[CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

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What do you think of the Serf to Supreme Challenge?

  • City Construction Challenge was better!

    Votes: 9 7.0%
  • It's okay, but there's definitely room for improvement

    Votes: 35 27.1%
  • Give me my Electrics sooner!

    Votes: 14 10.9%
  • I enjoy the slow introduction of mods.

    Votes: 43 33.3%
  • I wish Element Animation would hurry up with the next episode.

    Votes: 24 18.6%
  • I love it!

    Votes: 51 39.5%

  • Total voters
    129

YX33A

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So! Going to actually record this, for sure. Maybe not record as in video, but as many screen shots as I can. Also have some basics set up in my head, which is a plus.

Going full on Dwarf style on this challenge, ala DF, a game that I really should pick up again.(stupid me couldn't figure out what he was doing or even have to control a damn thing. Stupid me is hopefully long gone)
Again, going to bend the rules a tiny bit; Adding Sync and playing Hardcore mode to force difficulty upon me with the added advantage of not dying when I, well, die.
Also, do you actually want us to send you in game books(if we write them)? I'm hoping that it's a Yes, but y'know, just double checking.
 

Littggr

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Anyone have ideas for an audience chamber that you can see everyone in but still follows the support rules? Might end up with tiers of seating and a very high roof. then again I might compromise and use a 2x2 of hard material to support a 2 block area around it.... thoughts?
 

Maul_Junior

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I would love to have your books. I haven't been writing any myself for a while, like I meant to be doing, but I would like to eventually have a central repository in, say, a Dropbox, that people can grab and download. Send me a PM with a download link when they're ready.
 

YX33A

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I would love to have your books. I haven't been writing any myself for a while, like I meant to be doing, but I would like to eventually have a central repository in, say, a Dropbox, that people can grab and download. Send me a PM with a download link when they're ready.
It'll be a couple over the weeks I do this challenge, mind you, but still, diary pages from a mutant struggling to control his power and remember his past seems pretty good for RP material to me.
I'll naturally be going through my lists, checking them twice, and finding out what works and what doesn't for myself, all the while spreading like a disease across the land.
I saw a thing on the wiki that interested me for Dirt Hovel, and I'm going to run with it screaming bloody murder, naked through the streets like a dongbat outta hell.
It'll be hard at first, but possible, as I just need to get two iron doors... and an ender pearl... But still, it's a thing, and a cool one at that! Again, hardmode active, but only so I can force ANY difficulty on myself.
Going to use the Sergal rules I posted before(since I remembered if I have tools two levels ahead of my current stage, I have furnaces! And thus, food for dirt hovel can be cooked while not being plant matter).
I guess the addition of "Is it meat?" as a rule would make it less painful.
 

YX33A

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It'll be a couple over the weeks I do this challenge, mind you, but still, diary pages from a mutant struggling to control his power and remember his past seems pretty good for RP material to me.
I'll naturally be going through my lists, checking them twice, and finding out what works and what doesn't for myself, all the while spreading like a disease across the land.
I saw a thing on the wiki that interested me for Dirt Hovel, and I'm going to run with it screaming bloody murder, naked through the streets like a dongbat outta hell.
It'll be hard at first, but possible, as I just need to get two iron doors... and an ender pearl... But still, it's a thing, and a cool one at that! Again, hardmode active, but only so I can force ANY difficulty on myself.
Going to use the Sergal rules I posted before(since I remembered if I have tools two levels ahead of my current stage, I have furnaces! And thus, food for dirt hovel can be cooked while not being plant matter).
I guess the addition of "Is it meat?" as a rule would make it less painful.
Actually, simply a small mix of Dwarf and Witch and I'm good for Race. Basically Witches building underground and not having limits on population sizes(with the trade off of needing 1.5 as many nobles as before). Only spawned in items will be a blood altar, a sync shell constructor, two shell storage(and two redstone blocks from TiC to put under those), stuff for a fancy but compact piston door, stuff to control it, and a partridge in a pear tree. First outlier will be Merdwarfs to boot.(I mean, the seed is Perfect for this)

Actually, scratch that noise, Merdwarf+Witch instead of standard pureblood dwarf. Done and done. Will have a cool house boat ready to show you soon I hope!
EDIT: Oh hey, I got the missing reply, yay!
 
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Tristam Izumi

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Next installment!

Just an advanced warning, I set BoP to use biome size 5 for sufficiently large biomes without them being the GIGANTOR size of "large" biomes. This is why my biomes are the size they are on this world.

