Dumb Modular Powersuit Tricks

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paperlord

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Jul 29, 2019
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why do people keep spreading this '26' number? I even made a video on youtube to clarify. I hate making videos. It's definitely 25.
So what is the higest value of weight with NO slow down?

I've read lots of 24s, 25s and 26s when you consider people not being explicit if it is inclusive of the value.

MachineMuse is the creator of MPS, I'd say only believe what she says about it...

BTW, I really like your mod muse. It's so damn awesome!
 

ShneekeyTheLost

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Dec 8, 2012
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Honestly, what I'd like is a charging station that runs off of MJ so I can completely remove IC2 entirely and still be able to recharge my suit as necessary.

Again, being able to play the mod WITHOUT IC2 installed at all. Which means no Power Converters or Charge Pads either.

Hmm... actually, this shouldn't be too difficult. Does Machine Muse have an API available? I know BC has a power API. It shouldn't be too hard to handle. Give it an energy buffer like Thermal Expansion machines use. In fact, borrow heavily from TE's interfaces, if I can use his system of side-configuration, you could automate the process. Hmmm...
 

KirinDave

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Jul 29, 2019
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Honestly, what I'd like is a charging station that runs off of MJ so I can completely remove IC2 entirely and still be able to recharge my suit as necessary.

Again, being able to play the mod WITHOUT IC2 installed at all. Which means no Power Converters or Charge Pads either.

Hmm... actually, this shouldn't be too difficult. Does Machine Muse have an API available? I know BC has a power API. It shouldn't be too hard to handle. Give it an energy buffer like Thermal Expansion machines use. In fact, borrow heavily from TE's interfaces, if I can use his system of side-configuration, you could automate the process. Hmmm...

Add in BasicComponents and Mekanism from UE. You can generate electricty for some basic uses and use that to charge. You can also consume MJ with Energy Cubes and use that to charge your suit.

I think everyone gets confused how you tell a story about how your suit stores pneumatic power in a compact way. :)
 

Greyed

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Jul 29, 2019
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Hmm... actually, this shouldn't be too difficult.

It may not be, but quite a few of us jumped into MPS on the promise of charging via Thermal Expansion. Machine Muse (do we say Machine, Muse or MM for short?) said King Lemming was on board for it. So... we're waiting for KL to work his TE magic. :)
 

ShneekeyTheLost

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Dec 8, 2012
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Add in BasicComponents and Mekanism from UE. You can generate electricty for some basic uses and use that to charge.
I would prefer to not have to operate yet another independent energy network just to get my suit to work. That's the whole reason I removed IC2 and dependent mods in the first place.
You can also consume MJ with Energy Cubes and use that to charge your suit.
How can you do this, because this would be perfect!
 
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KirinDave

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I would prefer to not have to operate yet another independent energy network just to get my suit to work.

Right, same. That's why I swapped UE. UE's generators can be translated into pneumatic power seamlessly. Also, the atomic-science stuff outputs steam directly and "feels like railcraft." Big multiblock structures governed by vanilla mechanics.

How can you do this, because this would be perfect!

You drop an energy cube, run an MJ power line to any face but the dotted side, then drop your suit in the slot in the battery. This is from Mekanism, which is a pretty cool mod. It also does a bunch of smart stuff like server-friendly lava power (and lava is the most basic and worst power, worse even than solar (which is expensive to produce), so the "feel" of things is good.
 
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ShneekeyTheLost

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Right, same. That's why I swapped UE. UE's generators can be translated into pneumatic power seamlessly. Also, the atomic-science stuff outputs steam directly and "feels like railcraft." Big multiblock structures governed by vanilla mechanics.
'translated into MJ seamlessly' is still requiring translation. I'm trying to pare down mods to a minimal.

You drop an energy cube, run an MJ power line to any face but the dotted side, then drop your suit in the slot in the battery. This is from Mekanism, which is a pretty cool mod. It also does a bunch of smart stuff like server-friendly lava power (and lava is the most basic and worst power, worse even than solar (which is expensive to produce), so the "feel" of things is good.
Ahh, I thought you were talking about redstone energy cells. Sorry, I have no interest in adding yet more mods when I'm trying to get rid of extraneous ones.

I get the Mekanism is a really cool mod. I'm not trying to bash it or anything. I'm just not wanting to have to go through a whole new mod's worth of stuff for a very small mechanic. All I'm wanting is my MPS to run on MJ. That's it. Just like I'm removing Factorization because the only thing I care about there are Barrels, and it isn't worth it for me to keep a mod for one small mechanic.

