Thanks, man. I look forward to seeing what gets done.
BTW, looking at the Custom NPCs mod again, I found this page.
http://www.kodevelopment.nl/minecraft/customnpcs/roles/
The Banker/Transporter look interesting. Probably a bit cheap if you're playing with TC3 (Golems do the same thing as transporters), but the Banker.....could be used for a few different things.
http://www.kodevelopment.nl/minecraft/customnpcs/jobs
Healer for hospitals....hmm....
EDIT:
so.....new page.
http://refugeetoregentchallenge.wikispaces.com/Fortifications
So I can just say "Hire # Reservists, Regulars, Watchmen" without having to spell out what they should be equipped with EVERY SINGLE TIME.
That said, Stage-specific instructions do override whatever it says on there. Say, if you're still in the Hamlet stage, you obviously don't have access to Force Fields, Obsidian Walls, or Iron+ weaponry.
http://refugeetoregentchallenge.wikispaces.com/Community Buildings
got some love with the Agriculture and Fortifications sections.
Just a quick note--did some math--if you chose to get max # of people, by the new numbers, you should have 8 farm(er)s in Ironcore.
Since I put a general rule of thumb being 60-100 blocks of farmland/farmhouse, and 15 blocks of food/population (including militia, etc), should be about 780, with another 20/player.
Woodcore: 3-7
Stonecore: Add 6-10
Ironcore: Add 10-15
Ironcore Militia Challenge: 15+2 Leftenants +1 Commandant
Ironcore Maid/Gardener (per Player Home)
This does not include, I suppose, Watchmen. or the Guild Leaders.
.....or Livestock.
Pigs/Cows need 120 Wheat (minimum) this stage
Sheep need 60 Carrot plants
I'mma rule that the seeds for Chickens don't need to be *unique* plants. As long as you have 3 Seeds/Chicken squirrled away somewhere specifically FOR the Chickens, you're good.
Keep in mind you can outsource your food production to an Outlier.
Again, rule of cool still applies. And the number is very rough and I'm probably underestimating how many blocks 100 blocks of farmland actually is. The Rule of Thumb for Farms/Plantations/Ranches can and probably will change. Any feedback you have would be appreciated.
Of course, this can be somewhat offset by Ranches, Orchards, etc.
And after watching Mobius' starting video, er, episode 3, and making a realization, Red Mushrooms are now an approved Hovel option (as long as there's no air between the mushroom and the ground).