[Direwolf20 1.12.x] Riddle78's Questions & Musings

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Riddle78

Well-Known Member
Nov 28, 2016
214
63
54
The kind of control I'm looking for is precise. More or less,I'm looking for a constantly running logic check,in its simplest form; An If/Else argument. I've read a couple of things that suggests to me that Integrated Dynamics has a way to set up such automation instructions. I intend to make good use of such things.
 

KingTriaxx

Forum Addict
Jul 27, 2013
4,266
1,333
184
Michigan
ID will do that then. Block reader to determine what block it's looking at, redstone writer to output a signal. If you're feeling clever you can have the AR be redstone triggered and have it only run when there's a smoothstone block in place to be transformed.
 

Riddle78

Well-Known Member
Nov 28, 2016
214
63
54
So,I've hit a snag.

The Immersive Engineering Assembler refuses to form. I have it built correctly; I've suffered a crash while referencing the manual for a blueprint. However,when I right click the desired input Conveyor Belt,it simply rotates the belt. I've tried shift-right clicking,left clicking,shift-left clicking... Nothing's working. Any ideas?
 

GamerwithnoGame

Over-Achiever
Jan 29, 2015
2,808
1,507
224
So,I've hit a snag.

The Immersive Engineering Assembler refuses to form. I have it built correctly; I've suffered a crash while referencing the manual for a blueprint. However,when I right click the desired input Conveyor Belt,it simply rotates the belt. I've tried shift-right clicking,left clicking,shift-left clicking... Nothing's working. Any ideas?
Really stupid question, I’m sure you’re doing it right but I have to ask: are you right clicking with the IE hammer in hand?
 

Riddle78

Well-Known Member
Nov 28, 2016
214
63
54
Yes,indeed. Further,I've built it as follows; Start in the NW corner,moving E. At the end of the row,move to the W-most block on the next one. Bottom to top.
First Layer
Steel Scaffold,Steel Scaffold,Steel Scaffold.
Redstone Engineering Block,Light Engineering Block,Redstone Engineering Block.
Steel Scaffold,Steel Scaffold,Steel Scaffold.
Second Layer
Iron Sheetmetal,Conveyor Belt,Iron Sheetmetal.
Iron Sheetmetal,Light Engineering Block,Iron Sheetmetal.
Iron Sheetmetal,Conveyor Belt,Iron Sheetmetal.
Third Layer
Iron Sheetmetal Slab,Iron Sheetmetal,Iron Sheetmetal Slab.
Iron Sheetmetal Slab,Iron Sheetmetal,Iron Sheetmetal Slab.
Iron Sheetmetal Slab,Iron Sheetmetal,Iron Sheetmetal Slab.

I HAMMAH! it,and all that happens is the belt rotating. Both belts are running in the same direction.
 

GamerwithnoGame

Over-Achiever
Jan 29, 2015
2,808
1,507
224
Yes,indeed. Further,I've built it as follows; Start in the NW corner,moving E. At the end of the row,move to the W-most block on the next one. Bottom to top.
First Layer
Steel Scaffold,Steel Scaffold,Steel Scaffold.
Redstone Engineering Block,Light Engineering Block,Redstone Engineering Block.
Steel Scaffold,Steel Scaffold,Steel Scaffold.
Second Layer
Iron Sheetmetal,Conveyor Belt,Iron Sheetmetal.
Iron Sheetmetal,Light Engineering Block,Iron Sheetmetal.
Iron Sheetmetal,Conveyor Belt,Iron Sheetmetal.
Third Layer
Iron Sheetmetal Slab,Iron Sheetmetal,Iron Sheetmetal Slab.
Iron Sheetmetal Slab,Iron Sheetmetal,Iron Sheetmetal Slab.
Iron Sheetmetal Slab,Iron Sheetmetal,Iron Sheetmetal Slab.

I HAMMAH! it,and all that happens is the belt rotating. Both belts are running in the same direction.
Sounds like a bug in that case - that all looks fine to me! :/
 

KingTriaxx

Forum Addict
Jul 27, 2013
4,266
1,333
184
Michigan
That's odd. Are the conveyors both going the same direction prior to hammering?