Day 5:
This place is overgrown. Clearing any space for living is strenuous, and I have forgotten any magics that would help me in the tasks ahead of me. Thankfully in the last few days, the nearby undead left me in peace, only a small vicious spider gave me any trouble. I have pieced together a small dirt encampment with a packed clay ceiling; the dirt was just too unstable for more than walls.

I have replanted the berry bushes that found upon coming here so they are easier to harvest. The shock of replanting left them barren for a while, but now they are growing happily. Near the river I noticed a curious tree whose heartwood had a wonderful purple hue. It did not seem magical, but the color pleases me, so I plan on growing more. The cleared shrubs, when replanted with proper nurturing, grows into short trees, though I'm uncertain if I desire more of its wood as it is very mundane.
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Day 7:
After resting for a day and allowing more berries to ripen, I have begun to explore the boundaries of this glade of giant trees. I must have come from the west, along the river I have vague recollections of. From the west to the north of this glade are deep jungles; I fear greenskins may reside there. To the north-east, the magic that feeds these trees grows weaker, but the trees are still large and the grass grows tall, just not as dense as where the magic is strongest. The magic of the earth is also strong to the east, but it manifests differently; the trees remind me of arrows, with reddish shafts and dark green heads. I spotted some water-bound trees growing deep roots in the shallows beyond the the arrow trees.

Finally there is a vast desert from the south up to the jungle's edge; it went on much further than I cared to find out. No magic flows through the lands, as is evidenced by the state of the land itself. I now see the river I must have fled upon the edges of winds through this wasteland, which likely accounts for my present state. I will avoid that land. It is my anathema.

I saw no other inhabitants of this land, which is both heartening and saddening; I just have to worry about the source of these undead and find the nest the spiders come from.

But this expedition was for more than just seeing the lay of the land, but also to find resources I can use. I found more berry bushes, including a second variety; this made me happier than it ought to, but I can't deny the black berries were starting to get too sweet on my tongue. I also came across a very magical tree with blueish leaves and silvery bark; it infused the area around it with even more magical energy. It is too useful to pass by, so I gathered a starter from it to begin growing my own. There were a few other magic infused trees around, including a great obelisk of a tree with dark wood (which I managed to get a cutting from) and another that was... twisted? I know not how to describe it exactly, but all attempts to make a cutting from its branches failed. Nevertheless, two out of three isn't a bad start. I shall add them to my small orchard when I return.
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Day 8:
It took longer to return home than I originally planned, but fortune smiles on me. While returning home, I came across a lake near the center of with more level terrain than much of the rest of the giant glade. It will be a wonderful place to build a proper home and will give me time to recuperate. I just have to clear this damndable overgrowth of bushes that clutter the area.
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Day 14:
I truly wish for company now. I would even accept the company of a black orc. Anyone who would clear these bushes away for me. It has taken me much longer than any of the more physically oriented races. But I have cleared enough for now. My magical trees have been planted. I've begun cultivation of some reeds that I can work into papyrus.
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And now comes the big decision. Do I continue trying to tally up points in Dirt Hovel, or move on to Wood Settlement? My current point tally is at 29/50, which I'm not that happy with. On the other hand, my point-earning activities would require me to find a village (for crops), find wolves and horses and bees, and punch skeletons and endermen in the face without dying. I'll probably stick in Dirt Hovel for a bit longer, but not for too much longer.
 
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YX33A

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Next installment!~Snip~
And now comes the big decision. Do I continue trying to tally up points in Dirt Hovel, or move on to Wood Settlement? My current point tally is at 29/50, which I'm not that happy with. On the other hand, my point-earning activities would require me to find a village (for crops), find wolves and horses and bees, and punch skeletons and endermen in the face without dying. I'll probably stick in Dirt Hovel for a bit longer, but not for too much longer.
I'd at least do the Bees at least. It's easy to get Bees, and doing bees is both awesome and nerve wracking at times, as many will tell you.
Thankfully, I have villages near me often enough. I will NOT tame horses or wolves, honestly. Might consider horses if they weren't so bloody annoying. Wolves just suck. FlowerChild was right on that, at least. On more then that as well, but I digress.
 

