[CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

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What do you think of the Serf to Supreme Challenge?

  • City Construction Challenge was better!

    Votes: 9 7.0%
  • It's okay, but there's definitely room for improvement

    Votes: 35 27.1%
  • Give me my Electrics sooner!

    Votes: 14 10.9%
  • I enjoy the slow introduction of mods.

    Votes: 43 33.3%
  • I wish Element Animation would hurry up with the next episode.

    Votes: 24 18.6%
  • I love it!

    Votes: 51 39.5%

  • Total voters
    129

The Mobius Archives

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Mar 31, 2013
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www.youtube.com
so after a looong sabbatical while I worked on some IRL issues, I have a few things for you guys.
Good to see you again, pull up a chair we've been having lively discussions :)

2: A new challenge for you--Town Councils/Personal Advisors. Before the Rule of Cool, you can only have up to 4 (may be lower in earlier stages). your Personal Advisors effect the entire Empire, Town Councils effect the towns they are living in. Until you get your first Outlier, Town Councils and Personal Advisors are the same people. The race of the Advisors/Councilors give you bonuses that effect your game (or you can just pick and choose the bonuses you want without having a Racial element).

That reminds me of the Sim City advisor system and Dragon Age. What were your inspirations?

Iron Golem: Takes up 2 Advisor Slots, Civilization must be able to utilize Iron. Personal Bodyguard if Personal Advisor. In lieu of an office, if Advisor, requires a dozen dogs for protection detail and a pair of cats for sentry duties. Reduces military needs of a Town by 25% if Councilor. If Councilor, requires at least a dozen Snow Golems to patrol the town in addition to the Iron Golem.

Ooooh... Side thought, does anyone know if we can get animals to follow the NPCs in CustomNPCs?

And on that note here is a small update to the Thermal Expansion outlier, no new devices today, I wanted to get our militia a place to bunk and keep shelter. *BUT* the trunk of the tree has been fleshed out with microblocks for a more Ewok-esque look:

 
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1SDAN

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I just noticed I've really ROF'd my recent play through. For one, I've accidentally started farming early.
I've been making up rules for my own enjoyment in the last few pages, and I came up with an interesting one:

For every 1 point of production a farmer has, he/she can work 2 additional meters of land, but starts with the capacity to work only 10 meters as a result. Also, negative production values reduce their workable land at the same rate.

Also, I made it so I can only have 1 farm in the Dirt Age, and I must pay 4 food points per day (8 if HO is not installed) per Resident in my Village. Crop speed must also be at x4. This means that early on, I will be unable to keep a consistent level of food to feed my peoples with just my farms. This makes Villages still a necessity, but is a gateway for a future dilemma.

I plan that, once I enter the Wood age, the Villagers will become angry with my stealing of their crops and I'd be shunned from harvesting from them. Then I have a choice: Keep peaceful relations and trade, or declare war and lose the ability to trade.

If I declare war, my Town's Might must be at a certain amount to claim a house. If I claim all of the houses, the Village is mine. While at war, each day there's a random chance an event will occur per Village I'm at war with. If one does and I fulfill it's requirements, I'll get a bonus. If I don't, I get a penalty.

Once I conquer a Village, the Villagers are now my subjects, and I can give some to my Residents as a gift. Servants cost 2 Food per day while Villagers cost 3. But Servants have a higher Happiness penalty than Villagers.

Villages under my control will continue to grow food as long as at least 2 Villagers are present per Crop Field.

That's what I've brainstormed for now, thank you.
 

Senseidragon

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May 26, 2013
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That's pretty good, @1SDAN -- I am re-stabilizing my pack to try and also be semi-sorta compatible with what @tooncool64 is doing, but I want to seriously look into working up a mod that can interact with and update a json file structure tied to CustomNPCs. I know I have a little more leeway with them compared to regular villagers, because CustomNPCs don't just get a random urge to procreate by the well, throwing my tracking off.

