Well if your in 1.5 use rapiers
He said that he was in Ultimate pack...which is 1.4.7.
Well if your in 1.5 use rapiers
Opps-sorryHe said that he was in Ultimate pack...which is 1.4.7.
Relentless attempts. Pretty hard unless you have your own.Playing Ultimate pack... In a 1v1 fight not in a base or mffs, what is the easiest way to break through another's powersuit armor?
The GT recipes are completely broken in 1.1.2. This was fixed in 1.5.X.
The problem is the 2.90h version of GT was never meant to be used in modpacks at all but the FTB guys went and used it anyway.
I just made my first powersuit since overheating was added. I'm guessing, that the fact that it doesn't cool at all in the nether is intentional, because of this: https://github.com/MachineMuse/MachineMusePowersuits/commit/30f0193a2a958aa8f563c9f979371de1197d9037
So is there any way to cool the armor manually, or is it unusable in the nether?
Cooling core(?). Works like a charm!
And it talks less than the space core.Cooling core(?). Works like a charm!
The kinetic generator creates heat when it's in use, try installing that and running around maybe?
That and energy, it actually makes more than the heatgen.
The whole "using your mps as a batery" thing isn't really revolving around efficiency you know, it's mostly about doing other things and using the energy you've made after.
Then again a single HV capacitator can fill a whole MFSU.
java.lang.NegativeArraySizeException
at net.machinemuse.powersuits.network.RichInputStream$RichInputStream$$anonfun$readNBTTagCompound$2.apply(MusePacketHandler.scala:79)
at net.machinemuse.powersuits.network.RichInputStream$RichInputStream$$anonfun$readNBTTagCompound$2.apply(MusePacketHandler.scala:78)
at net.machinemuse.powersuits.network.RichInputStream$RichInputStream$$anonfun$readItemStack$2.apply(MusePacketHandler.scala:71)
at net.machinemuse.powersuits.network.RichInputStream$RichInputStream$$anonfun$readItemStack$2.apply(MusePacketHandler.scala:66)
at net.machinemuse.powersuits.network.MusePackager$class.safeRead(MusePacketHandler.scala:48)
at net.machinemuse.powersuits.network.packets.MusePacketInventoryRefresh$.safeRead(MusePacketInventoryRefresh.scala:21)
at net.machinemuse.powersuits.network.MusePackager$class.readItemStack(MusePacketHandler.scala:42)
at net.machinemuse.powersuits.network.packets.MusePacketInventoryRefresh$.readItemStack(MusePacketInventoryRefresh.scala:21)
at net.machinemuse.powersuits.network.packets.MusePacketInventoryRefresh$.read(MusePacketInventoryRefresh.scala:24)
at net.machinemuse.powersuits.network.packets.MusePacketInventoryRefresh$.read(MusePacketInventoryRefresh.scala:21)
at net.machinemuse.powersuits.network.MusePacketHandler$$anonfun$repackage$1.apply(MusePacketHandler.scala:134)
at net.machinemuse.powersuits.network.MusePacketHandler$$anonfun$repackage$1.apply(MusePacketHandler.scala:134)
at scala.Option.map(Option.scala:145)
at net.machinemuse.powersuits.network.MusePacketHandler.repackage(MusePacketHandler.scala:134)
at net.machinemuse.powersuits.network.MusePacketHandler.onPacketData(MusePacketHandler.scala:118)
at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:255)
at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:245)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:83)
at net.minecraft.client.multiplayer.NetClientHandler.func_72501_a(NetClientHandler.java:1571)
at net.minecraft.network.packet.Packet250CustomPayload.func_73279_a(SourceFile:59)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:266)
at net.minecraft.client.multiplayer.WorldClient.func_72835_b(WorldClient.java:94)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1861)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:834)
at net.minecraft.client.Minecraft.run(Minecraft.java:759)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 3df52b64 ----------
Always state which version you are using. MM is producing new versions all the time, maybe you triggered a bug which is already fixed in a newer version.hey guys
finding another problem with my game that keeps on crashing when I try to add basic plating on to the modular power suit
When I restart my client the item is added so ti must be directly after the actual adding process such as an effect that needs to be added but cant
here is the crash log:
Please could I have some helpCode:java.lang.NegativeArraySizeException at net.machinemuse.powersuits.network.RichInputStream$RichInputStream$$anonfun$readNBTTagCompound$2.apply(MusePacketHandler.scala:79) at net.machinemuse.powersuits.network.RichInputStream$RichInputStream$$anonfun$readNBTTagCompound$2.apply(MusePacketHandler.scala:78) at net.machinemuse.powersuits.network.RichInputStream$RichInputStream$$anonfun$readItemStack$2.apply(MusePacketHandler.scala:71) at net.machinemuse.powersuits.network.RichInputStream$RichInputStream$$anonfun$readItemStack$2.apply(MusePacketHandler.scala:66) at net.machinemuse.powersuits.network.MusePackager$class.safeRead(MusePacketHandler.scala:48) at net.machinemuse.powersuits.network.packets.MusePacketInventoryRefresh$.safeRead(MusePacketInventoryRefresh.scala:21) at net.machinemuse.powersuits.network.MusePackager$class.readItemStack(MusePacketHandler.scala:42) at net.machinemuse.powersuits.network.packets.MusePacketInventoryRefresh$.readItemStack(MusePacketInventoryRefresh.scala:21) at net.machinemuse.powersuits.network.packets.MusePacketInventoryRefresh$.read(MusePacketInventoryRefresh.scala:24) at net.machinemuse.powersuits.network.packets.MusePacketInventoryRefresh$.read(MusePacketInventoryRefresh.scala:21) at net.machinemuse.powersuits.network.MusePacketHandler$$anonfun$repackage$1.apply(MusePacketHandler.scala:134) at net.machinemuse.powersuits.network.MusePacketHandler$$anonfun$repackage$1.apply(MusePacketHandler.scala:134) at scala.Option.map(Option.scala:145) at net.machinemuse.powersuits.network.MusePacketHandler.repackage(MusePacketHandler.scala:134) at net.machinemuse.powersuits.network.MusePacketHandler.onPacketData(MusePacketHandler.scala:118) at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:255) at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:245) at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:83) at net.minecraft.client.multiplayer.NetClientHandler.func_72501_a(NetClientHandler.java:1571) at net.minecraft.network.packet.Packet250CustomPayload.func_73279_a(SourceFile:59) at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89) at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:266) at net.minecraft.client.multiplayer.WorldClient.func_72835_b(WorldClient.java:94) at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1861) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:834) at net.minecraft.client.Minecraft.run(Minecraft.java:759) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT 3df52b64 ----------
It's for my LP