I tried playing vanilla again this weekend, and it'll only be this weekend...
Minecraft has its ingame maps which I think some people forget they exist, and which isn't that badA minimap - I need something to waypoint and I don't need print screens or coords....
A minimap - I need something to waypoint and I don't need print screens or coords....
But why do that when it only takes minimal effort to install Forge and a minimap. Unless you are trying to be a purist.You know that little craftable widget called a compass? Its kinda useful. Not like we can manipulate the terrain by placing blocks and building waypoints into world.
But why do that when it only takes minimal effort to install Forge and a minimap. Unless you are trying to be a purist.
I personally find navigation boring. I understand some people like it, but I just think it's tedious. When I die/am going somewhere, I like to know exactly where I'm going and know how to get there the quickest. Then again, I'm also the guy who spends hours in his base crafting Gregtech machines/automating all the things.Navigation is surprisingly fun in itself.
The world suddenly feels a lot bigger, and you see a lot more detail relying on landmarks than waypoints.
Nothing to do with being a purist- its just a brilliant aspect of the game thats constantly ignored and undermined.
I personally find navigation boring. I understand some people like it, but I just think it's tedious. When I die/am going somewhere, I like to know exactly where I'm going and know how to get there the quickest. Then again, I'm also the guy who spends hours in his base crafting Gregtech machines/automating all the things.
Navigation/adventure ain't for everybody.
Like I said, I understand some people prefer the travelling, but it just isn't for me. But that second part, we can both agree on.I've always found it boring with the waypoints/minimaps- you effectively sit there holding W/forward until you reach your destination; that magic marker floating on the horizon telling you exactly how much to go.
It does nothing to engage the player, and tends to break immersion by dragging you out the game- rather than building them in as part of the game.Its not the length of the journey- its the interaction you experience on the way; the satisfaction of building a road/path to follow, the team effort on a server, getting lost and discovering new things, the risk of getting lost underground- and the relief of using your wits to get back out again.
On the other side- people recording a spotlight/LP with all those waypoints and text floating about. Unless that particular point is relevant to your build/activity please turn them off. Its kinda distracting and we really don't need to know your last death when you're building an AE system.
I'd agree if getting lost didn't suck so hard.Navigation is surprisingly fun in itself.
The world suddenly feels a lot bigger, and you see a lot more detail relying on landmarks than waypoints.
Nothing to do with being a purist- its just a brilliant aspect of the game that's constantly ignored and undermined.
You can always dig a staircase to the surface if you're lost undergroundI'd agree if getting lost didn't suck so hard.
Navigation is fun, being horribly lost is the opposite of fun.
Who carries signs with them everywhere?You can always dig a staircase to the surface if you're lost underground
Or you can mark guideposts in caves at junctions, e.g. with signs
I do (in vanilla), but only when exploring cavesWho carries signs with them everywhere?
Diggers backpack.Don't forget a stack of blocks... You need some way to get out of holes if you can't get a jetpack or something
Yet another reason why I don't play vanilla. Although I usually use those Player relocator things to get back to my house in modded. Those are fun.Don't forget a stack of blocks... You need some way to get out of holes if you can't get a jetpack or something