himself has addressed this. His power system is complex enough that your average griefer wouldn't have the patience to follow through on it. I personally love Rotary craft. It's realism is very appealing, and has many fun blocks(Aerosolizer anybody?).Rotarycraft is dumb. I don't see why it was even considered being added. Sure its a cool idea and more realistic, but anything good in it will be banned always (Pile Driver, laser gun, heat ray, ect ect). The scalable chest is cool but changing pages is really slow even with more power than is necessary. Gears or shafts can take damage, which is dumb. Building small machines using the system implemented with series of shafts and gears and such take way to much space.
The best things about this mod is its automated defense and weapons (of which most if not all will be banned, grief server or not). Without those you are left with nothing useful. If I ran an FTB monster server with this, I'd disable it and add in Buildcraft, and some other mods for better solars and better armor (Since FTB Monster is lacking in many things such as these)
I don't believe there are universal configs for it, but if you want to add it yourself and iron out the block and item ID conflicts, I'm sure it would be possible.I have a question:
Is it possible to implement the GalaxyCraft Mod? That will be awsome
I don't believe there are universal configs for it, but if you want to add it yourself and iron out the block and item ID conflicts, I'm sure it would be possible.