And for those looking for that Q&A Stream, it's starting up now: http://www.twitch.tv/slowpoke101
From my understanding Slowpoke is adamant about this not becoming nor being a monopoly...
I wonder what will happen with the "modpack perms" stuff after that shift.
Wait and see I guess.
Me too, but future always means change. Things can never stay the same.I have to say, I'm very uneasy about this.
I'm not saying that nothing should ever change, I'm just seriously doubting that this change in particular is a good idea.Me too, but future always means change. Things can never stay the same.
You never know until you try?I'm just seriously doubting that this change in particular is a good idea.
Close thread now too?
bleh...fine..... If the world ends, I'm blaming youNo. This thread needs to remain open for people to read and comment on for at least 24hrs.
I just spoke to someone from the Minecraft forums about this and they have indicated that bans are not by default Global but are site specific. If you have evidence contrary to this, please pm me with it and I will look into it for you.I'm worried about the move to Curse. I have used Curse's Client since it was released to the public (I might have even been in one of the semi-open Alpha/Beta stages... that was a LONG time ago), I used the WoWAce client, and I used WoWMatrix. Curse was my favorite only because it contained the majority of my addons. I still used WoWMatrix until the permission/ad kerfluffle, and I used WoWAce until it was subsumed by curse, because they helped me with addons that weren't on the curse network.
I like the Curse Client personally. But, having said that: I have these things to add:
I know right now that not all mod developers are going to move to CurseForge. Which means no automatic downloads and updates for all mods (Hey there WoWMatrix kerfluffle from WoW's past, and also some other minecraft launchers I won't name in hopes of avoiding a flame war). This might be worked around, but I doubt it with the way some modders treat their intellectual property (which is their right. I fully support people that don't want their code used in a way they find objectionable)
The FTB and Forge forums moving to Curse I see as nothing but negative. I didn't like it when Minecraft moved there, and I have friends that I am attempting to get to play MC who CANNOT use Curse (long story, short version is mods abusing their powers = bad). This means they cannot use the Curse Client and will be unable to use Forge and FTB the instant you make the switch. Monolithic systems aren't usually a good thing (Make no mistake, we're heading towards a monolithic system here instead of a repository-like system ala the Elder Scrolls and Fallout Nexus model). ESPECIALLY when being rightfully affected in one area will affect you in COMPLETELY unrelated areas. Why does a ban from World of Warcraft for ThingWhichOnlyAffectsWarcraft mean you can't speak on the Minecraft forums?