...to be more clear, I do intend to look at the revised wiki when it is done, but for right now I prefer to work with what is already committed to the page.
My point is, after all that down time, are others playing by the classic set of guidelines or is the newer edition the way to go? (I don't really want to read ahead in the stages)
BBox Outline - Because I'm sick of trying to math/count out structures in MC. SIIICK!
Big Trees - Can't play with biome mods like BoP, not enough mods support them and 1.7 already made biome dependant content basically impossible to find in a reasonably sized world unless you like long spidery trails of chunks on your map wasting files in your world folder and crap (You can probably tell my thoughts on that ). It's why I don't use EBXL, BoP, ATG, RWG, etc. They just make finding a biome even harder.
BurpTech - Un-nerfing mob farms with that movement change from ages ago; Animals eating dropped food instead of having to use feed stations can be very useful early/midgame; Nether Mobs will only spawn on Nether blocks (pigmen are the bane of my existence in that dimension. Mucking up my rails); Ditto slimes spawning only on stone/grass/dirt; Villager luring? You mean I don't have to use pokeballs? WOOO!; the glowstone thing is fun too, and it provides an early game portable crafting table because FZ can go get stuffed IMHO
Grim3212 - Indeed, for calendar. Worst case if forge breaks it, or we find a new version to play (1.7 is looking like it's going to have serious staying power with the screwups from Mojang/Lex)? It's a pretty simple mod, I might just figure out how to fix it myself.
Critter Pet - Actually it's more for mounts than "pets". They actually seem to sync halfway decently and I can use the various spiders (Normal, cave, king(TF), flamescar, etc.) for wall-climbing... and they're pretty beefy in combat too.
DeepResonance - McJty has earned alpha/beta privelage inclusion because RFT JustWorks™. Also novel power gen in fun!
JordsUtils - Drop Light. The other stuff is fun like the boss one-shotters... so damn sick of MC/mod boss fight ideas. I use the single most OP method I can come up with and/or cheese every boss fight I come across, none of them are difficult, just tedious/annoying. I'm going to have fun with the Transparent Block in general, and Safety Block for farms. Also the breaking of Botania/BloodMagic... because the early game grinds for those are tedious as <bleep>. Sorry Way! I love your mod all the time EXCEPT when I have to manually grind crap! Botania I can automate basically from the beginning, but not having to wait around as long is also nice. But mostly? The drop light.
Terra Arts - Terraria Artifacts - probationary atm, I want to see how balanced/faithful/etc it is. Plus it encourages exploration, so my friend should like it.
Carpenter's Blocks ... I wiffle-waffle on. The lag it can generate when used injudiciously is absurd, but it's also one of the few ways to get general purpose good-looking decor. FMP can go DIAF for that. I'll use Immibis' microblocks WAY before FMP's overwrought implementation. Tried to do too much for the engine to handle, and it shows unfortunately. It's back in right now.
ITT is gone because TiCo is neutered to the ground and back, and the rest of ITT is obnoxious. TiCo is only there because Tinker's Mechworks and for slime islands. The smeltery and tools are disabled. So tired of TiCo tools. I have equivalent or better options that I never use because TiCo is JUST THAT EASY.
When I get some free time (just got a job... FINALLY. Only took 5 years... stupid work experience catch-22 ARGH!) I'll totally go straight down the list and give some thoughts on why, and list mods that are common that I didn't include and why. Right now the pack is in constant flux though as I playtest and re-evaluate choices. Also as I redo configs... again. Because like 3/4 of my mods changed config defaults and stuff while I was taking a break form updating... Darn configs *shakes fist*. At least I don't have to deal with ID conflicts for blocks/items anymore!
Edit: OH! Hard_WireD_Lib is a BuildersToolbox dependency.