That's why I ask for ideas, I'm quite bad at coming up with my own.
A lot of people have requested that lantern function but knowing MC's lighting system I expect it to be complex so I don't know...
I love MPS and MPSA.. and I love that you're asking for ideas. I'm an old school programmer and I know what it's like to be good at slinging code but not good at coming up with ideas. For me, the code was always the fun.. but having played w/ MPS and MPSA for as long as I have, I have a bunch of "man that would be cool" stuff.
- Ablative armor (hit it and it takes damage and eventually falls apart)
- More "special effects" for attacks.. Use the same "base" "power", like "railgun", but have it so you can pick the special effect that is generated.. (not on the fly, but at the table) like "needlers", "flame thrower", "ice gas", "laser", "grenade launcher", "rocket launcher" (would overlap with ICBM, but ICBM integration would be a good thing IMHO)
- Integrate with ICBM -- allow their weapons to be mounted on the armor (e.g. Railgun, Rocket Laucher, Various Grenades, Missiles, etc.)
- Various Hand to Hand (HTH) special effects for the glove, like "Light Saber", "chain saw", "blades" (think Wolverine), brass knuckles,
- Integrate with MFFS and use their FF's with lots of flexibility.. even projectable force fields..
- Add on that works with MFFS security to allow you to pass through the FFs
- Tie into the MFFS Capacitor for charging and such
- Build in remote control for MFFS
- Logistics Goggles built into the Helmet
- Make it so when you enable things that thing shows on the armor, so the armors appearance changes based on loadout.
- Wheels in the feet to ride rails and/or tie into Railcraft.
- Strength Augmentation to alllow increased carrying capacity and a larger personal inventory? (like built in backpacks)
- More granular settings.. so you can dial up and down attacks, night vision, etc. in the field without a table. Something like "shift up/down dials the currently selected ability up/down".
- Power balancing pools, so you can't use everything all at once at full power.. a system where I don't run out of power but have a budget of power and can dial up the FF or other things but can't attack with as much power.. make it a trade-off.
- Build in Safari nets with no unlimited nets unless you use a "tier III" energy net, but if you use Tier I single-use or tier II "reusable" but requires you to pick up the poke-balls.. Some variation of that.
I'll put a few more in later.. but I hope that gets the juices flowing. Your question sure did for me.
.. a few mins later.. My brother chimed in a few more ideas with some more from me..
11. Built in Electric Furnace for small items?
12. XRay Vision for a few blocks.. selectable and range increases power cost.. (make it server disableable for cheat prevention at the server level) Picturing cobble/dirt going 80% transparent, for example.
13. Real VoIP Communications between power suit users with radios/CBs/Walkie Talkie objects.
14. Spray Paint to color objects
15. Tie in with MineChem and/or Biotech, picturing a built in microscope, etc.
16. Tie in with Galacticraft so no external rocket is required, build the rocket stuff into the suit
17. Tie in with Computer Craft, lots of ideas possible and it fits the theme real well. Imagine what you can do with turtle tie-ins.. and what about micro-turtles you can program and launch from the suit, possibly with flight of their own and other talents.
18. Variable Hud layout when you're wearing the helmet
19. Picture taking and video recording from the helmet
20. Change how the table works so you actually "build" things rather than just collect the parts and spawn them?