Yeah I'm aware of that but in this system they do not help since the input into the system is so slow anyways.Oh Sauce, for the item transfer nodes, they can be upgraded to work faster. They can hold up to 20 upgrades per node to work really fast.
I've only discovered the awesomeness of Force Pipes and the item cards.Why use the cyclic assembler when one can use the power free force pipes (dartcraft) or the liquicrafter (MFR) or the automatic crafting table (Buildcraft) ?
48 total 24 for cactus to char and 24 for char to coke. Its built that way because of the limit and range of golem vision. If I wanted to up it I could use perception on the golems but then would need more straw golems since they cant be both smart and perceptive at the same time.
Yeah I know this and have actual did a post on it awhile back. But anything outside their range the work becomes spotty and random and it only get worse the bigger area you are trying to have them cover.Not quite true. Straw golems do not need perception. Every time they harvest a plant, their detection range is reset to their current location. So one smart golem can harvest an entire field. If it runs out of things to harvest, it will go back to its starting location, and will not notice plants outside its range. The moment it harvests something in its range however, it will reset to the current location and check again. Wood golems though are limited to their perception ranges.