Alright,screw it. I've abandoned that operator filter list tutorial. It's been driving me bonkers. Even when I got it right,I didn't get the Advancement. I've since moved on to making my ore creation engine work. Currently,I have four Atomic Reconstructors,receiving power from my stack of energy cells. Billions of RF,at my fingertips... It's glorious. Anyways,I've divided this engine into four cells. Each cell is assembled as follows;
An Atomic Reconstructor,facing South. On top of the Atomic Reconstructor is a Hardened Fluxduct. On top of this is a High Voltage Connector,with High Voltage Wire leading from it to the power infrastructure. On the West side of the Hardened Fluxduct is a Material StoneWorks Factory,set to produce Stone. Beneath the Material StoneWorks Factory is a Hopper. The Hopper connects to a Mechanical User to the South,which itself faces East. The Mechanical User is set to "Place Block/Right Click/Random Slot/Always On". This ensures that there is a block to the East of the Mechanical User at all times. To the South of this block is a Mechanical Miner,set to Redstone Pulse,facing North. On top of the Mechanical Miner is an Ender Chest (White/White/White),which leads to a Pulverizer. To the East of the block placed by the Mechanical User is a Block Reader,connected to four Logic Cables arranged in an inverted "T" shape,with the Block Reader at the intersection. At either end of the "T" crossbar is a Redstone Writer,with Redstone leading to the Atomic Reconstructor on one end,and the Mechanical Miner on the other. On top of the "T" stem is a Variable Store,and on either side of the "T" stem are Display Panels.
Here is my goal; I want to have the Block Reader constantly check the block in front of it,with the Display Panels serving as a means to constantly poll the system. One screen will have an argument that reads as follows; "If the block is Stone,then send Redstone pulse on Channel One." The other screen will have an argument that reads as follows; "If the block is neither Air nor Stone,then send Redstone pulse on Channel Two." In my mind,this will fire the Atomic Reconstructor when the system detects Stone,and fire the Mechanical Miner when the system detects ores.
By my understanding,I need the Atomic Reconstructor's Display Panel to retrieve the Block Reader's "This is what I'm looking at" output,and if it returns as Stone,send that information along to the Redstone Writer,so it can fire a pulse to the Atomic Reconstructor. How can I go about getting that information from the Block Reader to the Display Panel in real time? Next,I need to find a way to get that same information to the Mechanical Miner's Display Panel,and have it cross-reference with a filtered list with NOR logic,and if it's neither Stone nor Air,send that info along to its own Redstone Writer,and fire off a pulse to dig up the block. How would I go about setting up that filter?