If not, updating the pack may fix it.
 

Riddle78

Well-Known Member
Nov 28, 2016
214
63
54
As I've mentioned in the previous post,yes,the belts are moving in the same direction. Updating the pack (And moving the contents of the old profile over...) solved nothing.
 

Cptqrk

Popular Member
Aug 24, 2013
1,420
646
138
I thought IE multi-blocks preferred to be formed by clicking on the redstone port block.
 

Riddle78

Well-Known Member
Nov 28, 2016
214
63
54
I thought IE multi-blocks preferred to be formed by clicking on the redstone port block.

That is usually the case,but the Assembler is different,because you need to specify an input side,as well as the machine having two Redstone Engineering Blocks,arranged symmetrically. I've since dismantled the machine,and put its component parts in storage. I'm making Plastic by hand,now. Hopefully,I'll be able to find an alternative for assembly line work.
 

KingTriaxx

Forum Addict
Jul 27, 2013
4,266
1,333
184
Michigan
Most do, but the Assembler is particular about where you click.

Try the Mechanical Crafter from ExU2.

Working just fine for me. Not sure what to say. I even tried on the side that should theoretically be output and it assembled.
 
Last edited:

Riddle78

Well-Known Member
Nov 28, 2016
214
63
54
I should note that the Integrated Dynamics tutorial is amazingly well constructed,and it even shells out rewards as you progress. It actively encourages you to learn the essentials,and reinforces this with giving you more of what you need to make it happen. Whoever made this mod is an excellent game designer.
 

Inaeo

New Member
Jul 29, 2019
2,158
-3
0
For your Niter needs, Pulverizing Sandstone gives back 2 Sand and a 25% chance of Niter. If you opt for Smooth or Chiseled Sandstone, you get the same 2 Sand back, but the Niter chance increases to 50%. Note these are with base settings, and outputs can be augmented for increased Niter chance. I usually go this route if I need Niter, because Sand is renewable. If you get into Astral Sorcery, it has one of the fastest Sand Generators I've ever seen (with no input, I might add).
 
  • Like
Reactions: GamerwithnoGame

Riddle78

Well-Known Member
Nov 28, 2016
214
63
54
Industrial Foregoing has a machine that takes energy,and turns it to Cobblestone. From there,you can tell it to crush,smelt,2*2 craft,or 3*3 craft the product. With this machine,you can internally refine Cobblestone multiple times in different ways,up to and including Sandstone. Besides,I can guarantee Slag by making Stone Bricks in the Induction Smelter.
 
  • Like
Reactions: GamerwithnoGame

Riddle78

Well-Known Member
Nov 28, 2016
214
63
54
Okay,so I'm probably missing something,but...

I'm on the Value of Operators tutorial for Integrated Dynamics. And it's stonewalling me. Here's what I'm going,in a step-by-step process. The goal is to have a Display Panel filter a List of 1,10,and 100 to only 10.

1) Produce one each of the following Operators: Operator Filter,List Contains Predicate,and Relational Equals.
2) Produce a List,populated by the Integers 1,10,and 100.
3) Produce three Integers: 1,10,and 100.
4) Produce an Applied Operator from the Relational Equals Variable Card (Left slot) and the Integer 10 Variable Card (Right slot) using the Apply 1 function of the Logic Programmer,henceforth referred to as Equals 10.
5) Produce an Applied Operator from the Operator Filter Variable Card (Left slot) and List Variable Card (Right slot) using the Apply 1 function of the Logic Programmer,henceforth referred to as Filter List.
6) Produce an Applied Operator from Equals 10 (Left slot) and Filter List (Right slot) using the Apply 1 function of the Logic Programmer,henceforth referred to as Display Filter.
7) Insert Display Filter into the Display Panel,then all Variable Cards used in its construction in an attached Variable Store.
8) Error message: "The Operator Filter received an input with type Operator at Position 0 (Zero) while the type Operator was expected for currying."

What am I doing wrong,here? I want to complete the tutorials before I go into applying Integrated Dynamics on Project: Singularity.
 

