That makes more sense. The distillery distills non-RC liquids into RC liquids. Well if you want to lose 99% of the energy...
That oil -> lube though.
I'm pretty sure the amount of energy you can get from 6000 mBs of lubricant on a hydrokinetic is greater than the amount of energy you get from a single bucket of oil.
Alright. After doing some tests I have found out the conversion rates of oil vs lubricant + hydro. To mesure the RF value of oil, I converted it into MJ in a combustion engine and then into RoC power with the Pneu and finally into RF with the dynamo. I just used the dynamo with the hydrokinetics and put in 6 buckets of lubricant.
6 Lubricant: ~225 kRF - Speed: 372 RF/t
1 BC Oil: -173 kRF - Speed: 30 RF/t
Lubricant + hydro is the clear winner here. Convert to RF and then use in oil fabricator. Repeat. PROFIT!
Now i'm going to do one further and test the fuel enhancer with BC fuel. I will be using the Gas Turbine and allow it to spin up and down fully and do the math to determine RF per bucket. I will also do another test with the ECU on the most efficient setting. For BC I will use the fuel powered engine since it has the same power output as the combustion engine.
1 Jet fuel: 1,079 kRF - Speed: 11,924 RF/t
1 Jet fuel (ECU): 1,201 kRF - Speed: 745 RF/t
2 BC Fuel (Fuel-powered engine): 3,300 kRF - Speed: 46 RF/t
2 BC Fuel (Combustion engine): 3,416 kRF - Speed: 60 RF/t
The answer is clear: Always convert your Buildcraft liquids to Rotarycraft. You get way more energy and much faster too. Fuel seems to be more effective than jet fuel but also takes a lot longer to burn if you are willing to wait.
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