Mod Feedback [By Request] RotaryCraft Suggestions

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Azzanine

New Member
Jul 29, 2019
2,706
-11
0
Ok then what about a wooden worm gear for your first grinder (with the same limitations other wooden parts have).

It just feels odd upgrading your worm gear that's made from steel to a somehow more efficient wooden gearbox (lets you meet torque requirements whilst having a ideal speed) as soon as you get enough lube to be able to run it without it failing. Unless it's expected that I skip wood/stone gearboxes altogether? I mean I could, if I am making enough HSLA to make a worm gear why not just skip wood and stone. Maybe there's a use for them I have missed.
 
  • Like
Reactions: Demosthenex

trajing

New Member
Jul 29, 2019
3,091
-14
1
Ok then what about a wooden worm gear for your first grinder (with the same limitations other wooden parts have).

It just feels odd upgrading your worm gear that's made from steel to a somehow more efficient wooden gearbox (lets you meet torque requirements whilst having a ideal speed) as soon as you get enough lube to be able to run it without it failing. Unless it's expected that I skip wood/stone gearboxes altogether? I mean I could, if I am making enough HSLA to make a worm gear why not just skip wood and stone. Maybe there's a use for them I have missed.
AFAIK there is no use, other than they are fairly cheap.
 

madnewmy

New Member
Jul 29, 2019
1,119
0
0
Ok then what about a wooden worm gear for your first grinder (with the same limitations other wooden parts have).

It just feels odd upgrading your worm gear that's made from steel to a somehow more efficient wooden gearbox (lets you meet torque requirements whilst having a ideal speed) as soon as you get enough lube to be able to run it without it failing. Unless it's expected that I skip wood/stone gearboxes altogether? I mean I could, if I am making enough HSLA to make a worm gear why not just skip wood and stone. Maybe there's a use for them I have missed.
I usualy skip all the gearbox except for diamond/bedrock, unles i didn't find a few 10s of diamonds, with usualy I do.
 

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
5,079
5,331
550
Toronto, Canada
sites.google.com
Ok then what about a wooden worm gear for your first grinder (with the same limitations other wooden parts have).

It just feels odd upgrading your worm gear that's made from steel to a somehow more efficient wooden gearbox (lets you meet torque requirements whilst having a ideal speed) as soon as you get enough lube to be able to run it without it failing. Unless it's expected that I skip wood/stone gearboxes altogether? I mean I could, if I am making enough HSLA to make a worm gear why not just skip wood and stone. Maybe there's a use for them I have missed.
Worm gears have inefficiency because real worm gears do as well.
 

CapJackH

New Member
Jul 29, 2019
70
0
1
I was initially going to add an ICF reactor instead of a tokamak, but it ran into serious problems with implementation, realism, ingame feasability, and how well it "fit" with RC-style machinery.
As far as implementation, wouldn't multiple beefy heat rays (or similar laser device) hooked up to a big bank of electricraft batteries essentially be a ICF? Wouldn't steam boilers still be used to capture neutrons just like the tokamak?

If the problem is the time/effort would you be opposed to someone creating an addon to ReactorCraft implementing some more reactor designs? As it would be dependent on RotaryCraft, ReactorCraft, and DragonAPI, would there be guidelines that need to be followed other than the basic rules and tenets of RoC?

Honestly, I prefer ReactorCraft to any other nuclear reactor mod so in the interest of staying with one mod, making an addon seems better than compromising and adding different mods.
 

Demosthenex

New Member
Jul 29, 2019
772
0
0
Ok then what about a wooden worm gear for your first grinder (with the same limitations other wooden parts have).

It just feels odd upgrading your worm gear that's made from steel to a somehow more efficient wooden gearbox (lets you meet torque requirements whilst having a ideal speed) as soon as you get enough lube to be able to run it without it failing. Unless it's expected that I skip wood/stone gearboxes altogether? I mean I could, if I am making enough HSLA to make a worm gear why not just skip wood and stone. Maybe there's a use for them I have missed.

I would love to see a bit more early game stuff that uses the wood and stone gears. Frankly I skipped it completely and started with steel. That may require earlier wood or stone versions of machines which is opportunity for additional tiering.
 
