[CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

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What do you think of the Serf to Supreme Challenge?

  • City Construction Challenge was better!

    Votes: 9 7.0%
  • It's okay, but there's definitely room for improvement

    Votes: 35 27.1%
  • Give me my Electrics sooner!

    Votes: 14 10.9%
  • I enjoy the slow introduction of mods.

    Votes: 43 33.3%
  • I wish Element Animation would hurry up with the next episode.

    Votes: 24 18.6%
  • I love it!

    Votes: 51 39.5%

  • Total voters
    129

Senseidragon

Well-Known Member
May 26, 2013
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I think I have the "reply" fixed -- my privacy settings were set to 'Steve-mode'. :-D

I usually set my villagers to wander around a small radius from their home, let them interact with doors and seek shelter when it gets dark. Also flee from monsters. Unless they're militia, in which case I equip them based on what I've provided at that stage. Those I set to a guard role, give them a path to patrol, have them retaliate on hostiles (except creepers! they don't fare well against creepers! so many holes I had to fill learning that!).

It'll be fun to see what uses and ideas you come up with for them. The bard role is neat in concept, but after about a minute I had to kill it. Too darn annoying without a playlist or something.
 
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Senseidragon

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May 26, 2013
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I may wait for Noppes to flesh things out a bit more on the factions system before I even start using that part -- but I think I could make some interesting interactions with the criminal/pirate ideas Maul_Junior had down the road. Right now it's not really feasible for me. Too much prep work and debugging.

On a slightly unrelated note, and more to the readers of this thread, Noppes also puts out a mod called (I think) More Player Models. It lets you alter your player appearance, not just skin, but things like height, weight, claws, wings, legs, whatever. I wouldn't recommend it for anything you're doing now, but again it provides some interesting options for people who want to play as a Mermaid/Merman(?), Dwarf, Elf, Angel, Demon, Drider, whatever suits your fancy. Granted, it's purely cosmetic, but still. It lets you get more into the mindset of what you want to portray.

All in all, Noppes' creations are pretty imaginative. I really need to buy that guy a drink sometime.
 

YX33A

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Jul 29, 2019
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I may wait for Noppes to flesh things out a bit more on the factions system before I even start using that part -- but I think I could make some interesting interactions with the criminal/pirate ideas Maul_Junior had down the road. Right now it's not really feasible for me. Too much prep work and debugging.

On a slightly unrelated note, and more to the readers of this thread, Noppes also puts out a mod called (I think) More Player Models. It lets you alter your player appearance, not just skin, but things like height, weight, claws, wings, legs, whatever. I wouldn't recommend it for anything you're doing now, but again it provides some interesting options for people who want to play as a Mermaid/Merman(?), Dwarf, Elf, Angel, Demon, Drider, whatever suits your fancy. Granted, it's purely cosmetic, but still. It lets you get more into the mindset of what you want to portray.

All in all, Noppes' creations are pretty imaginative. I really need to buy that guy a drink sometime.
More Player Models is nice, but my issue is that it doesn't work with other 3rd player models, mainly armor but occasionally things that show tools when they aren't in use.
 

Senseidragon

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May 26, 2013
703
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@YX33A. I agree, and for things with fairly "normal" body shapes, hopefully it is something he can tweak to work right, or at least not interfere with. But that has to be within reason I'd think. CaptainSparklez did a mod spotlight of sorts on the mod just a short while ago, and his strange flying squirrel / centaur / wiener-dog creation I'd kind of expect not to properly render a tool on it's back. :-D
 

YX33A

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Jul 29, 2019
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@YX33A. I agree, and for things with fairly "normal" body shapes, hopefully it is something he can tweak to work right, or at least not interfere with. But that has to be within reason I'd think. CaptainSparklez did a mod spotlight of sorts on the mod just a short while ago, and his strange flying squirrel / centaur / wiener-dog creation I'd kind of expect not to properly render a tool on it's back. :-D
It's actually impossible regardless of what "body shape" you use, custom rendering for 3d armor and 3d tools not in use but visible on the player goes right out the window when custom player meshes are used.