Riddle78

Well-Known Member
Nov 28, 2016
214
63
54
Urgh. I'm flabbergasted. I've tried multiple times,changing my order of operations,but all roads lead to Rome. In this case,Rome is that error,up above. If anyone here is well-versed in Integrated Dynamics,please let me know where I went wrong,please! This is driving me insane!
 

Riddle78

Well-Known Member
Nov 28, 2016
214
63
54
Alright,screw it. I've abandoned that operator filter list tutorial. It's been driving me bonkers. Even when I got it right,I didn't get the Advancement. I've since moved on to making my ore creation engine work. Currently,I have four Atomic Reconstructors,receiving power from my stack of energy cells. Billions of RF,at my fingertips... It's glorious. Anyways,I've divided this engine into four cells. Each cell is assembled as follows;

An Atomic Reconstructor,facing South. On top of the Atomic Reconstructor is a Hardened Fluxduct. On top of this is a High Voltage Connector,with High Voltage Wire leading from it to the power infrastructure. On the West side of the Hardened Fluxduct is a Material StoneWorks Factory,set to produce Stone. Beneath the Material StoneWorks Factory is a Hopper. The Hopper connects to a Mechanical User to the South,which itself faces East. The Mechanical User is set to "Place Block/Right Click/Random Slot/Always On". This ensures that there is a block to the East of the Mechanical User at all times. To the South of this block is a Mechanical Miner,set to Redstone Pulse,facing North. On top of the Mechanical Miner is an Ender Chest (White/White/White),which leads to a Pulverizer. To the East of the block placed by the Mechanical User is a Block Reader,connected to four Logic Cables arranged in an inverted "T" shape,with the Block Reader at the intersection. At either end of the "T" crossbar is a Redstone Writer,with Redstone leading to the Atomic Reconstructor on one end,and the Mechanical Miner on the other. On top of the "T" stem is a Variable Store,and on either side of the "T" stem are Display Panels.

Here is my goal; I want to have the Block Reader constantly check the block in front of it,with the Display Panels serving as a means to constantly poll the system. One screen will have an argument that reads as follows; "If the block is Stone,then send Redstone pulse on Channel One." The other screen will have an argument that reads as follows; "If the block is neither Air nor Stone,then send Redstone pulse on Channel Two." In my mind,this will fire the Atomic Reconstructor when the system detects Stone,and fire the Mechanical Miner when the system detects ores.

By my understanding,I need the Atomic Reconstructor's Display Panel to retrieve the Block Reader's "This is what I'm looking at" output,and if it returns as Stone,send that information along to the Redstone Writer,so it can fire a pulse to the Atomic Reconstructor. How can I go about getting that information from the Block Reader to the Display Panel in real time? Next,I need to find a way to get that same information to the Mechanical Miner's Display Panel,and have it cross-reference with a filtered list with NOR logic,and if it's neither Stone nor Air,send that info along to its own Redstone Writer,and fire off a pulse to dig up the block. How would I go about setting up that filter?
 

asb3pe

New Member
Jul 29, 2019
2,704
1
1
Direwolf20's modpack has no sleeping bag, in fact, there's no method at all for going on a long expedition and sleeping thru the nighttime unless you bring your bed with you and keep picking it up as you go (which defeats a large portion of the entire purpose of the bed, spawning you back at your base).

I know it's a simple little thing, but it impacts my gameplay quite a bit since I prefer to keep my bed where it belongs, at my base... and that results in all my expeditions being one-day trips so I can return home by sundown.

I also hate the F4 key to show light levels, those big digits obliterate the block itself so I can't see ores when I'm mining out tunnels below ground... I miss the old F7 key with the red X's... this newer minecraft stuff is worse than the old stuff was - the game isn't progressing, it's de-evolving.

And I was also longing for the old F9 key to show chunk borders, but that's gone too... however some knowledgable player told me that pressing F3+G shows the chunk boundaries, and he also told me it's a part of the game itself, so no mod is necessary for that anymore... good thing it's common knowlege about the "extended" F3 commands, eh? LOL I had no idea, there's a ton of em tho.
 

KingTriaxx

Forum Addict
Jul 27, 2013
4,266
1,333
184
Michigan
I haven't played an unaltered pack in a while. There's a mod to bring back the NEI style overlay, but I don't recall the name.