14 Pages, woo! \o/
Oh, and Stables will be for horses, Kennels for Dogs/cats, I decided.
....../headdesk
that's what I get for forgetting what tree studies is called, googling, and going with the first thing I find.
Yeah, Arboriculture.
placeholder21, as far as the "mods intended to be used by this challenge" page goes, that's basically going right out the window. I set that up when I had the idea of doing a server for this with other people with a standardised custom mod pack that had more magic in it.
Pretty sure I spent a good 40 hours on config files.
At the moment, the mods that I recommend are:
Bibliocraft. It can store pretty much anything, and I'm getting in-game rulebooks written up. Speaking of....
Here's the Link to a folder in my Dropbox. When I write new books, they will go in there. At the moment I have all three difficulties up through the Wood stage, and I think one book in the Stone Hamlet stage. Or maybe I'm just starting it. don't remember. Look at Bibliocraft, and use the instructions to get the books physicaly digitally into your game.
Books are stored in a folder in the config file called "books". Yes, lower-cased b.
Industrial Craft 2. Mainly because of scaffolding. Because oh my stars and garters--have you TRIED scaffolding? It's like the greatest thing EVER! Take out the bottom piece of scaffolding, and all of them tumble down, like-like--Treecapitator. Plus they function as LADDERS.
Tinker's Construct. Because awesome tools, fun way to double more ores. It has great early game tools (FRYING PAN! also double as a furnace in the Wooden stage), and late-game tools, like the lumber axe--cuts down entire trees--legitimately. no Treecapitator for me. Not since like 1.2 anyways.
Factorization. Mainly because it has an early-game method of storing lots of individual types of items with a visual display. Barrels are awesome. Also because you can TRIPLE the amount of ingots you get. Each batch takes 20 minutes or so, and requires steam. Haven't ever done this.
Applied Energistics--I love me easy storage, and with AE you can easily pull anything out of the network. Plus you can make anything else part of the network (chests, barrels, deep storage units) pretty easily. And, of course, the early-game no-power ingot-doubling grindstone (but it can be mind-numbing to click that many times. Geeze).
MineFactory Reloaded--too much to list--its plastic machines are awesome, though they do ugly up world gen 1.5+
Dimensional Doors
Forestry--Trees, Bees, Butterflies...... The trees alone add so much variety to builds
Extra Bees/Trees---more bees and trees. Just......so....many.....more......
Biomes O Plenty--IMO better than ExtraBiomesXL. They're just so varied. Plus? Healing Water in Hot Springs. Changes all kinds of surface biomes.
Underground Biomes--changes from one kind of stone to I think 27, and adds a new kind of (crappy) Coal. Nine Lignite=1 Coal.
Railcraft, Steve's Carts 2--awesome Minecarts
Dartcraft--haven't played it yet but it looks awesome.
Nuclear Control--frickin' viewscreens for all kinds of stuff (btw this is the one thing that had an id conflict in my 1.6 pack, but it was an easy fix).
Buildcraft 4.0--Power pipes are fixed, pipe plugs so you can block off pipes you don't want connecting....the ability to pump liquids from tanks/pipes into the world.....Plus I think they added Oil Field Biomes--Ocean/Deserts with OMG amounts of oil.
Ender Chest--Obviously--so many storage types.
BTW, if you're going to mess with configs, learn about NEI and its ability to dump IDs--it will let you know what IDs are free that you can use if there's a conflict
But seriously--just grab Unleashed or Vanilla and start building. There are some awesome mods out there if you want to use them though. About the only mod I'd want to add to Unleashed is Underground Biomes. Though there's some I'd want to take out.......fricking ComputerCraft. I don't want to learn to program! I know how useful you are, but.....no.
just no.
Not just yet.
Btw if you use Ars Magica be warned--it will place its world gen buildings like every 1-200 blocks sometimes. And it has the same problems with the Nexuses that EE2 had with the Condensers IMO--too easy to abuse to get unlimited resources. I like working for my resources. But that's just me. If I wanted Creative (and I don't) I'd play Creative mode.
Oh. and personally I'd dump the MFFS they have in there. Go for the Universal Electricity MFFS. Just check it out. It has FRAME functionality (sort of).
I want to make rules for frame/UE MFFS ships. Namely, build some if you have the mods available. Thing is, Minecraft boats would have to have a flat keel, otherwise they'd seriously screw up water as they pass through it. Same reason functioning Submarines wouldn't work too well--Minecraft liquid mechanics.
But yeah. Once I get there, I'm DEFINITELY making some flat-keeled, working UE MFFS ships. I might do a prototype or two in Creative even before.
Oh, and Stables will be for horses, Kennels for Dogs/cats, I decided.
Yeah, they only spawn with vanilla stone around. I think Underground Biomes prevents (prevented) the vanilla stone spawn or made it extremely rare.