Conflicting custom player render systems.
 

Senseidragon

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May 26, 2013
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Hmm. I see I'll have to research that more. From a coding standpoint I wouldn't think it'd be that difficult. The player mesh shouldn't have any impact on the rendering of the tool apart from maybe tweaking a position offset and possibly scale. It's all just polygons at the end of the day, and you're telling it to render an item relative to the position of another. Time to break out Eclipse and figure out where I goofed.
 

YX33A

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Jul 29, 2019
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Hmm. I see I'll have to research that more. From a coding standpoint I wouldn't think it'd be that difficult. The player mesh shouldn't have any impact on the rendering of the tool apart from maybe tweaking a position offset and possibly scale. It's all just polygons at the end of the day, and you're telling it to render an item relative to the position of another. Time to break out Eclipse and figure out where I goofed.
You'd have to rewrite the whole player render class to allow this sorta thing. Well, okay, maybe not the WHOLE thing, but this is so transformational compared to how it is, you might as well be.
 

Senseidragon

Well-Known Member
May 26, 2013
703
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Just curious, since MPM is supposed to render whatever is in slot 1 on your back unless you turn it off in the configs, what hypothetical setup were you envisioning? My original thought was Backtools by iChun, but since MPM kinda provides that functionality, maybe that's not the best scenario to work with. Now my OCD is gonna kick in and I'll be distracted till I look more into this! :)
 

Senseidragon

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May 26, 2013
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Good job, Vaal. I commented on your video regarding tools. Did you replace the original villagers with the Custom NPCs versions? The side-effect of that being that you have the option of them fighting back (retaliate vs flee) against mobs, but they also won't breed. Not sure if that's relevant to where you want to go with the series, but it may, so I wanted to remind you of it early on. the NPC wand makes breeding irrelevant if used to just replace villagers.
 
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VaalDeth

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Jul 29, 2019
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Good job, Vaal. I commented on your video regarding tools. Did you replace the original villagers with the Custom NPCs versions? The side-effect of that being that you have the option of them fighting back (retaliate vs flee) against mobs, but they also won't breed. Not sure if that's relevant to where you want to go with the series, but it may, so I wanted to remind you of it early on. the NPC wand makes breeding irrelevant if used to just replace villagers.

Hey! Thanks for the catch with the tools, lolz I will fix in episode 05... already recorded 04 :p

As for villagers, no I have left the original villagers because I still want to be able to emerald trade 'legit'. Breed villagers if need be, etc. So I should get more of them as I build more houses near that area. I'm mostly going to use the mod to fill in specialized villagers (doctor, bankers, guards, etc), and populate areas away from the actual 'minecraft village' - i.e. the residential district. :p

I'm excited to play again with the new mods, and need to build tons of stuff before I can actually start doing cool stuff. But I will start magic before tech.
 
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Ainuryn

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Jul 29, 2019
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Hey all, new comer to the challenge. In all my infinite wisdom I've decided I would attempt the hardcore challenge, which certainly redefines challenge. I'm so far enjoying it (3 actual nights in dirt hovel so far, atleast 1 week in game time). I'm looking at creating a imgur album or a blog (as well as the in game diary). Been trying to keep up with both vaal and mobius, but between work and study, and the modded world I play with my wife, and trying to play the challenge, time is a precious commodity. Good luck to my fellow refugees.
 

Senseidragon

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May 26, 2013
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Good to see you, Ainuryn! The hardcore version can be a major pain in the neck at times, but it is also pretty fun when you've muscled through it and look back at what you've pulled off. For me, finding a village ended up being a challenge in one of my prior worlds. I don't know if it was just the combination of mods I was using or what, but I couldn't find a village within nearly 3000 blocks of where I started. I searched EVERYWHERE.