If I was wanting to have a major mod installed to power my suit, I'd have kept IC2 and just made up an LV Solar Array hooked up to an MFE. But that's pretty much precisely what I'm trying to avoid. I don't want more world-gen I will never use. I don't want an entire full mod's worth of Block and Item ID's taken up on items I will never use, and I don't want the extra computation when running the instance of having to figure everything out about the mod during loading.

One. Steenkin'. Block. That's all I'm wishing for. Hopefully, KL will get around to it, and my life will be complete. Well, once Fuzzy Buses show up in AE so I can automate my CRCS system.
 
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KirinDave

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One. Steenkin'. Block. That's all I'm wishing for. Hopefully, KL will get around to it, and my life will be complete. Well, once Fuzzy Buses show up in AE so I can automate my CRCS system.

Given how much rad stuff has recently been added to Thermal Expansion, you'd think KL would have found time to add this. I sort of doubt it will exist. given that it doesn't already, so you might have to make it yourself. And I'm not sure you'd want to... it seems like a mod that would exclusively exist to add the ability to charge powersuits stuff; no one else has MJ-powered tools because they feel the notion is implausible.

Although I am wondering why you feel you need it at all. You don't, with suit generators.
 

ShneekeyTheLost

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Given how much rad stuff has recently been added to Thermal Expansion, you'd think KL would have found time to add this. I sort of doubt it will exist. given that it doesn't already, so you might have to make it yourself. And I'm not sure you'd want to... it seems like a mod that would exclusively exist to add the ability to charge powersuits stuff; no one else has MJ-powered tools because they feel the notion is implausible.

Although I am wondering why you feel you need it at all. You don't, with suit generators.

It may not be, but quite a few of us jumped into MPS on the promise of charging via Thermal Expansion. Machine Muse (do we say Machine, Muse or MM for short?) said King Lemming was on board for it. So... we're waiting for KL to work his TE magic. :)

Maybe you two should talk that one out, eh?
 

Someone Else 37

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Feb 10, 2013
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Nobody's mentioned the Universal Charger (or whatever that thing's called) from Power Converters. If you're against installing a big mod for a small feature, why not go for a small mod instead, so the smaller feature you want is a greater fraction of the total content of the mod?

From what I understand, just slap down an Energy Bridge with a BC Consumer on one side and a Universal Charger on another, run your conduits into the consumer, and stand on the charger. Or put your suit in a chest adjacent to the charger, if you don't want to stick around while it charges.

Also...
...I'd have kept IC2...
...my CRCS system.
Erm, what? If you removed IC2, why are you trying to automate a particular type of nuclear reactor from IC2? I just found that confusing...
 

MachineMuse

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Jul 29, 2019
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MachineMuse didn't say King Lemming promised to do it. Merely that the ball was in his court for that.
er, if he hadn't promised to do it I would have made it myself by now. The machine is in, and will be available in the next TE update.

Also yes, there is the charging pad in the powerconverters mod.
 

KirinDave

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Jul 29, 2019
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er, if he hadn't promised to do it I would have made it myself by now. The machine is in, and will be available in the next TE update.

Also yes, there is the charging pad in the powerconverters mod.

Oh snap, I stand corrected. Exciting. I was wondering how Tekkit planned to pull that off... they don't have the charging power sources in their new release.
 

ShneekeyTheLost

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Erm, what? If you removed IC2, why are you trying to automate a particular type of nuclear reactor from IC2? I just found that confusing...
I do have more than one instance I am playing on. My Let's Play series is going to be seperate from my nuclear engineering project. I'm hoping to come up with a simple and elegant CRCS reactor which produces some 1600 EU/t, but there have been some challenges in automation, since it is such a compact design.
 

INCSlayer

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Nov 17, 2012
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er, if he hadn't promised to do it I would have made it myself by now. The machine is in, and will be available in the next TE update.

Also yes, there is the charging pad in the powerconverters mod.


uhh i think he said something about waiting for some forge updates on the #thermalexpansion channel for some api things he wanted before he pushed the update with the charge block im sure if im wrong he will soon show up and correct me
 

Greyed

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Jul 29, 2019
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You didn't say his name three times.

Beetlejuice, Beetlejuice, Beetle... whoa, whoa, whoa... wrong one.

Biggy Smalls, Biggy Smalls, Biggg... wha, not that one either?

Bloody Mary, Bloody Mary, Blood... dangit!

King Lemming, King Lemming, King Lemming!
 

KirinDave

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Jul 29, 2019
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Something I really do want to know is how I get sweet custom models for my power armor like Forgecraft 2 has.

I also want to know what format cofh capes takes.
 

MachineMuse

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Jul 29, 2019
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Custom models? They are already in... if it doesn't work for you, might be a bug in smart moving?

I had to add truetype font support just to fit the amount of information on the screen that I want to be able to provide for the model configuration screen.

Here's what it looks like in the tinker table:

2Kwhr.png