I am curious as to if anyone has built a sorting system primarily using golems at this point...looking for tips and tricks for the most efficient set up golem wise as well as user friendly.
So far I've done a couple designs for possible implementation (I'll probably post pictures if I can't find anyone else who has done it)..
Conceptually I want something that is spread out into rooms of ~36 chests, each room devoted to one of the minecrack mods. I'm thinking having an entry room with the starting chest guarded by a wooden golem (just in case I want to throw stuff at my system). Then having fast stone golems carry any goods dropped off in that starting room to the next chest. After that I was thinking about using advanced stone golems to carry mod specific goods into two side rooms where ~36 chests are staggered in a way such that clay golems can be stationed at each one. These clay golems all target the center chest where the advanced stone golems are dropping stuff off, and pull a specific item or item subset into their chest.
So far this method means almost no need for marker blocks (mainly just a couple for the stone golems and for the clay golems). The current downside I'm seeing is the need for an inordinant amount of golems to handle the massive number of blocks in this game (I'm not planning on sorting every single item into a seperate chest, but still that's a lot of golems).
I also forsee an issue that I'm not quite sure how I'm going to handle...see the first part where stuff is pulled to two side rooms, I left the third way open so that I can send anything that isn't pulled to those side rooms further down to start another chain of side rooms and so on and so forth. The problem I see with this though is that the golems might pull stuff they shouldn't, unless I can tell them NOT to pull a specific set of items and pull all the rest...
Thoughts?
Also: after testing, golems only recognize the first stack in a barrel and as such will only fill a barrel to one stack. Which means that I'll probably be implementing an overflow chest that'll use RP to carry contents and sort them into barrels ...bummer...
So far I've done a couple designs for possible implementation (I'll probably post pictures if I can't find anyone else who has done it)..
Conceptually I want something that is spread out into rooms of ~36 chests, each room devoted to one of the minecrack mods. I'm thinking having an entry room with the starting chest guarded by a wooden golem (just in case I want to throw stuff at my system). Then having fast stone golems carry any goods dropped off in that starting room to the next chest. After that I was thinking about using advanced stone golems to carry mod specific goods into two side rooms where ~36 chests are staggered in a way such that clay golems can be stationed at each one. These clay golems all target the center chest where the advanced stone golems are dropping stuff off, and pull a specific item or item subset into their chest.
So far this method means almost no need for marker blocks (mainly just a couple for the stone golems and for the clay golems). The current downside I'm seeing is the need for an inordinant amount of golems to handle the massive number of blocks in this game (I'm not planning on sorting every single item into a seperate chest, but still that's a lot of golems).
I also forsee an issue that I'm not quite sure how I'm going to handle...see the first part where stuff is pulled to two side rooms, I left the third way open so that I can send anything that isn't pulled to those side rooms further down to start another chain of side rooms and so on and so forth. The problem I see with this though is that the golems might pull stuff they shouldn't, unless I can tell them NOT to pull a specific set of items and pull all the rest...
Thoughts?
Also: after testing, golems only recognize the first stack in a barrel and as such will only fill a barrel to one stack. Which means that I'll probably be implementing an overflow chest that'll use RP to carry contents and sort them into barrels ...bummer...