Few questions. Would love responses!

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GamerBeast

New Member
Jul 29, 2019
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1. What is the max MJ/t a assembly table can accept?

2. Is there a way to check the pages a random generated mystcraft age has, because I am finding veins of 8 diamond ores at diamond level.

3. My quarry in that world that I have those dense diamond ores wont pick up stuff. Possible bug?
 

Riuga

New Member
Jul 29, 2019
684
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1. What is the max MJ/t a assembly table can accept?

2. Is there a way to check the pages a random generated mystcraft age has, because I am finding veins of 8 diamond ores at diamond level.

3. My quarry in that world that I have those dense diamond ores wont pick up stuff. Possible bug?

1) 0 Mj/t (Use Lasers to power it (4 mj/t ea) No limit on amount of lasers, just distance)

2) No, and 8 diamonds does not neccessarily mean "dense ores" 8 is max per vein in vanilla.

3) I'd say bug
 

namiasdf

New Member
Jul 29, 2019
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The maximum amount of energy you can provide an assembly table via lasers is quite high. Unless you are really interested in maxing this out, do whatever you plan to do. I think it's upwards of 50+ laser, so don't even worry about it unless you are that ambitious.
 

Runo

New Member
Jul 29, 2019
370
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the diamonds may be due to unleashed. unleashed ore generation is extremely forgiving, iron spawning in chunks close to coal size and gold and diamond being about double the usual vein size.
 

Juanitierno

New Member
Jul 29, 2019
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Ive noticed unleashed being very generous too. I like it, even less of an incentive to go for ugly quarries, until middle-game at least!
 

GamerBeast

New Member
Jul 29, 2019
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I swear to god, I put a quarry in this random age I made. And when I saw diamonds, I flew down with my fortune III pick and picked it up. I swear there was veins from 5-8 diamond ores. I am not kidding. I was amazed and appauled :O
 

Tdb360

New Member
Jul 29, 2019
70
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I play vanilla ALOT, and 8 diamonds is just the max sized vanilla ore count, while they may be more common in Unleashed, anything under 8 is normal
 

Runo

New Member
Jul 29, 2019
370
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I play vanilla ALOT, and 8 diamonds is just the max sized vanilla ore count, while they may be more common in Unleashed, anything under 8 is normal


while 8 may be doable, 10 and 11 most certainly isnt. i have found veins of that size in unleashed for both gold and diamond, and ive never found a diamond vein smaller than 4 in unleashed. im not generally lucky, so i dont think its luck. ore gen was much different in ultimate and unhinged.
 

SonOfABirch

New Member
Jul 29, 2019
981
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while 8 may be doable, 10 and 11 most certainly isnt. i have found veins of that size in unleashed for both gold and diamond, and ive never found a diamond vein smaller than 4 in unleashed. im not generally lucky, so i dont think its luck. ore gen was much different in ultimate and unhinged.

its quite possible that you found 2 diamond ore veins that were touching/close
 

Hoff

Tech Support
Oct 30, 2012
2,901
1,502
218
Max single vein in unleashed is 10 for diamonds.

Code:
# Configuration file

####################
# feature
####################

feature {
    # This allows for custom generation to be specified in the WorldCustomGen.txt file.
    B:AllowCustomGeneration=false

    # This will flatten the bedrock layer to a single block in height.
    B:FlatBedrock=true

    # This allows for vanilla ore generation to be REPLACED. Configure in the 'world.vanilla' section; vanilla defaults have been provided.
    B:ReplaceVanillaGeneration=true

    # If FlatBedrock is enabled, this will enforce it in previously generated chunks.
    B:RetroactiveFlatBedrock=false

    # This will retroactively generate ores in previously generated chunks.
    B:RetroactiveOreGeneration=false
}


####################
# world
####################

world {
    ####################
    # vanilla
    #===================
    # This section controls generation specifically related to vanilla Minecraft ores. THESE VALUES ARE USED INSTEAD OF STANDARD GENERATION IF REPLACEMENT IS ENABLED.
    ####################

    vanilla {
        ####################
        # dirt
        #===================
        # <UNIFORM> Generation settings for Dirt; Defaults: ClusterSize = 32, NumClusters = 20, MinY = 0, MaxY = 128
        ####################

        dirt {
            I:ClusterSize=32
            I:MaxY=128
            I:MinY=0
            I:NumClusters=20
            B:RetroGen=false
        }

        ####################
        # gravel
        #===================
        # <UNIFORM> Generation settings for Gravel; Defaults: ClusterSize = 24, NumClusters = 10, MinY = 0, MaxY = 128
        ####################

        gravel {
            I:ClusterSize=24
            I:MaxY=128
            I:MinY=0
            I:NumClusters=10
            B:RetroGen=false
        }

        ####################
        # coal
        #===================
        # <UNIFORM> Generation settings for Coal; Defaults: ClusterSize = 16, NumClusters = 20, MinY = 0, MaxY = 128
        ####################

        coal {
            I:ClusterSize=16
            I:MaxY=128
            I:MinY=0
            I:NumClusters=20
            B:RetroGen=false
        }

