Disclaimer: These are VERY VERY VERY ROUGH Outlines of the future! The *Actual* Stages once I get to them will be far more detailed.
http://refugeetoregentchallenge.wikispaces.com/Glowstone Expansion
Let the Nether Colonization begin!
Yeah, it's a very rough outline, but still. General rule of thumb: Iron armor with Gold Helmet=Dude is from the Nether.
It's a very Nether/military-centric stage. And previewing just how exactly annoying the nobility is going to be.
Again, I'm following the Dwarf Fortress model for nobility.
So.....I screwed up the nobility. I started with Duke/Duchess, then went to Count/ess, when Duke is way higher up normally. SO.
Baron/ess in Gold City, Count/ess moves in in Glowstone. Baron/ess decides to move his fat butt into the Nether colony. I think I got all of the places where I screwed up. Let me know if I missed any.
And introducing the Marquess/Marquis in Lapis Lazuli.
http://refugeetoregentchallenge.wikispaces.com/Lapis Lazuli
Nobles are spoiled, whiny brats.
This stage is all about expanding. And moving you out of the Capital into a brand new base. By this time you KNOW that you'll be running out of room in the Capital, despite your best planning, so you get to make a brand new Outlier that's all about you, and Royal Guardsmen in shiny Gold armor. Nobody else gets to live in the Royal Outlier except for you, your guards, and your loyal bartender (and barber?). That's how awesome it is.
Oh, and remember how I mentioned I was putting in apartments? In Glowstone I also put in Slums.
Basically, for each House replaced by Apartments you have to make 2 Apartments and that's it.
And for each House Slum Housing replaces, you have to build 3 Slum Housing AND add 1 Criminal to the town.
So if you're REALLY hurting for space, you can cram a whole lot of people into the Slums, but you're gonna have a really big Criminal population. Don't really have a whole lot to take advantage of Crime just yet, but....
Also, re formatting, I'm going to be adding [Res] and stuff next to the major areas. well, eventually [Restrack], [Res], and [Res Core]. Allowing quick searching between areas.
The Bad news is that for the stuff that is CURRENTLY written, I won't be going back to it and putting this in until I finish the rough outlines.
The Good news is that I only have the Emerald/Diamond stages left.
0.-
I may have gone back and done a bit of work on Outliers....
http://refugeetoregentchallenge.wikispaces.com/Outliers
Please notice that the Outliers upgrade independently of the Capital, and their food needs scale with their relative size. Also, it is entirely possible to make an Outlier with absolutely NO food production, but the slack will need to be picked up elsewhere. In, say, an Agricultural Outlier?
And rough outlines of Crime
http://refugeetoregentchallenge.wikispaces.com/Crime
And Nobles
http://refugeetoregentchallenge.wikispaces.com/Nobles
The Crime/Noble pages literally are copy/pasted from the various stages at the moment with some minor changes. I will probably keep the giant wall of text in place at each Noble/Criminal's first introduction, and then refer people to the relevant pages every time after that.
Also, right now, pretty much every stage refers to the military as "militia", though I'm going to be starting to change those from probably Gold City onwards, because it will be an actual Army, and not a Militia anymore. That will be caught with the general overhaul.
And I got started on some post-Challenge stuff while it was still in my brain.
http://refugeetoregentchallenge.wikispaces.com/Nether+Star+Imperium
More stuff might get added as I think of it, or there may be a more firm end-game than "Here's a bunch of stuff that would be neat!" although that's a hella end-game right there. Any one of those challenges would be a lot of fun on its own IMO.