Stuck on the "other worlds" achievement. I've visited all dimensions and completed all previous achievement tiers. I don't want any spoilers, but I can't think of ANYTHING left to do in pursuit of the dimension.
At least one is normally inaccessible until v10.Stuck on the "other worlds" achievement. I've visited all dimensions and completed all previous achievement tiers. I don't want any spoilers, but I can't think of ANYTHING left to do in pursuit of the dimension.
I'm sorry but that doesn't help, the only tint I see is a bright green to green changing background which doesn't change by dimension or by any combination of removing or adding pendants, no idea what to do from there, my first idea was to get some Aveste as that looked to be the same colour but nothing happened.Notice the tint on the slots.
You are missing something obvious.I'm sorry but that doesn't help, the only tint I see is a bright green to green changing background which doesn't change by dimension or by any combination of removing or adding pendants, no idea what to do from there, my first idea was to get some Aveste as that looked to be the same colour but nothing happened.
They are not for farming.On a different note, is there any way to make crystal blooms usable? Currently it seems like they'd take hundreds of plants to get shards in any usable quantity, which considering how much shards I need to actually do anything makes actually crafting anything it makes things rather daunting.
Primarily. They were created because I wanted plant-style lights for the farms in my 1.6.4 world, and the previous TC ethereal blooms were ticking TileEntities.Are they meant purely for aesthetics/light?
So we are meant to use cave crystals as our primary source of shards? Or is there another source then cave crystals and crystal blooms?You are missing something obvious.
They are not for farming.
Broken lumen trees and the item fabricator come to mind.So we are meant to use cave crystals as our primary source of shards? Or is there another source then cave crystals and crystal blooms?
Yes, but trackpads only have two buttons (sometimes one), and some of us map both attack/dig and place/use to keystrokes.As for the other thing, mice have more than one button. Hint hint.
Its enum ordinal.In reference to the /chromaprog command, does the numbering system refer to its tier or its place in sequence?
I find quite the opposite, and manual detection could be expensive computationally, as it involves lots of iterating over the inventory. It also leads to questions on how to know what slots to enable or disable.So my question would then be is there a way to disable them automatically? Because having to enter the UI and turn them off is barely better than just moving them into a normal backpack to turn them off as far as the results and effort involved go.
I have not seen a two-button mouse since 2001.Also agree on a reliance on middle mouse being bad, that's not even a standard feature for mice after all, and just next to non-existent on trackpads.
No. And the lines are rendered dynamically based on the actual prerequisite registry.Would I be correct in believing the fragment for the crystal repeater recipe is gated behind Aerial Predator
There's no way to mark pendants as being in an aura pouch and just have them not trigger in that case? Currently you seem to filter purely by whether the slot is active which could be an issue, bleh. Maybe some kind of protection pendant or something then? "This pendant is sensitive to the corrupting influence of the nether and disables nearby crystals if worn" or whatever? Although maybe you don't want to provide protection against nether cave crystals?I find quite the opposite, and manual detection could be expensive computationally, as it involves lots of iterating over the inventory. It also leads to questions on how to know what slots to enable or disable.