Yeah, you guys have a point. I just don't have access to the internet like I did.
That said (yeah, I know it's like my most commonly used phrase lol), I am currently working on the Redstone Discovery stage, currently working on the Player Estates in Normal. I'm not going to entirely ignore the fluff--I'm going to be tossing in a few Fire Emblem-inspired classes to the military--but I'm working on fleshing it out. To the point of adding a Personal Guard to your Estate. ATM I'm thinking of adding Myrmidons (Because Mia, Zihark, etc RULE) or possibly another sword class because myrms don't translate to Minecraft well, one of the FE Axe classes, and possibly a Cavalier class into the mix.
Nothing too crazy yet.
One thing I do plan on doing someday is going through mod by mod and separating everything into tiers. but atm I just don't have internet time for that.
I'm getting the Servant stuff for your Estate(s) into the Redstone Discovery stage, but I'm having trouble finding a good name for servants to help with livestock. Atm the list I have is:
Trophy Room Curator(s)-tends to your Trophy Room
Maid-cleans
Gardener-plants
Butler--coordinates the entire Estate in your absence
Stable Boy/Girl-tends to horses/other rideables.
Also, I'm going to take the current Recruit/Regular/Veteran classes of soldier and turn those into experience levels, so each level of each soldier class gets better equipment as they get more experience.
IE:
Recruit Myrmidon gets wooden weapons, leather (or equivalent) breastplate
REgular Myrmidon gets stone weapons, leather (or equivalent) breastplate, leggings
Veteran Myrm gets iron weapons, full leather armor
I have NOT had time to implement this in the wiki yet--this is just future plans. I do plan on keeping a "classic Military" option in the Fortifications page, for those that only want recruits/regulars/veterans in their military.
For those who have not played Fire Emblem, Myrmidons rely on their speed/agility rather than pure defense to tank damage. So Leather armor would make sense. Of course, AI Myrms in Minecraft would keep getting slaughtered because they don't have the agility.......hmmm.....
Anyway, my time for editing is done for now. I haven't done *much* in the Redstone stage, but I have gotten a bit done. I will *hopefully* be getting a new laptop here soon, and at that point I'll have drastically more time for working on this.
And I'm coming to regret my decision to do a points-based thing too. So while I may not take it out right now, I probably won't add in points anywhere else for a while.
EDIT: Had some fun ideas, and made a page for Transportation.
http://refugeetoregentchallenge.wikispaces.com/Transportation
Right now only the Redstone Discovery page links to it, but like I said I have limited internet time. I also did a fair bit of work on the Transportation section in the Normal section of the Redstone Discovery. And added a Shopping District to the Commercial Normal Redstone section.
Also, I really need to finish my work on the Hardcore Hamlet. Didn't realize I left it as undone as I did >.<
That said (yeah, I know it's like my most commonly used phrase lol), I am currently working on the Redstone Discovery stage, currently working on the Player Estates in Normal. I'm not going to entirely ignore the fluff--I'm going to be tossing in a few Fire Emblem-inspired classes to the military--but I'm working on fleshing it out. To the point of adding a Personal Guard to your Estate. ATM I'm thinking of adding Myrmidons (Because Mia, Zihark, etc RULE) or possibly another sword class because myrms don't translate to Minecraft well, one of the FE Axe classes, and possibly a Cavalier class into the mix.
Nothing too crazy yet.
One thing I do plan on doing someday is going through mod by mod and separating everything into tiers. but atm I just don't have internet time for that.
I'm getting the Servant stuff for your Estate(s) into the Redstone Discovery stage, but I'm having trouble finding a good name for servants to help with livestock. Atm the list I have is:
Trophy Room Curator(s)-tends to your Trophy Room
Maid-cleans
Gardener-plants
Butler--coordinates the entire Estate in your absence
Stable Boy/Girl-tends to horses/other rideables.
Also, I'm going to take the current Recruit/Regular/Veteran classes of soldier and turn those into experience levels, so each level of each soldier class gets better equipment as they get more experience.
IE:
Recruit Myrmidon gets wooden weapons, leather (or equivalent) breastplate
REgular Myrmidon gets stone weapons, leather (or equivalent) breastplate, leggings
Veteran Myrm gets iron weapons, full leather armor
I have NOT had time to implement this in the wiki yet--this is just future plans. I do plan on keeping a "classic Military" option in the Fortifications page, for those that only want recruits/regulars/veterans in their military.
For those who have not played Fire Emblem, Myrmidons rely on their speed/agility rather than pure defense to tank damage. So Leather armor would make sense. Of course, AI Myrms in Minecraft would keep getting slaughtered because they don't have the agility.......hmmm.....
Anyway, my time for editing is done for now. I haven't done *much* in the Redstone stage, but I have gotten a bit done. I will *hopefully* be getting a new laptop here soon, and at that point I'll have drastically more time for working on this.
And I'm coming to regret my decision to do a points-based thing too. So while I may not take it out right now, I probably won't add in points anywhere else for a while.
EDIT: Had some fun ideas, and made a page for Transportation.
http://refugeetoregentchallenge.wikispaces.com/Transportation
Right now only the Redstone Discovery page links to it, but like I said I have limited internet time. I also did a fair bit of work on the Transportation section in the Normal section of the Redstone Discovery. And added a Shopping District to the Commercial Normal Redstone section.
Also, I really need to finish my work on the Hardcore Hamlet. Didn't realize I left it as undone as I did >.<
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