FTB places a generic set of config files for all sorts of 'popular' mods into the config directory, so that if someone wants to add a mod on their own to a pack, it's as simple as dropping the mod file into the mod's directory, and not having to worry about the new mod's configs working with the existing mod pack.I just noticed that (along with a lot of junk in the config folder from mods that didn't make the final cut), the version of the Dense Ores config file this pack is using is the default one, without any of the (many) modded ores added. Was this a deliberate design choice, or an oversight? (Or possibly even something done by the FTB team when they were doing the final tweaking of ore distribution?)
It was probably an oversight, but the mod is not needed at all, as none of the ores are at all scarce. As is typical for most modded packs, you'll feel like you don't have enough iron initially (which dense ores addresses), but once you have even a small amount of infrastructure, you'll be swimming in ore.Just said this over on the most recent of Direwolf's LP videos, but I thought I'd ask here as well, since it may be more easily noticed here.
I just noticed that (along with a lot of junk in the config folder from mods that didn't make the final cut), the version of the Dense Ores config file this pack is using is the default one, without any of the (many) modded ores added. Was this a deliberate design choice, or an oversight? (Or possibly even something done by the FTB team when they were doing the final tweaking of ore distribution?)
well i have 1.02 and i can craft the facades just fine,
Is there a way to edit the ores generated by the Orechid from Botania?
It is generating IC2 ores while the world is full of TE ores - would be nice to unify it (without using a unifier from MFR)
Same goes for the laser drills perhaps...haven`t tested jet.
As soon as you modify the packs, FTB can't help you. They just don't have time to help everyone who ever has problems putting two mods together.Ive added a few mods and removed a few useless ones like Bibliowood(Bop) but no when i load a world i pop back to the main menu with this error
[09:34:50] [Server thread/INFO] [FML]: The state engine was in incorrect state ERRORED and forced into state SERVER_STOPPED. Errors may have been discarded.
[09:34:50] [Server thread/INFO] [FML]: The state engine was in incorrect state ERRORED and forced into state AVAILABLE. Errors may have been discarded.
(EDIT)
I just removed all mods and redownloaded the whole pack and my worlds still wont dl any of them including dire's map Dl
not sure idid not try before i updated, just saw people saying they could not so i gave it a tryThat's super! I can too...now. Were you able to do it in 1.01? I could not. I wonder what the update did to fix it?
Hey guys, wondering if anyone has any knowledge on this subject.. I have a modular powersuit and a powerfist. All have sufficient energy but I can't seem to scroll through my modules for my power fist. Does anyone know how to fix this?
I have held Shift + Scroll wheel. I've also changed the keybinds. Nothing works.
Direwolf20 Pack.
Did you actually add the modals to the power fist? They don't come built in.
I did yes, i have an axe, mining (with diamond upgrade) and shovel modules.
Power supply to I am asumming.
Try testing out the rest of the armor in creative mode. But I'll tell you I've had problems with that mod in a pack I was tinkering with. So you might also want to try seeing if there is an update to that mod.
Yep, power supply to Do you have the Power Fist working in the recommended build of the DW20 Pack?
Just tried it in creative and it worked, I don't know why but i think ive figured out the issue, Everytime you add a module with an adjustable slider it crashes the game, I think this is caused by it failing to add the module to the hotbar.I had to yank the enter mod with what I was working on. It kept causing crashes. But that's probably partially my computer's fault. :/