That...is less surprising. Also not really fixable.
I was talking about these runes, not the blocks. As soon as I broke the ball of light, they all vanished and the framerate immediately returned to normal.
That...is less surprising. Also not really fixable.
I was talking about these runes, not the blocks. As soon as I broke the ball of light, they all vanished and the framerate immediately returned to normal.
Yes, but I was referring more to the rendering lag itself.Is there any way to only render them when the player is in vision range or something? Similar to how normal entities only render within something like 40 blocks, or how "Stalker Creepers" only has creepers explode when you look at them, or heck, Endermen only turn agressive when you look at the torso? Just "don't display if not being looked at / on the display / in draw range of a player" somehow?
That would be cull facing. Check your rendering pipeline to see if it's working as intended, you might have missed adding something to it or what not.Yes, but I was referring more to the rendering lag itself.
No, the problem is the sheer number of calls. Each character is a quad draw, plus each line.That would be cull facing. Check your rendering pipeline to see if it's working as intended, you might have missed adding something to it or what not.
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To be fair, that shouldn't be happening, either. I think I ought to look at both your render pipeline and particle generator code soon, see if there's something that can be done to lower those calls.No, the problem is the sheer number of calls. Each character is a quad draw, plus each line.
Go right ahead.To be fair, that shouldn't be happening, either. I think I ought to look at both your render pipeline and particle generator code soon, see if there's something that can be done to lower those calls.
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There is no progression tied to it, but there is worldgen.At least in 17, Luminous Cliffs did not block any progression -- it is a non-required biome.
Hi,
i am using Chromatricraft v18b,
and i have a weird problem: I have no luminous cliffs.
I am playing with atg and BiomesOP, and the Rainbow and ender forests do spawn,
but i have no luminous cliffs in a ~100k radius from spawn. (I was using findbiome, which timeouts at 32k, but i was teleporting to 60k away and using it again in all 8 directions).
I think the worldgen is broken somehow.
Anyways, since i and my server mates are definitely not Generating a new world, can anyone provide a list which progressions or ressources are tied to the luminous cliffs and how i can cheat them in? Or is a mystcraft Age with the cliffs sufficent?
This, perhaps?I feel like I complain on here more than I should, because I really do love this mod. I finally got a Lumen Tree up and running today, and it is absolutely gorgeous (and pretty useful as well). Right now I'm trying to Power Crystal up all of my pylons so that I can start going slightly ham with making stuff before I go to the Dimension.
That being said, I brought this up earlier but got no response; since v17, world generation has been exceedingly slow to the point where every time I reach the edge of the world, sometimes I have to wait upwards of a minute for more chunks to be generated. I know a lot of world generation was added in v17; is there anything whose generation is particularly computationally expensive?
I have come across a bug with worldgen in the chromaticraft dimension with the monument.
A void rift spawned right in the middle of the monument and destroyed it.View attachment 34585
I'm stuck trying to complete the "Lumen Harnessing" (aka wooden repeater) progression. I'm at a point where all fragments I obtain are blank. I have the fragment for the Ritual Table (which I have crafted), but not for the Ritual Altar structure. I would try using an energy storage crystal or lumen relay source to trigger the Lumen Harnessing progress, but I lack the Cores fragment necessary for either of those options.
Did I miss progress somewhere, perhaps needing to craft something I haven't?
It is a relic, now fixed.The Storage Crystal Charger doesn't actually need a Storage Crystal to run - it can also store energy itself.
That being said, it does seem odd that the fragment for the Ritual Table is accessible earlier than the one for the structure required to make it. Is that a leftover from before wooden repeaters existed, or is it intentional?
I don't have access to the charger, either. I believe it's gated behind the storage crystal progression, which I cannot finish as of now. That's good to know, though.The Storage Crystal Charger doesn't actually need a Storage Crystal to run - it can also store energy itself.
Player research:
Level ENERGYEXPLORE
...
Can step to CHARGESELF: true && false
Missing research for ENERGYEXPLORE: [FOCUSCRYSTALS]
...