Ok, I am working on a mod that will extend the early stages of the game for those of us who like slower progression. This is happening from the spawn of the world and I will continue to tinker with things that will affect later and later stages. I want to gate certain aspects of the game behind progression more definitively than it is now.
Important notes:
Important notes:
- I want to keep mod compatibility up, my goal is not to create a standalone overhaul but something that throws extra tiers in without removing much.
- Because of the heavy use of events I will definitely need testers. Anyone who has subscribed to events knows that they can be tricky because they get called so frequently under so many circumstances. This is also because I am foraging into events fairly new to them.
- Trying to break a "heavy/solid" block without a tool is futile, completely. You take damage if you punch "heavy/solid" blocks with a bare hand, and if you hold something that isn't a tool you simply make no progress. This is done through the use of block materials and break events - your break speed is zero under certain circumstances.
- Trying to break other blocks with a bare hand is very slow. Rudimentary tools are going to be important.
- Sticks are a big part of early game and are attained via new means - breaking leaves. There is a chance a leaf block (ore dictionaried) will drop a stick.
- Sticks are also rudimentary tools/weapons - not of any specific type but it works faster than a bare hand for breaking things - still not the "heavy/solid" blocks. If you attack a mob with a stick it does about twice as much damage as with your hand and still registers the damage as being from the player (it takes approximately 5 hits for a pig vs 10 bare hand)
- Flint is more important early game as well - most hunter/gather people used flint tools for stuff. Flint also spawns in the world on the surface in little pebble things (terra firma craft style) and you can pick them up by clicking on them.
- Your first tool will be made out of flint, a stick and string. You will need to kill a spider before you can move anything heavier than dirt. I may look at alternative methods of getting string from in the world... plants or some-such.
- I am thinking of removing the recipes for wooden and stone tools altogether. You may need to search around in rivers and streams for poor sources of ore and move right on into iron tools. This would require an alternative means of making a furnace as well because you will not be able to harvest stone until you have iron tools. Ideas for this are welcome.