I think I could tie a creation item to the generation of a villager and his associated paperwork. This could be entirely randomly generated, or in the case of offspring, could be partly genetic.

At that point, environmental factors would take over. As long as the villager had sufficient supplies near where it called 'home', the nourishment needs would be met, and I could even have it consume food over time to necessitate the player keeping chests stocked.

Happiness could be affected by how many times the villager took damage (falling into sewage, standing on a cactus, getting mugged by a zombie, whatever) over the course of a day. I could even account (rather crudely) for 'cabin fever' if you lock the poor villager in their home and they don't get out to roam and socialize much.

When one of these villagers dies, their file/record would either be deleted, or get the 'deceased' stamp on it, whichever seems preferable.

Polling of the population records maybe once per day would give you a pretty good measurement of how you're doing as their Regent-to-be, without them completely freaking out seconds after you bash down their door as you undertake some reconstruction. As long as they have a place to chill and gnosh when it gets dark, they'll be content.
 
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Senseidragon

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Ooooh... Side thought, does anyone know if we can get animals to follow the NPCs in CustomNPCs?

Short answer is no. You can't (for example) give a CustomNPC a piece of wheat, set him on a path, and nearby sheep will follow him.

Long answer is yes. You can create a spawner-type CustomNPC that spawns other NPC followers with sheep models and just have them follow the NPC around. In-game effect is that it looks like sheep are following the NPC, but really they aren't sheep, and they aren't following because of the wheat.

So visually, you can make it happen, but functionally it won't get you anything.

With scripting, I believe you can make CustomNPCs farm (crops) for you. It's not trivial, but I'm pretty sure it's doable.
 

VaalDeth

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@VaalDeth I poked around but couldn't find the episode where you covered turtles. Do you have a ballpark of what episode #s it might be in?

Try episodes 01 and 02, Leo the Logger and Don the Digger. See what I did there? Ninja Turtles!

Love all the work going on, here is my latest episode!

 
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Senseidragon

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May 26, 2013
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I updated my Refugee to Regent Utilities mod, mostly refactoring and tweaking what was already there.
I added a flag to the config to disable update checking (why would you want to?!? :) )
I also added a ylevelOffset option to the config that allows you to specify how many blocks underground you can go before the effects of not wearing appropriate armor start kicking in. Default is 2 blocks, so minor overhangs aren't going to freak you out.

The overhead blocks do not count "air blocks", leaves, glass, or anything that doesn't block light, really.

If you find some odd case I didn't consider, please let me know!

Here is the Curseforge link: Refugee to Regent Utilities

It can also be found on mods.io, but I can't link you to that one - you have to go look for it yourself! :)
 
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Gabry_R

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Jul 29, 2019
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Hey everyone,
sorry if I haven't answered anymore, had been very busy.
Since you told me it was probably a "bigger" problem related to firewall and stuff I just decided to go the easy way and play on RR in the medieval era pack. For now it's got all I'd need, I added a couple of mods(Tinker's Construct,Custom NPCs and a couple of others) and I will add more if and when I reach the more advanced technological advancements. I think like this it works a bit better 'cause if I have a problem I know straight away what mod is causing it. I'm also taking it veryyy chilled out so I probably won't reach those stages any time soon.
I'm currently halfway through the Wood Settlement stage(playing on Normal difficulty), having got all of the residential part done. If you'd like to see some screenshot or a video I'd be happy to make them :)
Also, CustomNPCs is amazing, it brings the experience to a whole new level I think.

Anyways I'm having a blast, thanks for designing this! Is the wiki gonna be back any time soon? The pdf is good enough but the wiki was much easier to use haha

EDIT: By the way, got any mods you would particularly advise putting in the pack? Bonus points if not well known :)
 

Senseidragon

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May 26, 2013
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Hey @Gabry_R it'd be great to see what you've done in your world! Upload away!

If you read back a few pages, you'll see we've discussed a number of mods recently.

