Player relocator?Yet another reason why I don't play vanilla. Although I usually use those Player relocator things to get back to my house in modded. Those are fun.
From Refined Relocation. I like them because they have a nice teleport animationPlayer relocator?
It does lots of fun things. Here's a quick little trailer that showcases some of it:Never used it... Isn't that the mod that allows you to sort chests? If it is, I made one chest, and never understood the point
I'd agree if getting lost didn't suck so hard.
Navigation is fun, being horribly lost is the opposite of fun.
This would be almost impossible if Mojang paid attention to what mods are most downloaded/common in mod packs, and thought it may be a good idea to implement them into the game (mini map mods)Then don't get lost.
I'd agree if getting lost didn't suck so hard.
Navigation is fun, being horribly lost is the opposite of fun.
If we could navigate in caves that easily we wouldn't have Let's Play videos like this (German): Gronkh goes mad
The best episode
And today's days in abandoned mineshafts.
It's like telling a scared soldier in war that the trick to not dying is to not get shot.Then don't get lost.
(I will agree though- it does totally suck at the time.)
Pretty much this. I can only pay FPSs when I've got friends over and we all mess around with the hardcore 12 year olds. Every other game I play is a healthy combination of aesthetics and logistics.I did enjoy vanilla back in the day (started 1.2.5 and played it a lot until about 1.7.2), but I'm one of the players whose interest in vanilla got killed by Feed The Beast.
It's weird because I used to think that I played games because I'm a gamer, but turns out that it's not really the case, I just enjoy designing and optimising machines to do complex tasks.
All of the games I play are tech or skill-related, except maybe Skyrim which is more of an adventure game. Never played an FPS game in my life.
Thats where the learning curve comes in. Losing track of one's position is entirely the fault of the player in question; aimlessly wandering about without due care can get you killed.
Same way players learn to avoid digging straight down.
Don't go out at night unless properly prepared.
An open fire in a wooden house might be a bad idea.
Creepers explode.
Obsidian is hard to break without a diamond pick.
Machines require power.
Water into a hot, dry boiler might not be a good idea.
Certain block combinations are aesthetically pleasing.
If you repeatedly die/fail/lose the same way, you aren't learning your lesson.
Adapt and evolve your strategy as you learn and improve- thats kinda how you get good at doing something.
So thats really not a fair analogy when you think about it.
Wait compasses are set to your spawn point?! I really should learn newer vaniila.Adapt and evolve, yeah I'm a human we don't do the adapting thing. I'd rather adapt things to suit me, like adding a minimap mod. I agree that such mods do remove an aspect of the game but to me it was a fustrateing BS part of the game. I remember my first base in vanilla. I had built a somewhat tall glass tower and lost it's position after getting lost.
Plus I was getting lost back in the beta days before pistons were not even a mod thing yet. Then again I solved the getting lost thing by not exploreing at all, never strayed 5 chunks away from base, this was before compasses were set to your bed and stuck to your spawn point.
The last time I played vanilla was 1.4 beta, I got in to Tekkit not soon after that.