Tristam Izumi

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I'd at least do the Bees at least. It's easy to get Bees, and doing bees is both awesome and nerve wracking at times, as many will tell you.
Thankfully, I have villages near me often enough. I will NOT tame horses or wolves, honestly. Might consider horses if they weren't so bloody annoying. Wolves just suck. FlowerChild was right on that, at least. On more then that as well, but I digress.
Yeah, that's kind of what I was thinking. It will probably be good to get some varieties of bees going, and I may go on an expedition looking for a village, but I don't think I want to go for the rest of the fortification and domestication points.

I did forget to mention I trapped a pair of chickens and have been collecting their eggs. For the most part my character is going to be vegetarian, but many other races won't be.
 

YX33A

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Yeah, that's kind of what I was thinking. It will probably be good to get some varieties of bees going, and I may go on an expedition looking for a village, but I don't think I want to go for the rest of the fortification and domestication points.

I did forget to mention I trapped a pair of chickens and have been collecting their eggs. For the most part my character is going to be vegetarian, but many other races won't be.
It'd be nice if we didn't HAVE to use villages. I mean, seriously, they sound annoying as fuck. Fuckin' Jeb.

@Maul_Junior: Please, for the love of Gog, let us have Wooden Ho's at dirt level. No one likes villagers enough to live in their villages. Plus I feel ill when I hear them for too long, and they aren't killing themselves quick enough.
 

Maul_Junior

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It'd be nice if we didn't HAVE to use villages. I mean, seriously, they sound annoying as fuck. Fuckin' Jeb.

@Maul_Junior: Please, for the love of Gog, let us have Wooden Ho's at dirt level. No one likes villagers enough to live in their villages. Plus I feel ill when I hear them for too long, and they aren't killing themselves quick enough.

yeah, that's probably a good thing to have. Consider that rule changed. While it is a tool, it's not like it's a pickaxe or an axe. It really is an entry-level tool, like you hands.

TL DR--let there be Wooden Hoes in your Hovels!

Izumi I love your story so far--can't wait to see more.

Also, this thread ranks 17th amongst non-Sticky threads for number of posts in Gen Discussion. Woo! We're at 409, #16 (a Kirindave thread asking if people will use IC2 next time they use a DW20 pack) has 421. The #1 thread on this forum is the Mod Suggestion thread, at 1,577.

Heads up, new Youtube Channel doing a R2R challenge!


Welcome to the group, Robert Mack!


so new rule update--if you can trade for Apiaries, you may use them from Stone Hamlet on. You still may not build your own.


btw it just occured to me that you meant Jeb as in Minecraft dev Jeb. when I had read it before I thought you meant Jebediah Kerman. couldn't figure out WTF you were talking about :p




so I've been having Writer's Block for the main part of the Challenge, so I chipped away at the Outlier section a little bit. Added a few new sections.

Among the new stuff--some (EXTREMELY) preliminary rules for Outlier Rebellion--something I have wanted to do for a while, some rules for Outliers being absorbed into other Outliers or the Capital, some hard and fast rules on Tribute, something I keep discussing but don't really mention anywhere, and putting limits on how far you need to grow the Outliers:

Hamlet Outlier is largest for Fast-Track
Village Outlier is largest for Normal
City Outlier is largest for Hardcore

again, like everything, you're more than welcome to go above and beyond this, but this is all the challenge is requiring.

I know, I know, "FINISH THE DAMN CHALLENGE".

But I have Writer's Block, and while I'm not working on the core of the challenge itself, this is my way of skirting Writer's Block and still working on the Challenge, even while I'm not working on the Stages themselves.

Bandit/Pirate/Crime Outliers follow the same rules as Rebel Outliers.

Outlier Growth

Outliers begin their life at various stages, usually beginning as a Dirt Hovel, and grow at the same rate as you do. That is, They grow by one Outlier stage (see bottom-most section. Use the Table of Contents for easy navigation) per Stage that you progress. So if you start a Dirt Hovel Outlier in the Stone Hamlet Stage, when you progress to the Iron Village stage, the Outlier would become a Wooden Settlment Outlier, and then a Stone Hamlet Outlier when you progress to the Redstone Discovery stage. In most cases, when Outliers progress to a Village stage themselves, they are complete in Normal Difficulty, Hamlet stage for Fast-Track, and City Stage for Hardcore.

