Mod Feedback [By Request] RotaryCraft Suggestions

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RavynousHunter

New Member
Jul 29, 2019
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Tch, that's my solution to almost anything, depending on my mood and whether or not I'm actually allowed to do it. For games like Wolfenstein, it works out very well. Just run in like the action hero you are and hose the room down with lead, that's how a real man does it!
 

Bigpak

New Member
Jul 29, 2019
539
3
1
Hover mode to jetpack? I saw it was added in the changelogs but It no longer works for atleast me as of v25z. I have unbound everything on left shift that was conflicting and I still cannot get it to work. Any ideas or was this removed?

Edit: I'm an idiot, I just realized it is while holding space. Sorry :(
 

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
5,079
5,331
550
Toronto, Canada
sites.google.com
I like your layout for the Tokamak. Got instructions for the build (the reactor, the turbines, the preheater, and display buildings?)?
Not actual blueprints, no.
0eKMVuX.png

Is42QeN.png

Wr1sXax.png
 

RavynousHunter

New Member
Jul 29, 2019
2,784
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Are the water nodes you're using the ultra-powerfully upgraded version that generate something along the lines of 200+ buckets of water per tick?
 

aTeLe

New Member
Jul 29, 2019
68
0
0
Hi, thanks, that you take your time to answer here to people.
On this picture http://imgur.com/a/q5Qhl#28 you are using a lot Boring machines. For some reason in Techworld 2 (1.1.7) we get Serverissues when I only let 3 Boring machines run. We started them at ~500kW with ~16k Torque, and enchanted them later with Silk touch and Efficiency 4. http://pbrd.co/1tXKuV3
They ran for a day without problem or so, now every other minute or so the Server doesn't respond for 10-20 seconds. When the boringmachines are off, everything runs fine. I think the lagg happens every time when the Boring machine gets to a new chunk, but generating 1-2 new Chunks shouldn't be such a big problem, is it? :/

2 other "minor" issues:
1. The Boring machine doen't seem to continue working if you accidental destroy the some mining pipes and restart it. Now I have a huge amount of mining pipes there and I can not use the boringmachine there anymore. (I ran it for days and the machine never started getting materials). Thats why I moved it a bit to the right ( http://pbrd.co/1tXKuV3 ). Its not a big problem, but it wasnt nice that I had to do that.

2. My Power Suit Tool Glove thing destroys Rotarycraft stuff when I mine them with it, even that it acts like a pickaxe. :/

edit: I'm sorry if these are old, known issues and are fixed already in newer versions.
 

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
5,079
5,331
550
Toronto, Canada
sites.google.com
Hi, thanks, that you take your time to answer here to people.
On this picture http://imgur.com/a/q5Qhl#28 you are using a lot Boring machines. For some reason in Techworld 2 (1.1.7) we get Serverissues when I only let 3 Boring machines run. We started them at ~500kW with ~16k Torque, and enchanted them later with Silk touch and Efficiency 4. http://pbrd.co/1tXKuV3
They ran for a day without problem or so, now every other minute or so the Server doesn't respond for 10-20 seconds. When the boringmachines are off, everything runs fine. I think the lagg happens every time when the Boring machine gets to a new chunk, but generating 1-2 new Chunks shouldn't be such a big problem, is it? :/

2 other "minor" issues:
1. The Boring machine doen't seem to continue working if you accidental destroy the some mining pipes and restart it. Now I have a huge amount of mining pipes there and I can not use the boringmachine there anymore. (I ran it for days and the machine never started getting materials). Thats why I moved it a bit to the right ( http://pbrd.co/1tXKuV3 ). Its not a big problem, but it wasnt nice that I had to do that.

2. My Power Suit Tool Glove thing destroys Rotarycraft stuff when I mine them with it, even that it acts like a pickaxe. :/

edit: I'm sorry if these are old, known issues and are fixed already in newer versions.
Update. TechWorld is almost a year out of date.
 
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aTeLe

New Member
Jul 29, 2019
68
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Update. TechWorld is almost a year out of date.
Hello. Techworld 2 1.1.7 was released month after this post in March http://forum.feed-the-beast.com/threads/the-state-of-1-6-modpacks.45809/ so it's kinda half a year ago. It uses RoC 23b - and thats the same as the newest Monster Pack. So either both of them have that issue, or it has to do with other mods in the pack, I dont know. Maybe also that you are playing SSP while we are playing online.

Well I guess I will use the Monster Pack in 1.7.10 when its done.
 

Qazplm601

Lord of the Tumbleweeds
Sep 21, 2013
2,754
3,282
308
Where else?
Hello. Techworld 2 1.1.7 was released month after this post in March http://forum.feed-the-beast.com/threads/the-state-of-1-6-modpacks.45809/ so it's kinda half a year ago. It uses RoC 23b - and thats the same as the newest Monster Pack. So either both of them have that issue, or it has to do with other mods in the pack, I dont know. Maybe also that you are playing SSP while we are playing online.

Well I guess I will use the Monster Pack in 1.7.10 when its done.
there isn't going to be a 1.7 monster pack iirc.
 
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dothrom

New Member
Jul 29, 2019
501
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Half a year out of date. With as often as Reika updates that's a LOOOOOONG time ago. Also Monster 1.1.2 uses 23c. Why techworld has 23b RoC and 23c ReC, no clue. Monster in 1.7.10 [ninja'ed by qaz]. And yes, chunk generation can cause problems, particularly if your MS/Tick was already high.