OK, I've finally gotten around to actually playing around with ChC and checking out the new features and epic music and stuff in a semi-legit world (no cheating in anything other than raw materials or vanilla items, for fear of messing up the progression), now that I actually have some idea of what I should be doing.
First reaction: Holy cow does the first time load take forever. Is it absolutely necessary to freeze the game for five minutes while all that epic music downloads? It's not like the dimension is actually going to be accessed in the first minute or two of the game...
On subsequent loads, it only freezes (on a splash screen with broken text) for about half a minute. Annoying, but not much to complain about.
Finding the worldgen structures is annoying, if only because deserts and oceans can be extremely hard to find if you don't happen to spawn in one. I did manage to find an ocean (and an ocean temple), but so far, that's it. I also came across at least three separate rainbow forests while I was searching...
I found myself wishing I'd installed Twilight Forest, if only so that I could have that magic biome map, which has a much longer detection range than vanilla maps do. An analogous tool in ChC would be handy... at least, if the desert and ocean structures are gating at all. Am I correct in assuming that the other two structures can be found pretty much anywhere?
I like how when you use the elemental manipulator to drain energy from the pylons, it (a) discovers the element for you (I'm nowhere near Pylon Surge Protection yet), and (b) the maximum energy you are able to absorb increases smoothly as you draw more energy. Much nicer than the previous system, which required you to max out all 16 colors before your maximum would increase.
I've also noticed that whenever I discover a new color (either by walking directly up to the pylon or draining it from a safe distance with the Manipulator), all the chunks re-render. Not a big issue; just a little annoying when I'm running around with a pylon compass for the first time.
The lily that drops Infused Dust renders... strangely. Its flower, specifically. Even though the two textures it uses intersect (like saplings and most other vanilla plants), one of the lily's textures renders on top of the other even though half of it should be behind. See here:
This also happens with the flower that drops Aura Dust, which has a similar glowy rendering thing going on.
Also, in the Lexicon, my cursor still jumps around whenever I click on any button. When the cursor is in the top half of the screen, it jumps down about half a screen-height; when it's in the bottom half, it jumps up about 1/4 of a screen-height. Worth noting that I'm running this fullscreen on a Macbook with a 2880 x 1800 Retina display... which might be part of the cause.
At any rate, I'm thoroughly enjoying the mod at this point, and very much looking forward to what is to come. If I haven't come across that way, it's because I'm still pretty early-game and already know much of what's going on.
First reaction: Holy cow does the first time load take forever. Is it absolutely necessary to freeze the game for five minutes while all that epic music downloads? It's not like the dimension is actually going to be accessed in the first minute or two of the game...
On subsequent loads, it only freezes (on a splash screen with broken text) for about half a minute. Annoying, but not much to complain about.
Finding the worldgen structures is annoying, if only because deserts and oceans can be extremely hard to find if you don't happen to spawn in one. I did manage to find an ocean (and an ocean temple), but so far, that's it. I also came across at least three separate rainbow forests while I was searching...
I found myself wishing I'd installed Twilight Forest, if only so that I could have that magic biome map, which has a much longer detection range than vanilla maps do. An analogous tool in ChC would be handy... at least, if the desert and ocean structures are gating at all. Am I correct in assuming that the other two structures can be found pretty much anywhere?
I like how when you use the elemental manipulator to drain energy from the pylons, it (a) discovers the element for you (I'm nowhere near Pylon Surge Protection yet), and (b) the maximum energy you are able to absorb increases smoothly as you draw more energy. Much nicer than the previous system, which required you to max out all 16 colors before your maximum would increase.
I've also noticed that whenever I discover a new color (either by walking directly up to the pylon or draining it from a safe distance with the Manipulator), all the chunks re-render. Not a big issue; just a little annoying when I'm running around with a pylon compass for the first time.
The lily that drops Infused Dust renders... strangely. Its flower, specifically. Even though the two textures it uses intersect (like saplings and most other vanilla plants), one of the lily's textures renders on top of the other even though half of it should be behind. See here:
Also, in the Lexicon, my cursor still jumps around whenever I click on any button. When the cursor is in the top half of the screen, it jumps down about half a screen-height; when it's in the bottom half, it jumps up about 1/4 of a screen-height. Worth noting that I'm running this fullscreen on a Macbook with a 2880 x 1800 Retina display... which might be part of the cause.
At any rate, I'm thoroughly enjoying the mod at this point, and very much looking forward to what is to come. If I haven't come across that way, it's because I'm still pretty early-game and already know much of what's going on.