Dendriculture interesting. I'd have thought of using Arboriculture myself. Arborietum Arborist etc are terms for tree cultivation I'm familiar with, or at least the care of trees which I think would include the genetics in this case.
Hmmm... that gives me an idea for an episode... gotta go collect some wood.
....../headdesk
that's what I get for forgetting what tree studies is called, googling, and going with the first thing I find.
Yeah, Arboriculture.
placeholder21, as far as the "mods intended to be used by this challenge" page goes, that's basically going right out the window. I set that up when I had the idea of doing a server for this with other people with a standardised custom mod pack that had more magic in it.
Pretty sure I spent a good 40 hours on config files.
At the moment, the mods that I recommend are:
Bibliocraft. It can store pretty much anything, and I'm getting in-game rulebooks written up. Speaking of....
Here's the Link to a folder in my Dropbox. When I write new books, they will go in there. At the moment I have all three difficulties up through the Wood stage, and I think one book in the Stone Hamlet stage. Or maybe I'm just starting it. don't remember. Look at Bibliocraft, and use the instructions to get the books
Books are stored in a folder in the config file called "books". Yes, lower-cased b.
Industrial Craft 2. Mainly because of scaffolding. Because oh my stars and garters--have you TRIED scaffolding? It's like the greatest thing EVER! Take out the bottom piece of scaffolding, and all of them tumble down, like-like--Treecapitator. Plus they function as LADDERS.
Tinker's Construct. Because awesome tools, fun way to double more ores. It has great early game tools (FRYING PAN! also double as a furnace in the Wooden stage), and late-game tools, like the lumber axe--cuts down entire trees--legitimately. no Treecapitator for me. Not since like 1.2 anyways.
Factorization. Mainly because it has an early-game method of storing lots of individual types of items with a visual display. Barrels are awesome. Also because you can TRIPLE the amount of ingots you get. Each batch takes 20 minutes or so, and requires steam. Haven't ever done this.
Applied Energistics--I love me easy storage, and with AE you can easily pull anything out of the network. Plus you can make anything else part of the network (chests, barrels, deep storage units) pretty easily. And, of course, the early-game no-power ingot-doubling grindstone (but it can be mind-numbing to click that many times. Geeze).
MineFactory Reloaded--too much to list--its plastic machines are awesome, though they do ugly up world gen 1.5+
Dimensional Doors
Forestry--Trees, Bees, Butterflies...... The trees alone add so much variety to builds
Extra Bees/Trees---more bees and trees. Just......so....many.....more......
Biomes O Plenty--IMO better than ExtraBiomesXL. They're just so varied. Plus? Healing Water in Hot Springs. Changes all kinds of surface biomes.
Underground Biomes--changes from one kind of stone to I think 27, and adds a new kind of (crappy) Coal. Nine Lignite=1 Coal.
Railcraft, Steve's Carts 2--awesome Minecarts
Dartcraft--haven't played it yet but it looks awesome.
Nuclear Control--frickin' viewscreens for all kinds of stuff (btw this is the one thing that had an id conflict in my 1.6 pack, but it was an easy fix).
Buildcraft 4.0--Power pipes are fixed, pipe plugs so you can block off pipes you don't want connecting....the ability to pump liquids from tanks/pipes into the world.....Plus I think they added Oil Field Biomes--Ocean/Deserts with OMG amounts of oil.
Ender Chest--Obviously--so many storage types.
BTW, if you're going to mess with configs, learn about NEI and its ability to dump IDs--it will let you know what IDs are free that you can use if there's a conflict
But seriously--just grab Unleashed or Vanilla and start building. There are some awesome mods out there if you want to use them though. About the only mod I'd want to add to Unleashed is Underground Biomes. Though there's some I'd want to take out.......fricking ComputerCraft. I don't want to learn to program! I know how useful you are, but.....no.
just no.
Not just yet.
Btw if you use Ars Magica be warned--it will place its world gen buildings like every 1-200 blocks sometimes. And it has the same problems with the Nexuses that EE2 had with the Condensers IMO--too easy to abuse to get unlimited resources. I like working for my resources. But that's just me. If I wanted Creative (and I don't) I'd play Creative mode.
Oh. and personally I'd dump the MFFS they have in there. Go for the Universal Electricity MFFS. Just check it out. It has FRAME functionality (sort of).
I want to make rules for frame/UE MFFS ships. Namely, build some if you have the mods available. Thing is, Minecraft boats would have to have a flat keel, otherwise they'd seriously screw up water as they pass through it. Same reason functioning Submarines wouldn't work too well--Minecraft liquid mechanics.
But yeah. Once I get there, I'm DEFINITELY making some flat-keeled, working UE MFFS ships. I might do a prototype or two in Creative even before.