That's why I keep deleting and restarting and fiddling with exactly what set of mods I want before I officially begin documenting my trials and tribulations. :)

Be sure to peek in on what some of the others are up to! Mobius and Vaal are particularly good with their video series. Robert Mack has also done some good stuff but I haven't seen a recent update from him in a bit. I think he might have gone on a quest to find Maul_Junior and drag him back in here for another update. ;)
 
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Ainuryn

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Jul 29, 2019
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Thanks for the welcome sensei. I'm currently approaching the end of dirt hovel, which has been insanely fun and challenging as I'm playing on the tppi pack. Infernal mobs plus no weapons is crazy dumb hard.

I also only had to find a village for plants as I found force claw in a chest In an exposed dungeon which I used to till the ground.

rule wise I found it really interesting that I can use, but not make tools. Makes for some really interesting fluff "day 7, have looted exposed dungeon. Found strange glove, that if I drag along the ground, I might be able to plant crops here. Interesting... " Same chest also had an empty bucket. Was my little farming saviour.
 
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The Mobius Archives

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Mar 31, 2013
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Welcome Ainuryn!

I also only had to find a village for plants as I found force claw in a chest In an exposed dungeon which I used to till the ground.

rule wise I found it really interesting that I can use, but not make tools. Makes for some really interesting fluff "day 7, have looted exposed dungeon. Found strange glove, that if I drag along the ground, I might be able to plant crops here. Interesting... " Same chest also had an empty bucket. Was my little farming saviour.

Nice bonus items and fluff/flavor text! I'm looking forward to reading what you do next in your world.
 
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Ainuryn

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Jul 29, 2019
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Welcome Ainuryn!



Nice bonus items and fluff/flavor text! I'm looking forward to reading what you do next in your world.

Thanks Mobius! I love what you're doing in your world (just watched your latest video, I need to go back and watch your previous ones as well). I liked your idea of moving the tribulation tower,a nd think I may follow suit when I get to that stage, because if I build my tower where my starter hut currently sits, it would block a very nice river front district. I'm getting the impression this challenge involves alot of "relocation" of industry as I've had a few ideas for this particular plot of land...but its also the flatest piece of land I have, so I'm using it for farming (eventually want it to be docks with storage for incoming/outgoing cargo).

I'll see if I can upload some pics of my current progress later on with a bit of a story of how I got to where I am currently (at work currently).

*EDIT*
http://imgur.com/a/rh2tX
A very basic run down of the progress so far
 
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VaalDeth

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Jul 29, 2019
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Thanks Mobius! I love what you're doing in your world (just watched your latest video, I need to go back and watch your previous ones as well). I liked your idea of moving the tribulation tower,a nd think I may follow suit when I get to that stage, because if I build my tower where my starter hut currently sits, it would block a very nice river front district. I'm getting the impression this challenge involves alot of "relocation" of industry as I've had a few ideas for this particular plot of land...but its also the flatest piece of land I have, so I'm using it for farming (eventually want it to be docks with storage for incoming/outgoing cargo).

I'll see if I can upload some pics of my current progress later on with a bit of a story of how I got to where I am currently (at work currently).

*EDIT*
http://imgur.com/a/rh2tX
A very basic run down of the progress so far

Always nice to see more people taking up the challenge, and good luck with the hardcore version - way too much for me! I want to get to using tech mods before episode 50 or so of my series :p

Also thanks everyone for the support! <3
 
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Senseidragon

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May 26, 2013
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Grr! I could have sworn I almost had a great set of mods to work with, but I'm getting a strange lag-stutter about every 8 seconds, where things just pause for a brief fraction of a second and then go back to normal. I think it's tied to minecraft garbage collection, so trying to tweak the java flags to try and get that under control and I may finally be able to officially start. :)

I'm on a 16GB 12-core machine (local LAN server) so I know it's not an external latency issue.
 

YX33A

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Jul 29, 2019
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So, anyone else seen that Hardcore Quest was released recently? ...Anyone thinking of making a Quest Pack for the r2r Challenge for it?
 
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