Outlier Tribute

At the end of every stage, every Outlier under your control (see Outlier Rebellion section) must send Tribute to the Capital. Generally, it is 10-25% of whatever it is they produce for the Capital. This is easier for some Outliers than others. Tribute is always rounded up, and calculated just before the Stage rolls over to the next Stage. Put another way, you must calculate your Tribute for a Stage, and write it down somewhere. As soon as this is done, you advance to the next Stage. Before you complete THAT Stage, you must finish building/sending the Tribute that you just wrote down.
  • Residential Outliers take 10% of Apartments/Slums in the Outlier, and export their Crime/Nobility to the Capital
    • This Tribute is IN ADDITION TO the Crime/Nobility of the Slums/Apartments that affects that Outlier.
  • Agricultural Outliers take 10% of their products and send it to the Capital
    • Agricultural Outliers that breed living things for better things may either send products or specimens of their best breeds to the Capital
  • Fortification Outliers send 10% of their soldiers (they just appear, okay? They don't necessarily need to physically move in-game) to the Capital or the primary Fortifications Outlier, if the Outlier decides to billet most of their soldiers out of the Capital to make room for building.
    • In the case of the Primary Fortifications Outlier sending tribute to itself, just add 10% pre-Tribute soldiers to the Primary Fortifications Outlier.
  • Etc, Etc, et al
Outlier Rebellion

Any Outlier that for whatever reason (RP or otherwise) you have decided is rebelling against you does NOT need to send tribute to the capital. Rebelling Outliers MUST be able to feed themselves, whether from within their own Outlier, or other Rebelling Outliers that are allied with them. Likewise, if an Outlier that is providing food for your Capital/Outlier goes into Rebellion, and there is no longer enough food to go around, the loyal Outliers and/or the Capital must take up the slack within a single stage.

If more than one Outlier rebels against the Capital, and they are allied together, one of the Outliers must be declared the Capital of the Rebellion, and from there progresses along the Stage structure as if it werer a player-controlled Capital, excepting that it skips Redstone Discovery/Glowstone Expansion. Rebel Capital's technology level, building materials, tool material level, magic ability, and/or Nether access is tied directly to the Player Capital. They may be either at the same technology level, lagging one stage behind, or even one stage ahead. Rebel Capitals/Kingdoms/Empires should never be more than one technology level above or below the Player(s) that they seceded from. That said, the technology level =/= their Stage levels.
  • a Stone Hamlet Outlier that Rebels while the Capital is in the Glowstone Expansion Stage would progress to Iron Village when the Capital they seceded from progresses forward to the Lapis Lazuli Stronghold.
  • a Stone Hamlet Outlier that Rebels while the Capital is in the Gold City Stage would not progress to the Iron Village when the Capital moves to the Glowstone Expansion (or Redstone Discovery, for that matter) Stage.
I would like to go more in-depth with this feature, but at present I feel that I should flesh out the rest of this challenge before going back to this (very interesting) bit of fluff.

Outlier Assimilation

If Outliers begin their life too close to your Capital, or even other Outliers, they may be assimilated into each other. At this point, you may either consider them two cities (see cities like Fargo/Moorhead on the North Dakota/Minnesota border, or Minneapolis/St. Paul, the capital of Minnesota) or consider the Outlier absorbed into the encroaching city. This is normal, and perhaps even natural. I would recommend you try to avoid this, but if it happens, then it happens. You don't NEED to build another Outlier to replace it if you don't want to. There are a few special rules for this happenstance:
  • Buildings from the Outlier being assimilated into another Outlier or the Capital do NOT count towards new Building Requirements for that or any previous or future stage.
  • Any food requirements from the Outlier being assimilated immediately become food requirements of the city assimilating them, or vice versa, whichever is more.
Criminal Outliers

Criminal Outliers are spawned when a certain Bandit, Pirate, or other Criminal group reaches critical mass, and their Stronghold needs more than just the pirates to support itself. The first Criminal Outlier for each Criminal group is considered, for all intents and purposes, a Capital, even if they do follow the Outlier rules for growing. Criminal Outliers do not pay tribute to anyone but themselves. Criminal Capitals spawn Criminal Camps that hold 12 Criminals when they grow to the next Stage.

This is a special case for Criminals, because the Criminals start spawning Camps when they reach their Stronghold Stage, and then every stage after.

Note that when Criminal Capitals/Outliers BECOME Outliers and not just a Criminal base, they progress through Outlier stages at the same rate you and every other Outlier does.


Next up for my Writer's Block-busting work--work on Crime a bit more. because, let's face it, I'm going to work on Pirates.

YARR!

