I know, but that is how I see which biomes mod is better.Or you can just turn the biomes you dont like, off, in the config?
I know, but that is how I see which biomes mod is better.Or you can just turn the biomes you dont like, off, in the config?
You are still sure that Biomes o plenty is better?
That makes no sense.I know, but that is how I see which biomes mod is better.
Yes, because BoP is actually in game and working. EX4 isnt.
Also those changes are great, (ive done my own biome creation and 256 height mountains and massive caves are awesome to behold) but if they dont massively improve the biomes themselves it all goes to waste. Of course its obvious they will do that, but it remains to be seen what they do. They need to expand biomes into new territories. Lame-ass snow biome after snow biome with one new tree or a redwood biome with ugly plain jane looking redwood trees is not creative and is old and sad and ready to be euthanized. We need some god damn lush areas modeled after amazing parts of the real world. I hope they do though, Im not set on one biome mod. Im set in the *best* biome mod that I can use now, and EX4 wont be for a few months. As they develop I hope people dont just sit and say how cooool it looks. Be critical. I want EX4 to be better than good enough, and the same for the next version of BoP or anything new that pops up as a contender.
On that site they have an image where everyone thinks it looks so coool and 'polished'
And to be honest it looks like shit. My own dumbass could produce this in Terrain control with a few config changes.
We should be aiming higher and even better than the following examples;
etc
Add in a mod like Forgotten Nature for *needed details* and then you have yourself my sort of Biome mod.
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That makes no sense.
If you can turn off the mods you don't like, they are irrelevant. You just pick the mod that has the biomes you like most and ignore the ones you dont like.
If you can get RR to have stuff like that....We should talk. We should definitely talk.
Are both of the mods compatible? If I loaded them both up simultaneously, or switched them up, what errors would come up? That's how I gauge most similar mods.
Then I judge you by something as nonsensical. Your member ID divided by the number of letters in the word "penis" minus 4,114.2.That is how I judge a biome mod. I know I can do that.
I'm thinking of doing the BoP+Natura+UB combo on my next world
Plus, unless they seriously change ore generation, the mountains will be nothing but stone.
Lame-ass snow biome after snow biome
Hey, I like snow biomes. My favorite base location was on an SMP server with RP2 and EBXL. I found a volcano in a snow biome. Carved my rooms out of the basalt surrounding the central lava chute which I wrapped in glass. The snowy exterior was beautiful and a great contrast for the hellish interior.
Plus, unless they seriously change ore generation, the mountains will be nothing but stone.[/quote]After reading this thread, me too. This world I dropped EBXL and honestly haven't missed it. In fact, I was surprised to see how many biomes Vanilla actually has. I also found a great place for a base whereas it has been dozens of spawns since I've been really enthused by anything in EBXL. But with all the examples from BoP I'm willing to give it a try.
Plus, unless they seriously change ore generation, the mountains will be nothing but stone.
...snip...
That Ore gen idea sounds perfect, mountains are usually associated with ores, so having a great big mountain in your way will also be rewarding if you go digging.
As far as I can tell, Mystic Groves spawn witches in the dark, and Ominous Woods have a lot of Endermen and cave spiders. Like, a lot.This makes me think, from what other than looks do biomes differ in BOP?
For instance I know from my experience with biomes XL in FTB ultimate the redwood forest leave zombies and skeletons live in the shade of the trees, swamp biomes have a higher chance rubber trees and in the jungle you can build a tree base in the foliage.
As far as I can tell, Mystic Groves spawn witches in the dark, and Ominous Woods have a lot of Endermen and cave spiders. Like, a lot.
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Indeed, some biomes have special mob spawning.
Some biomes will have more mobs surviving during the day. It's swamp biome has trees that make almost a solid ceiling.
BoP has small details, such as Moss that you can harvest to make mossy bricks/cobble stone, and swamps have algae "decoration".
Yes, because BoP is actually in game and working. EX4 isnt.
Also those changes are great, (ive done my own biome creation and 256 height mountains and massive caves are awesome to behold) but if they dont massively improve the biomes themselves it all goes to waste. Of course its obvious they will do that, but it remains to be seen what they do. They need to expand biomes into new territories. Lame-ass snow biome after snow biome with one new tree or a redwood biome with ugly plain jane looking redwood trees is not creative and is old and sad and ready to be euthanized. We need some god damn lush areas modeled after amazing parts of the real world. I hope they do though, Im not set on one biome mod. Im set in the *best* biome mod that I can use now, and EX4 wont be for a few months. As they develop I hope people dont just sit and say how cooool it looks. Be critical. I want EX4 to be better than good enough, and the same for the next version of BoP or anything new that pops up as a contender.
On that site they have an image where everyone thinks it looks so coool and 'polished'
-snip-
And to be honest it looks like shit. My own dumbass could produce this in Terrain control with a few config changes.
We should be aiming higher and even better than the following examples;
-snip-
etc
Add in a mod like Forgotten Nature for *needed details* and then you have yourself my sort of Biome mod.