I wish creating them offered the same experience.Ya know, for some reason, I find reading Reika's changelogs to be oddly...calming. I've no idea why.
I wish creating them offered the same experience.Ya know, for some reason, I find reading Reika's changelogs to be oddly...calming. I've no idea why.
Don't worry, I don't like doing documentation either.I wish creating them offered the same experience.
Yeaaaah, feel ya there. Kinda helps that I'm anal enough to do it by nature, but still.I wish creating them offered the same experience.
Been watching a lot of SG-1 lately, so I keep reading things in Jack O'Neill's voice.Don't worry, I don't like doing documentation either.
That being said, I always hear the Allstate Man when I read your changelogs.
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My lack of fun was due to the fact of traveling kilometers and more kilometers , on a laggy world, to look for one core, and the need to do this more 15 times, if you dont crash, or have a chunk not loading on the course.Perhaps your lack of fun comes from the fact you simply bypassed several of them.
Thanks, it is very poetic, i will try it and if i continue to fail i give up. After i read that, i wonder how i would look for it on this case.As for the pattern to find the monument, I'll spoiler it here if you really want to know. In increasing detail with each spoiler.
as far i could see, it now needs a base below the casting table, it is not floating in the air like before, even still having a hole below it.How significant is the casting room change?
as far i know, most of the new content, like this one, is integration with other mods, like thaumcraft, essentia, get it. Still amazed by a little suport for IC2... or maybe it was for agricraft. And youneed to retrogen, i had to fly to find some new material.Lots of new toys, I see. Essentia Relays sound interesting
Thanks, it is very poetic, i will try it and if i continue to fail i give up.
After i read that, i wonder how i would look for it on this case.
And youneed to retrogen, i had to fly to find some new material.
also had some troubles with some dungeon bein burried under grass and stone.
i believe you have to make it retrogen, i had to fly to find new stuff, but if you have those world creating mods, it should be that necessaryWill it retrogen the added resources automatically, or do I have to activate retrogen somehow?
yeah, i just could not see how a structure would fit into the chaos it looked to me,Reika said there was a pattern
it was just a joke, i found funny how they ll spawned so close to each one, while most of time they are worlds apart.Head something
no idea.You know what's involved in switching on retrogen?
how we do that on basic CHC? it dont generate the vanila END dimension.Probably going to outright reset the End
one of them was completely, i only found because at some point the position on the sonar switched violently.but they generally had at least part of the structure exposed.
Re-runs a generator. /redecorate <range> <decorator>.You mention a new command, Redecorate, without any indication what it might possibly do...
End.Anyone knows where to find the void essence in v11 ?
None of the v11 changes are excessively big, all of the new world-gen resources are farmable and can be retrogenned in with the command, and aside from that all I can think of was a rework to desert burrows.The big one, when I upgrade, will it retrogen? Will it retrogen the added resources automatically, or do I have to activate retrogen somehow?
Minor.How significant is the casting room change? Is it a small adjustment, or is it on the "tear down the room and start over" scale of changes?
Remember tubes in v4.1 (or was it 4.0?), before they started jamming up every time you put more than one aspect through them? They're like that, except instead of physical tubes think more like vis relays, where you only need a relay adjacent to producers/consumers, and they tubelessly transmit essentia provided there's line of sight.Lots of new toys, I see. Essentia Relays sound interesting, guessing they're meant as some kind of alternative to tubes,
Remember tubes in v4.1 (or was it 4.0?), before they started jamming up every time you put more than one aspect through them? They're like that, except instead of physical tubes think more like vis relays, where you only need a relay adjacent to producers/consumers, and they tubelessly transmit essentia provided there's line of sight.
They would need to use the interface in ChromatiCraft's API.Minor annoyance: EssentialCraft3 has an item that let's you gather spawners (you r-click the spawner and pay some MRU and get the spawner) -- these spawners don't work in the Spawner Controller. Not sure if it's something EC3 does to the spawners or something with ChC, not sure if it'd be worth adding to your lengthy library of "play nice with other mods" that's already in place if it is something EC3 does to the spawners.
It is a whitelist-based system, and I cannot handle nonvanilla glasses.Another minor annoyance: Repeaters can connect through glass, but vanilla glass seems to be the only one they'll connect through -- glasses from other popular mods aren't perceived as "clear" enough to fire a beam of lumens through. ExU thickened glass, botania glasses, chisel variants of vanilla glass are all opaque to repeaters.
No, it comes from void reeds.End.
Right, I was thinking of the end ores that weren't generating in v10.No, it comes from void reeds.
Not that retrogen, it's still absurdly broken. Try running /redecorate (radius) flowers. Note that the command won't redecorate the same chunk multiple times, so it's safe to spam if necessary. It's also pretty fast, even with radii like 1000.I did try the retrogen, oh boy, that is a mess, pylons generating around base, bricks flying in the sky, and no new plants.