Better Beginnings and/or Improving Minecraft are two that aren't seen frequently in packs, and Progressive Automation is good too, though that has been getting a lot more visibility lately.
 

1SDAN

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Um, may I ask what the medieval era pack is? I can't seem to find it anywhere...
 

Senseidragon

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it's a mod config option in the Resonant Rise pack. It just enables a subset of the optional mods in the pack.
 

TomeWyrm

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Jul 29, 2019
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More specifically it adds
  • Artifice
  • Automagy
  • BiblioCraft
  • BiblioWoods BoP
  • BiblioWoods Natura
  • Carpenter's Blocks
  • Chisel
  • Forbidden Magic
  • Magical Crops
  • Mariculture
  • Steve's Workshop
  • Thaumcraft 4
  • Thaumic Tinkerer
  • Tubes
  • The Twilight Forest
  • Witchery
With these added for the "complete" experience (no idea what flag you switch for "complete". Might be which base you use or something... RR3 is kinda incomprehensible to me, more than most modpacks)
  • Ars Magica 2
  • Artifice
  • Balkon's Weapon Mod
  • Blood Magic
  • Disease Craft
  • Mine & Blade Battlegear 2 - Warcry
 

Gabry_R

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Jul 29, 2019
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Hey @Gabry_R it'd be great to see what you've done in your world! Upload away!

If you read back a few pages, you'll see we've discussed a number of mods recently.

Better Beginnings and/or Improving Minecraft are two that aren't seen frequently in packs, and Progressive Automation is good too, though that has been getting a lot more visibility lately.

@1SDAN what they said!

I looked those mods up, they are all really good! I particularly like Progressive Automation though, installed it straight away!

Here's my progress. I'm probably going to finish the community center tonight, as I say in the album it is the first real building where I actually put some effort in designing. I consider myself a good builder but when I do stuff in survival I always leave it unfinished, so this time I was like "you'll start building complicate stuff from the Stone Stage or else you'll never finish the wooden one" haha. If you look at my imgur profile there's another album with the build I'm proudest of, a recreation of a church in my city.

Anyways, here it is:
http://imgur.com/a/TZ8VN
 

Senseidragon

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May 26, 2013
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HAHAHAHAHAHA!!!!

I'm not the only one that got stuck with that darned pink eucalyptus wood for a house!

Seriously, your stuff looks pretty good, despite the pink eyesore! I torched my house as soon as I found some alternate wood to grow and I burned every eucalyptus tree I could find for charcoal.

Acacia isn't much better, it's kind of orange looking. But pink *shudder*. Even the doors with heart-shaped windows made from that wood make me wince.
 
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Gabry_R

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Jul 29, 2019
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HAHAHAHAHAHA!!!!

I'm not the only one that got stuck with that darned pink eucalyptus wood for a house!

Seriously, your stuff looks pretty good, despite the pink eyesore! I torched my house as soon as I found some alternate wood to grow and I burned every eucalyptus tree I could find for charcoal.

Acacia isn't much better, it's kind of orange looking. But pink *shudder*. Even the doors with heart-shaped windows made from that wood make me wince.
Man don't talk with me about that damn eucalyptus hahah
The door is bothering me too, but once you go full pink you never come back :O haha

That house is gonna get burnt soon muaha
 

Senseidragon

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May 26, 2013
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If I'd thought it through better I'd have pawned it off on my daughter. She doesn't mind the whole "pink house" thing.

Eh, the charcoal is useful though...
 

Maul_Junior

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Jul 29, 2019
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Anyways I'm having a blast, thanks for designing this! Is the wiki gonna be back any time soon? The pdf is good enough but the wiki was much easier to use haha

(new) Wiki has been up for a while, but I recently copy/pasted new pages for all of the old pages of the wiki (found here)

Also, links in the OP have been fixed/removed. Hopefully (now that I've gotten off of my ass and actually done that) that should slow the "Where's the wiki" posts :p