Man I really wish I'd caught this debate earlier.
I need to point out immediately that me and Reika cannot share a thread w/o having an argument. I am not a fanboy. I do not agree with a lot of his logic or game-design decisions. That said:
Electricraft is pointless.
I hardly see any use in it beyond fancy cables.
It feels like you tried to copy ic2/TE energy transportation without realizing basic things. Main problem is that its not really useful as energy storage, because you can't charge and use batteries in same time unlike every other mod battery, and this kinda ruins the purpose as we already have industrial coils (and bedrock coil can store 240 TJ, while auroral battery 281 TJ).
ElectriCraft is probably my favorite energy system in MC modding. It took something a bit similar to the old IC2 model (packets etc) and actually made it sensible and easy to understand. I like the energy, I like the resistors, I like the power switch block (whose name escapes me).
Did I miss an update? Last I checked, you could charge and consume power from a battery simultaneously. You could NOT from a coil. (I'm not being sarcastic: I may have missed an update.)
Worst part is energy transfer though. What do you need to transfer energy from your storage to some simple machine in any other mode to make 100% efficiency out of it? Just plug a cable.
Don't make false generalizations and claims. Any other mods you play, perhaps. You do not play with GregTech 1.7.x I imagine, a very popular mod with lossy cabling.
That effing resistor block with the most unintuitive control I've ever seen in my life which also only accepts (and consumes) vanilla dye. All that while you keep in mind conversion ratios.
The resistor block may be my favorite block of the entire mod. Its brilliant. I will give you that the use of dyes is rank insanity as a game design mechanic. I have tried (and failed) to convince @
Reika to switch to a dye-loaded tool (shift-click to switch it from color to color). I'd also prefer a gem-loaded tool, some sort of prism laser, to set colors. Carrying around a bunch of cocoa beans is, indeed, silly.
It would also be really nice if batteries could be upgradeable and you did not have to save all your wage for the best.
From a game-flow perspective its hard to justify playing with the batteries at all until you can get one of the best, you're right. I could be wrong but you might be able to recover battery resources via the worktable and a redstone signal (I forget.)
I don't think you understand what I'm saying at all. What is the purpose of ElC? Since it has no new machines it's just power transfer and storage. What does it have to offer as storage? Ridiculously expensive batteries which just fail in comparison with bedrock coils because they are more expensive and not configurable
I powered my last RoC/ElC base with a SINGLE auroral battery, which never filled past 30%.
The storage capability of that battery is insane. It outputs enough power that I was able to connect my entire industry to it (via resistors and sub-batteries). You don't need to "configure" a battery, because it intelligently outputs what's needed. Unlike the coil, which will run at the speed you set, even if its wasteful.
Let's not forget: batteries don't crater your base, and if you're intelligent enough to work around that, I don't see that any of this should be an issue for you.
Still not justifying using it for me, plus I already mentioned it few times. The problem with rotarycraft machines is that they require insane SPEED, not TORQUE(save for few), so to use batteries effectively you'll also have to use speed gears everywhere.
Yep, that's sort of the point of RoC. Gearboxes. Lots of them. If you hate gearboxes, if you like the idea of TE cable connecting everything with a single blocktype, this is not an appropriate mod for you.
There's nothing involving 'playstyle' as everything I say is 100% objective. If you used the harder way that is your right but please stop zealously defending it without any other arguments than "I used it and it was cool". Anyway I would like to hear what Reika has to say.
- ElC provides superior power-on-demand solutions to RoC.
- ElC provides superior centralized-power solutions to RoC. (Looking back I see @Kirameki mentions this)
- ElC provides safer large-scale power storage
Objectively, its really as simple as that. All your arguments and concerns are now successfully answered and rendered null and void. If these points don't actually appeal to you, the mod simply doesn't appeal to you.