What would you eat early game though?
S-Seed flour? o_o The idea sounds interestering but I'm not sure if it is that... sensible xD Don't get me wrong, I like custom ideas but wouldn't it make more sense to grow wheat for a loaf?I added the following in Omega Dawn for early game food:
Bashing grass can drop wild onions and edible tubers which can be eaten directly. Or mix with some vanilla dandelions for a "Forest Salad"
2 seeds (or almost any type) combined made an Edible Seed Mixture. This mixture could be ground into seed flour, 3 seed flour to make a loaf.
You can make flour out of almost any seeds, and you get different types of bread.S-Seed flour? o_o The idea sounds interestering but I'm not sure if it is that... sensible xD Don't get me wrong, I like custom ideas but wouldn't it make more sense to grow wheat for a loaf?
There will be food, berries that spawn in the world, wild vegetables and stuff like that. Simple to grow food that don't need tilled soil but won't provide all that much sustainance.
Implementing worldgen isn't to terrible difficult once you have it down, and it isn't fairly game-resource intensive if you do really simple conditionals and few calculations. The idea of scavenging does need to be a thing though, before you can till the ground or process meat you need a source of food. I like the idea of food from seeds for sure.On the one hand, make the world pretty. On the other hand, don't dedicate to many resources (and dev time) towards a gameplay feature that lasts all of 10 minutes until the first crops come through. Unless berries have a clear ongoing purpose in later recipes, they run the risk of being bypassed entirely by players that can't find them, can find them but spawn near a village or are "efficient" and rush through to some kind of agriculture.
I can't recall how the start of agriculture coincided with the development of flint tools - my thought is that flint tool use predates agriculture by quite a lot, so gating agriculture until "later" is not inappropriate or inaccurate.
I *may* consider legit compatibility but not an addon.I think you should make this an addon for Tinkers Construct.
The reason I suggest this is because a smeltery is so different from other crating mediums. Simply making it a requirement for making ingots would immediately add hours to early game. Same with metal blocks and nuggets. All it needs to feel complete is an anvil like the one from Mariculture that you place items on and have to hit with a hammer and maybe some kind of sifter like Exnihlo.I *may* consider legit compatibility but not an addon.
The reason I suggest this is because a smeltery is so different from other crating mediums. Simply making it a requirement for making ingots would immediately add hours to early game. Same with metal blocks and nuggets. All it needs to feel complete is an anvil like the one from Mariculture that you place items on and have to hit with a hammer and maybe some kind of sifter like Exnihlo.
Add hours to the early game? Making a smeltery requires sand - available from the surface. Gravel - available from the surface, and Clay - available from the surface. Unless you are unlucky and spawn with no water bodies nearby.
In TiC enabled modpacks I can have ore doubling "ready" before sunset day 2 - the only problem then is actually doing enough digging to get some starting coal, and 3 iron ore to make a bucket and find some lava. There is no penalty for digging straight to the bottom of the world so lava is free and plentiful. (Could you implement a set of mining fatigue based penalties based on the quality of the headgear worn? i.e. wear a mining helmet to "go deep" which could gate lower level resources a bit).
Day 2? Took me at least day 7 before my smeltery using my mod pack. Delay caused by limited resources, survival, and harder blocks in the deeps (that I can't mine without a better tool). There are different ways to "force" delays, but I do agree, for what is pretty much surface resources (after all, you can get gravel ore and lava lakes at surface) the 2x bonus is too early. That should really be a 2nd tier smeltery (somehow).Add hours to the early game? Making a smeltery requires sand - available from the surface. Gravel - available from the surface, and Clay - available from the surface. Unless you are unlucky and spawn with no water bodies nearby.
In TiC enabled modpacks I can have ore doubling "ready" before sunset day 2 - the only problem then is actually doing enough digging to get some starting coal, and 3 iron ore to make a bucket and find some lava. There is no penalty for digging straight to the bottom of the world so lava is free and plentiful. (Could you implement a set of mining fatigue based penalties based on the quality of the headgear worn? i.e. wear a mining helmet to "go deep" which could gate lower level resources a bit).
I know I always get the smeltery too fast for my liking. Here would be my idea for smelteries:Day 2? Took me at least day 7 before my smeltery using my mod pack. Delay caused by limited resources, survival, and harder blocks in the deeps (that I can't mine without a better tool). There are different ways to "force" delays, but I do agree, for what is pretty much surface resources (after all, you can get gravel ore and lava lakes at surface) the 2x bonus is too early. That should really be a 2nd tier smeltery (somehow).
Sounds coolAll this thought about smelting and furnace recipes really makes me wonder why they never added different processing times for the various furnace recipes. Baking a loaf of bread honestly shouldn't take as much time as melting ore down... It would be cool to make an oven that fetches furnace recipes that result in a food item and register recipes for it with varying processing times. Thoughts?
All this thought about smelting and furnace recipes really makes me wonder why they never added different processing times for the various furnace recipes. Baking a loaf of bread honestly shouldn't take as much time as melting ore down... It would be cool to make an oven that fetches furnace recipes that result in a food item and register recipes for it with varying processing times. Thoughts?
Thermal Expansion basically did this with the Redstone Furnace, less RF for food compared to ores.All this thought about smelting and furnace recipes really makes me wonder why they never added different processing times for the various furnace recipes. Baking a loaf of bread honestly shouldn't take as much time as melting ore down... It would be cool to make an oven that fetches furnace recipes that result in a food item and register recipes for it with varying processing times. Thoughts?