with Horizon's being the successor of Unleashed there seems to be a few mods and decisions that make me wonder why, but the basic of the modpack is good.
people can complain about a mod being left out, or other mods being included, but people still need to remember, it's a BETA, things can still change at any point. so instead of complaining, try to rather give constructive feedback so things can still be changed.
I guess DyeTrees might have been added because people liked the colored trees from ProjectRed, I however, dislike having these trees in my world generation. I'm fine with being able to craft and grow them myself, but I want to keep them out of my world generation. I do really like though that you can get dyes from them, but seeing as there's already some others ways of getting dyes from plants, I'm not completely sure if this mod is needed.
and I agree with Biome's o Plenty being disabled by default... I'd rather keep it enabled, but keep this line to false
Code:
B:"Add Biomes To Default World"=false
this way, it's enabled, and people can choose to have the biomes generate or not.
gendustry is a nice addition as a replacement for Binnie's mods, though it's nowhere near as big as Binnie's mods, it does add the thing I am mostly wanting from Binnie's mods, the option to change my bees.
geostrata is a nice mod if you like to see some diversity while mining, and I believe all these stones it add will break into normal cobblestone unless mined with silktouch, which prevents your inventory from getting clogged up, but I'm afraid it might cause unnecessary lag. the same goes for ATG, I tried it out in Horizons, and it does indeed does some awesome things with the terrain, but it also did some bad things with my FPS
LycanitesMobs is really interesting with all the mobs it adds, and it's nice that they actually belong in certain biomes, which is a good way to evade certain mobs that you really don't like. I haven't tried them out though, but I hope they're not as unbalanced as the Hecate from Ars Magica... damn I hate that mob
while we're on the subject of Ars Magica... it's both sad and understandable that it's left out. it adds some nice content, but it isn't nowhere near done. though there has been an update of the mod yesterday, but I have the problem of not being able to gain experience with that release, so adding that release to the modpack would be pointless...
Mimic is a bit... I don't really know what it's doing here. it's a nice simple mod, but it just feels so misplaced in Monster... I'd rather put it in Horizons
Meteorcraft... ooh god, creeperholesx1000000
I like that it adds something unique to minecraft, but I ain't gonna fill up those holes every damn time
QuarryPlus, I never really liked this mod. the things that you can do with the quarry just seems a bit... too easy for me. it's a mod like compactsolars, it provides you a block so you won't have to spam other types of those blocks around. which is not bad, but I just hoped it'd be a bit... more awesome-looking instead of some simple outlines of the original block
revamp... I've seen this mod in Horizons, but I've heard it may cause quite some lag, so I've been really unsure about this mod. would love to hear what the experiences of other FTB players has been with this mod
it's kind of sad that Mekanism isn't in the pack, as I would really like this mod out. though there have been some UE mod additions to the universal configs, so who knows. though I do understand the point of FTB of having to add another mod that basically does the same as 10 other mods... but I love me my shinies, a human can't go without it's shinies...
long story short, Monster is a good basic pack, though some mods may need to be either removed or tweaked before it gets out of beta
Loaded up the Beta pack this morning.. is it me or is animal gen crazy... or could it be the rainbow forest?
bingpong, the rainbow forest entity gen is really messed up, I noticed this myself when walking through one