        ####################
        # iron
        #===================
        # <UNIFORM> Generation settings for Iron; Defaults: ClusterSize = 12, NumClusters = 20, MinY = 0, MaxY = 64
        ####################

        iron {
            I:ClusterSize=12
            I:MaxY=64
            I:MinY=0
            I:NumClusters=20
            B:RetroGen=false
        }

        ####################
        # gold
        #===================
        # <UNIFORM> Generation settings for Gold; Defaults: ClusterSize = 12, NumClusters = 3, MinY = 0, MaxY = 32
        ####################

        gold {
            I:ClusterSize=12
            I:MaxY=32
            I:MinY=0
            I:NumClusters=3
            B:RetroGen=false
        }

        ####################
        # redstone
        #===================
        # <UNIFORM> Generation settings for Redstone; Defaults: ClusterSize = 8, NumClusters = 8, MinY = 5, MaxY = 20
        ####################

        redstone {
            I:ClusterSize=8
            I:MaxY=20
            I:MinY=5
            I:NumClusters=8
            B:RetroGen=false
        }

        ####################
        # diamond
        #===================
        # <UNIFORM> Generation settings for Diamond; Defaults: ClusterSize = 10, NumClusters = 1, MinY = 5, MaxY = 20
        ####################

        diamond {
            I:ClusterSize=10
            I:MaxY=20
            I:MinY=5
            I:NumClusters=1
            B:RetroGen=false
        }

        ####################
        # lapis
        #===================
        # <NORMAL> Generation settings for Lapis; Defaults: ClusterSize = 6, NumClusters = 1, MeanY = 16, MaxVar = 16
        ####################

        lapis {
            I:ClusterSize=6
            I:MaxVar=16
            I:MaxY=16
            I:MeanY=16
            I:MinY=16
            I:NumClusters=1
            B:RetroGen=false
        }

    }

    ####################
    # thermalexpansion
    ####################

    thermalexpansion {
        ####################
        # copper
        #===================
        # <UNIFORM> Generation settings for Copper; Defaults: ClusterSize = 8, NumClusters = 10, MinY = 40, MaxY = 75
        ####################

        copper {
            I:ClusterSize=8
            I:MaxY=75
            I:MinY=40
            I:NumClusters=10
            B:RetroGen=true
        }

        ####################
        # tin
        #===================
        # <UNIFORM> Generation settings for Tin; Defaults: ClusterSize = 8, NumClusters = 10, MinY = 20, MaxY = 55
        ####################

        tin {
            I:ClusterSize=8
            I:MaxY=55
            I:MinY=20
            I:NumClusters=10
            B:RetroGen=true
        }

        ####################
        # silver
        #===================
        # <UNIFORM> Generation settings for Silver; Defaults: ClusterSize = 8, NumClusters = 3, MinY = 5, MaxY = 30
        ####################

        silver {
            I:ClusterSize=8
            I:MaxY=30
            I:MinY=5
            I:NumClusters=3
            B:RetroGen=true
        }

        ####################
        # lead
        #===================
        # <UNIFORM> Generation settings for Lead; Defaults: ClusterSize = 8, NumClusters = 4, MinY = 10, MaxY = 35
        ####################

        lead {
            I:ClusterSize=8
            I:MaxY=35
            I:MinY=10
            I:NumClusters=4
            B:RetroGen=true
        }

        ####################
        # nickel
        #===================
        # <UNIFORM> Generation settings for Nickel; Defaults: ClusterSize = 4, NumClusters = 2, MinY = 5, MaxY = 20
        ####################

        nickel {
            I:ClusterSize=4
            I:MaxY=20
            I:MinY=5
            I:NumClusters=2
            B:RetroGen=true
        }

    }

}
 
  • Like
Reactions: Runo

b0bst3r

New Member
Jul 29, 2019
2,195
0
1
My quarry in that world that I have those dense diamond ores wont pick up stuff. Possible bug?

Nope it's the quarry refusing to mine dense ores until you get off your lazy ass and do some mining yourself :p
 

Runo

New Member
Jul 29, 2019
370
0
0
Max single vein in unleashed is 10 for diamonds.

Code:
# Configuration file
 
####################
# feature
####################
 
feature {
    # This allows for custom generation to be specified in the WorldCustomGen.txt file.
    B:AllowCustomGeneration=false
 
    # This will flatten the bedrock layer to a single block in height.
    B:FlatBedrock=true
 
    # This allows for vanilla ore generation to be REPLACED. Configure in the 'world.vanilla' section; vanilla defaults have been provided.
    B:ReplaceVanillaGeneration=true
 
    # If FlatBedrock is enabled, this will enforce it in previously generated chunks.
    B:RetroactiveFlatBedrock=false
 
    # This will retroactively generate ores in previously generated chunks.
    B:RetroactiveOreGeneration=false
}
 
 
####################
# world
####################
 
world {
    ####################
    # vanilla
    #===================
    # This section controls generation specifically related to vanilla Minecraft ores. THESE VALUES ARE USED INSTEAD OF STANDARD GENERATION IF REPLACEMENT IS ENABLED.
    ####################
 
    vanilla {
        ####################
        # dirt
        #===================
        # <UNIFORM> Generation settings for Dirt; Defaults: ClusterSize = 32, NumClusters = 20, MinY = 0, MaxY = 128
        ####################
 
        dirt {
            I:ClusterSize=32
            I:MaxY=128
            I:MinY=0
            I:NumClusters=20
            B:RetroGen=false
        }
 
