Yeah, it can take hours to get every ID sorted into the correct forestry backpack configs. Plus, you go in and configure a mod and find it completely broke another mod. I find item ID conflicts are worse than block IDs. Sure, block IDs can crash the game, but item conflicts can end with smelting tin into fusion reactors and other complete craziness like that.
10 minutes can get you into the game, if you're lucky.
Yes, but this wasn't what I was talking about. I was talking about checking things like ore generation, and making sure that there aren't bugs when railcraft tries to unload liquid to a xycraft tank.
To explain, the way I see it, there would be 3 levels of "testing":
- Dev. This is the most up to date, and the most broken, bleeding edge builds of mods. This pack isn't going to happen, because the mods don't all allow it.
- Alpha. Things mostly work, but there are a few screwy things that the pack makers/devs can see, but haven't gotten around to sorting yet.
- Beta. Everything works as far as the high-ups can see, the pack is given to the masses for the distributed testing/time to check the interactions, and check for exploits/crashes/etc.
This is in no way accurate, but is how I'd classify it in my head. Just because it "kinda works" doesn't mean that it's release ready. Not even close.