  • Like
Reactions: CapJackH

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
5,079
5,331
550
Toronto, Canada
sites.google.com
As far as implementation, wouldn't multiple beefy heat rays (or similar laser device) hooked up to a big bank of electricraft batteries essentially be a ICF? Wouldn't steam boilers still be used to capture neutrons just like the tokamak?

If the problem is the time/effort would you be opposed to someone creating an addon to ReactorCraft implementing some more reactor designs? As it would be dependent on RotaryCraft, ReactorCraft, and DragonAPI, would there be guidelines that need to be followed other than the basic rules and tenets of RoC?

Honestly, I prefer ReactorCraft to any other nuclear reactor mod so in the interest of staying with one mod, making an addon seems better than compromising and adding different mods.
I am theoretically open to this, but I would need to approve just about everything and have the ability to tier and gate it as I see necessary.
 

Veggetossj

New Member
Jul 29, 2019
245
0
0
Just wondering, but since Magnostatics and Pneumatics are tiered-based now, are other conversion engine like the steam turbine also changed to tier-based engines?

Havent played Monster 1.1.2 yet so I dont know.
 

Azzanine

New Member
Jul 29, 2019
2,706
-11
0
I would love to see a bit more early game stuff that uses the wood and stone gears. Frankly I skipped it completely and started with steel. That may require earlier wood or stone versions of machines which is opportunity for additional tiering.
Frankly I just think wooden gears are supposed to be vestigial, the fact they need lube, consume more of it and are all around outclassed by HSLA ones lead me to believe they are there for no real reason and are probably vestigial.
I can't really think of any sort of idea that would make starting RoC more intuitive and less intimidating to start using other then an alternative early game method of getting lube to play with gearboxes.

Also looking up how canola is actually produced I realized just how unrealistic making canola oil is without heavy machinery would be (that being said canola needs more then a grinder to make).
 

Demosthenex

New Member
Jul 29, 2019
772
0
0
Frankly I just think wooden gears are supposed to be vestigial, the fact they need lube, consume more of it and are all around outclassed by HSLA ones lead me to believe they are there for no real reason and are probably vestigial.
I can't really think of any sort of idea that would make starting RoC more intuitive and less intimidating to start using other then an alternative early game method of getting lube to play with gearboxes.

Also looking up how canola is actually produced I realized just how unrealistic making canola oil is without heavy machinery would be (that being said canola needs more then a grinder to make).

I would argue that instead of wood and stone gears using lube at all, they should take damage because they are cheap to replace. Wood takes less damage over time but has low power transfer limits before breaking. Stone takes more damage over time and supports higher limits. The DOT may have to be in runtime hours or days.
 

Veggetossj

New Member
Jul 29, 2019
245
0
0
The ability to fix gearboxes that are damaged, if not already implemented. My idea was to put the damaged gearbox in the worktable and add gears or shafts to it to repair a certain percentage of the damage.

Since u already have goggles of revealing implemented into bedrock armour maybe another cross mod implemention for the baitbox:

Pech (Thaumcraft)
Bait: gold/emerald or other high value item
Repellant: dirt or sand or some other low value item

Blizz (Thermal Expansion)
Bait: Snowball or cryothemium dust
repellant: torch or other source of heat/light
 
Last edited:

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
5,079
5,331
550
Toronto, Canada
sites.google.com
The ability to fix gearboxes that are damaged, if not already implemented.
It is.

Since u already have goggles of revealing implemented into bedrock armour maybe another cross mod implemention for the baitbox:

Pech (Thaumcraft)
Bait: gold/emerald or other high value item
Repellant: dirt or sand or some other low value item

Blizz (Thermal Expansion)
Bait: Snowball or cryothemium dust
repellant: torch or other source of heat/light
I need to get around to fully mod-interacting that machine.
Can someone compile a list of common mobs (no MoCreatures) and suggested attract/repel items?
 
  • Like
Reactions: Demosthenex

Veggetossj

New Member
Jul 29, 2019
245
0
0
watched multipe spotlights and none of them mentioned it.. might be a good idea to mention it in the handbook?