I'm thinking that for starters, at the Stronghold and Outlier stages, the Criminal groups should spawn a Camp nearby (the 12 member one), and that these Camps function much the same as Outliers do for your Capital. For Pirates this would mean a new ship each time they upgrade, just not with the main Fleet.
 
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Tristam Izumi

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A bit of a question in regards to me starting magic during Wood Settlement. For me to jump into AM2, I need vintium dust. For vintium dust, I need iron tools. I have found iron as loot in my exploration. Is it permissible for me to make an iron pick I only use for the sole purpose of starting AM2?

Same thing goes for the other raw resources I will be needing, some of which will require me to use a furnace (glass, smooth stone), or other items I've looted from villages/temples (gold)

I'll likely have to hold off on Witchery til Stone Village, and Blood Magic til whenever I'm allowed down to diamond level (and heaven help me in finding an emerald).
 

Robert Mack

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First off, I want to say hello to the community. I was directed to this challenge by a player on my server, Goldenzombie10. We now have a server series mentioned by Maul_Junior in his latest post. Thanks for the plug!

We have modified the challenge slightly under the "Rule of Cool" laws slightly. We are doing this as we approach each stage, and only for what we find to be more consistency. Although I built clay hovels, we merged the dirt and wood stages into a 2 part wooden tools stage with clay huts advancing to wooden huts. I am currently only recording the end of each stage, as I am currently recording my own SSP for the Resonant Rise mod pack (we are using this one for our challenge as well) and will soon be recording two more series, all while trying to post 1 video a day.

On to where I might be able to help:

Is it permissible for me to make an iron pick I only use for the sole purpose of starting AM2?

Same thing goes for the other raw resources I will be needing, some of which will require me to use a furnace (glass, smooth stone), or other items I've looted from villages/temples (gold)

What I have told my players is that if you found it or can trade a villager for it, then you can use it. However, since we are in the wood stage, you cannot craft anything that requires more than dirt or wood. so Tristam, to answer you as indirectly as possible, I would tell my players that since I found an iron pickaxe in a blacksmith chest, it is okay to use; however, they cannot use the iron they found to craft a new, or repair the found, pickaxe. Although I have not had a player ask, I am not sure how I would apply the same theory to the furnace. My guess is that I would say the same thing I did for the smeltery we found. You can take it home, but until you are advanced enough to know what you are doing, you cannot use it. We have the books and understand what has to be done to make a smeltery, we just don't know how to use the oven properly to make the bricks yet.
 

Tristam Izumi

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What I have told my players is that if you found it or can trade a villager for it, then you can use it. However, since we are in the wood stage, you cannot craft anything that requires more than dirt or wood. so Tristam, to answer you as indirectly as possible, I would tell my players that since I found an iron pickaxe in a blacksmith chest, it is okay to use; however, they cannot use the iron they found to craft a new, or repair the found, pickaxe. Although I have not had a player ask, I am not sure how I would apply the same theory to the furnace. My guess is that I would say the same thing I did for the smeltery we found. You can take it home, but until you are advanced enough to know what you are doing, you cannot use it. We have the books and understand what has to be done to make a smeltery, we just don't know how to use the oven properly to make the bricks yet.
I definitely understand where you're coming from, but I'm also trying to stay thematically with my chosen "race", which means magic comes much earlier than normal MC tools allow, and technology comes very late (if ever, it's restricted both by stage and location).

Ars Magica 2 provides the closest facsimile for what I'm aiming for, but if I follow the letter of the law, I can't start it until Iron Village due to needing vinteum dust to craft even the most basic spell. I also don't want to blatantly cheat things in. I have the resources, I'm just not allowed to use them in my current stage. I also don't want to have to delay me progressing because I had to search around the map for villages in the hope of finding an iron pick in the loot table. And in all honesty, the first spell I'll be making is Touch-Dig, at which point I'll scrap the iron pick that I make.

The furnace would only be used to process as much vinteum ore as I need to make the basic AM2 items and a few pieces of glass for the AM2 crafting altar and a thaumometer. Beyond that, it won't exist in game for me until I'm into Stone Hamlet.
 

Maul_Junior

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Essentially, Mack, that's what I've ruled before. However, there's also something else that I've ruled. I'll call it the Stone Saw Precedent.

In the Dirt Hovel stage, I mention that you may use Stone Saws for Forge Multiblocks, but the tools that you use to harvest the Stone for the Saws may not be used for anything else.