        ####################
        # gravel
        #===================
        # <UNIFORM> Generation settings for Gravel; Defaults: ClusterSize = 24, NumClusters = 10, MinY = 0, MaxY = 128
        ####################
 
        gravel {
            I:ClusterSize=24
            I:MaxY=128
            I:MinY=0
            I:NumClusters=10
            B:RetroGen=false
        }
 
        ####################
        # coal
        #===================
        # <UNIFORM> Generation settings for Coal; Defaults: ClusterSize = 16, NumClusters = 20, MinY = 0, MaxY = 128
        ####################
 
        coal {
            I:ClusterSize=16
            I:MaxY=128
            I:MinY=0
            I:NumClusters=20
            B:RetroGen=false
        }
 
        ####################
        # iron
        #===================
        # <UNIFORM> Generation settings for Iron; Defaults: ClusterSize = 12, NumClusters = 20, MinY = 0, MaxY = 64
        ####################
 
        iron {
            I:ClusterSize=12
            I:MaxY=64
            I:MinY=0
            I:NumClusters=20
            B:RetroGen=false
        }
 
        ####################
        # gold
        #===================
        # <UNIFORM> Generation settings for Gold; Defaults: ClusterSize = 12, NumClusters = 3, MinY = 0, MaxY = 32
        ####################
 
        gold {
            I:ClusterSize=12
            I:MaxY=32
            I:MinY=0
            I:NumClusters=3
            B:RetroGen=false
        }
 
        ####################
        # redstone
        #===================
        # <UNIFORM> Generation settings for Redstone; Defaults: ClusterSize = 8, NumClusters = 8, MinY = 5, MaxY = 20
        ####################
 
        redstone {
            I:ClusterSize=8
            I:MaxY=20
            I:MinY=5
            I:NumClusters=8
            B:RetroGen=false
        }
 
        ####################
        # diamond
        #===================
        # <UNIFORM> Generation settings for Diamond; Defaults: ClusterSize = 10, NumClusters = 1, MinY = 5, MaxY = 20
        ####################
 
        diamond {
            I:ClusterSize=10
            I:MaxY=20
            I:MinY=5
            I:NumClusters=1
            B:RetroGen=false
        }
 
        ####################
        # lapis
        #===================
        # <NORMAL> Generation settings for Lapis; Defaults: ClusterSize = 6, NumClusters = 1, MeanY = 16, MaxVar = 16
        ####################
 
        lapis {
            I:ClusterSize=6
            I:MaxVar=16
            I:MaxY=16
            I:MeanY=16
            I:MinY=16
            I:NumClusters=1
            B:RetroGen=false
        }
 
    }
 
    ####################
    # thermalexpansion
    ####################
 
    thermalexpansion {
        ####################
        # copper
        #===================
        # <UNIFORM> Generation settings for Copper; Defaults: ClusterSize = 8, NumClusters = 10, MinY = 40, MaxY = 75
        ####################
 
        copper {
            I:ClusterSize=8
            I:MaxY=75
            I:MinY=40
            I:NumClusters=10
            B:RetroGen=true
        }
 
        ####################
        # tin
        #===================
        # <UNIFORM> Generation settings for Tin; Defaults: ClusterSize = 8, NumClusters = 10, MinY = 20, MaxY = 55
        ####################
 
        tin {
            I:ClusterSize=8
            I:MaxY=55
            I:MinY=20
            I:NumClusters=10
            B:RetroGen=true
        }
 
        ####################
        # silver
        #===================
        # <UNIFORM> Generation settings for Silver; Defaults: ClusterSize = 8, NumClusters = 3, MinY = 5, MaxY = 30
        ####################
 
        silver {
            I:ClusterSize=8
            I:MaxY=30
            I:MinY=5
            I:NumClusters=3
            B:RetroGen=true
        }
 
        ####################
        # lead
        #===================
        # <UNIFORM> Generation settings for Lead; Defaults: ClusterSize = 8, NumClusters = 4, MinY = 10, MaxY = 35
        ####################
 
        lead {
            I:ClusterSize=8
            I:MaxY=35
            I:MinY=10
            I:NumClusters=4
            B:RetroGen=true
        }
 
        ####################
        # nickel
        #===================
        # <UNIFORM> Generation settings for Nickel; Defaults: ClusterSize = 4, NumClusters = 2, MinY = 5, MaxY = 20
        ####################
 
        nickel {
            I:ClusterSize=4
            I:MaxY=20
            I:MinY=5
            I:NumClusters=2
            B:RetroGen=true
        }
 
    }
 
}

Excellent information dump, sir. Looks like the bump was limited to gold and diamond, but it confirmed my suspicions. Thanks.
 

Tdb360

New Member
Jul 29, 2019
70
0
0
I was unaware of this config, It would be fun to generate a world with huge depsites of ores. XD