Good to see you again, pull up a chair we've been having lively discussionsso after a looong sabbatical while I worked on some IRL issues, I have a few things for you guys.
2: A new challenge for you--Town Councils/Personal Advisors. Before the Rule of Cool, you can only have up to 4 (may be lower in earlier stages). your Personal Advisors effect the entire Empire, Town Councils effect the towns they are living in. Until you get your first Outlier, Town Councils and Personal Advisors are the same people. The race of the Advisors/Councilors give you bonuses that effect your game (or you can just pick and choose the bonuses you want without having a Racial element).
That reminds me of the Sim City advisor system and Dragon Age. What were your inspirations?
Iron Golem: Takes up 2 Advisor Slots, Civilization must be able to utilize Iron. Personal Bodyguard if Personal Advisor. In lieu of an office, if Advisor, requires a dozen dogs for protection detail and a pair of cats for sentry duties. Reduces military needs of a Town by 25% if Councilor. If Councilor, requires at least a dozen Snow Golems to patrol the town in addition to the Iron Golem.
Ooooh... Side thought, does anyone know if we can get animals to follow the NPCs in CustomNPCs?
And on that note here is a small update to the Thermal Expansion outlier, no new devices today, I wanted to get our militia a place to bunk and keep shelter. *BUT* the trunk of the tree has been fleshed out with microblocks for a more Ewok-esque look: