The third or fourth block I make is a Pulverizer followed by a Powered Furnace. Now I've got doubled ore output. No needing to spend five stacks of silver, no needing to go hunt down all that lead, no fuss and no muss.
Even better, you can actually triple your output with TE now, if you work it right. Rich Slag is the key.
First block, crafting table. Second block, furnace. However, at this point building a slag furnace and using said slag furnace to get the materials to make your first TE machine will net you more materials, hence my statement. Slag furnaces can use coal.
Unfortunately, the amount of infrastructure required to get it up and running means it can't be made early game. And it just can't compete with an Induction Smelter.
I would disagree here, unless you turn off factorization's ore-gen. Then yes, it's not really possible, but neither would TE be if you say turned copper gen to 0, or extremely rare. A single factorization vein is all you need for almost a full setup. Only hard part that early is the nine diamonds, which is easily doable with any intelligent mining pattern.
And I have a Project Table with pre-defined recipes. Which takes that out behind the woodshed.
While I agree, I also disagree. Unless you prefer to make plans for every single one, such as a furnace plan, a normal chest plan, plans for every block; a project table plan would be overkill for those.
I just user a Digger's Backpack...
The items I mentioned wouldn't go in a diggers pack, and a builders pack requires two to three clicks to remove a single stack of bricks, where a barrel takes one. It's also very nice to have a viewable number without opening a chest, especially when they are connected to an ACT.
That's kinda my point of view as well.
Now, if only there were a way to export and import router settings, and share them. That could make the whole system actually user friendly.
The problem is that it does not stop at one block, using it outside of controlled environments can lead to massive fires that devastate the landscape.
It does stop at a single block type. It will not go beyond it's block type used on. So, if I click on 20 cobblestone in the middle of 200 grass, only the 20 cobblestone will be affected.
The Packager has some limited value with compacting stuff, yes, if you don't just want to use a carpenter for the same purpose. Or an automated crafting table. The stamper and maker are sub-par, the Project Table takes them both out behind the woodshed and gives them a sound thrashing, mostly because it doesn't eat up the items to make the templates. That way, if I need, for example, some wax for waterproofing... it isn't all tied up in my capsules.
Odd, a single packager next to two filters removed 8 ACT's from my production line. It also doesn't require that you keep blocks tied up.
As for the packages, my point wasn't the keeping things tied up, it's that if you are going to mass-craft parts or supplies, you could do so and not keep tons of inventory space tied up, as craft-packets of the same type stack. Also, a little bit of ingenuity with either a turtle/computer or a RPcomp/sortron can turn the craft-packet maker/stamper into essentially a provider+crafter pipe from logistic pipes in one.
Hmm, those two posts are much larger than I had expected, I think I'll keep to summaries for the rest of the posts in this thread. Really, it sounds like you don't like the mod at all, and I don't think any amount of 'selling' is going to get you to use it. It's more along the lines of Thaumcraft if anything, it's not really meant to be a techy mod, it's kind of a hybrid tech/magic mod. However, it's tech side is not as fast as most others, and is very involved and can be complicated. The only advice I could give would actually be to not try and make the whole setup. A heater setup takes about 24 clay, 11 iron, two gunpowder, and 60 lead. Very often you end up with 60 lead lying around without even trying, and slag-furnacing silver can quickly get you the lead for this setup. As I said, a full setup is easy to make off a single factorization silver vein, but even doable with that turned off. I can't tell you how cool it is to have a no-fuel furnace that I can just throw random junk in and not waste precious fuel (not actual fuel per say, but starting fuel) on pork chops.
But, again, really the only one that is going to sell you on this mod is you, and it sounds like you prefer the styles of the alternatives. The joy of having so many mods is it's easy to ignore the ones you don't want to use.