First off, thanks for the responses, particularly Sebyen and DR3ADLORD, for your responses, I really appreciate it. I really like being able to utilize every mod I install, and not having anything I could do with Factorization has been an annoyance for me.
I prefer more compact designs which don't really require a whole series of machines. Typically, I use TE and a hopper, in series. The only slot I care about inputting to is the hopper, and the output gets re-routed automatically to where it should go. I also prefer to have a handful of chests rather than a whole wall of barrels to achieve the same function. However, the router does have a lot more functionality than I originally gave it credit for, and for those who prefer more sizable manufactorums, Routers would certainly be an extremely viable way to automate everything.
Routers also make barrels at least viable, if cumbersome and space-consuming. They also make the Factorization ore processing at least fully automated, which is nice, even if it doesn't obviate having to wait around 20 minutes for it to get done.
I'm still a bit stymied with the pocket crafter and the portable hole, though.
For the Portable Hole, why would I ever want it as opposed to, say, a Forestry Backpack or Redpower Canvas Bag, which have more storage, require much cheaper ingredients, and in the case of backpacks, have additional sorting and storage functionality?
The pocket crafter... I still don't see it. Using up inventory slots is terribad. Frequently, my inventory is largely full, I have nowhere to put stuff other than in one of those nine slots that don't belong in the recipe. If I have to sort out my inventory to use it, I can just drop a crafting bench. If I have to drop something to get it to work, I can make and drop a crafting bench instead.