In the same vein, go ahead and get the Vinteum Dust, but any tools/blocks that you use that are above your Stage Level shouldn't be used again (unless you need more dust? I can't really play around with AM2 until my laptop comes back with a new hard drive in a week) until you reach the appropriate Stage.

Mack, I can't wait to see what you guys come up with. And I agree that stuff that you find you may use, but not repair or replace until you get to the appropriate stage.

Heh, Tristan you beat me by 30 seconds.
 
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YX33A

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Essentially, Mack, that's what I've ruled before. However, there's also something else that I've ruled. I'll call it the Stone Saw Precedent.

In the Dirt Hovel stage, I mention that you may use Stone Saws for Forge Multiblocks, but the tools that you use to harvest the Stone for the Saws may not be used for anything else.

In the same vein, go ahead and get the Vinteum Dust, but any tools/blocks that you use that are above your Stage Level shouldn't be used again (unless you need more dust? I can't really play around with AM2 until my laptop comes back with a new hard drive in a week) until you reach the appropriate Stage.

Mack, I can't wait to see what you guys come up with. And I agree that stuff that you find you may use, but not repair or replace until you get to the appropriate stage.

Heh, Tristan you beat me by 30 seconds.
A couple early game spell components need Vintium Dust, sadly, and while it's pretty common, it does require iron level stuff to mine. Even worse, iron level tools are used in a very basic effect, Dig(needs an iron pick and an iron shovel), and the basic physical damage effect requires an iron sword.
Not to mention that Dig allows you to bypass the need for an iron tool at normal casting mode, and diamond at augmented, but that's a ways down the line for most since augmented casting is limited to red skill points.
I'd consider using Thaumcraft 4 for my early game stuff, but the most basic things tend to require stuff unlocked either at gold city or glowstone expansion(well, I'm being nice here. It's almost all gated with Nether stuff). All Wand Foci require Nether Quartz(IIRC), and that's a whole section of stuff. While a better wand requires only gold for golden caps, and hopefully greatwood for a rod, the basic Nitor requires a bit of glowstone dust to make, and nitor is needed for all kinds of golems for their cores...
Except for Blood Magic and Witchery, most magic mods have access to the nether as their gateway to stuff.
 

Mikethehobo

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Awesome challenge, fell in love with it when I got into it. I'm about to start my own play through of this on FTB Monster, trying to get the biomes juuuuust right. I also got to figure out how to add CustomNPC's, but that will come later when I have need of it.
 

Robert Mack

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I may have missed it but, do you cover, under standard rules, when you can open the Twilight Forest? I found diamonds in a blacksmith chest during the wood age!
 

Littggr

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Alright, I made a stupid mistake. I was playing Hardcore with a daily journal and decided that that annoying spider on my roof deserved to die. Turned out that the spider was a special teleporting regen poison spider and killed me for the idiot i was. Now, since i'm starting a new world, how do i export the books using bibliocraft? i won't be able to get my old journal back but i'd like to have a backup going forward.
 

Robert Mack

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Just wanted to let everyone know that I have posted an update video on my server's R2R challenge. Check it out here:

Also, I would love to see what everyone else is doing. If you have videos, please let me know where I can find them.

Thanks!
 

Tristam Izumi

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Small update on my part. I've built some stuff and have spend a long time clearing out those accursed bushes from a large area (still <5% of the total area of the Sacred Springs I'm in. I'm also trying to figure out the different building styles I'll be using. I'm feeling happy with what I've done so far, but there's definitely room for improvement.

I also haven't played as much as I would like; work and trying to get in shape (ie. going to the gym) and the subsequent weariness has left me just want to vej out and watch streamers.

And a problem: I have no idea how it happened, but somehow hostile mobs rarely spawn, if ever. I sometimes go a full night out clearing bushes and not see a single mob. I've double checked and this happens to me on Easy, Normal, and Hard, with no real difference between them. Setting it to Peaceful for a time and changing it back to other difficulties also doesn't seem to make a difference. Spawners still work. On my F3 screen, I'm seeing and entity count of (on average) E: 30/160, which from memory seems to be off. I thought for a while there that I had too many passive mobs roaming around (lots of sheep and pig roaming around, a few chickens, and a small pen of cows), but even with killing off many in the surrounding area hasn't made a difference. Anyone have any ideas on how/why this is happening and a way to fix it? While I don't mind the extra time to clear bushes, it just doesn't feel right, and I absolutely do NOT want to restart this challenge...