Would it be feasible to do something like intake towers such as they have at dams, the tower detects its height at base (to avoid dropping it in the ocean) and how much water is within touchable range (like the pump currently does) and determines if there's enough? Then use liquid pipes to a spiller/s or something of that nature to drop the water onto the HKE. I know, dams use turbines rather than water wheels, but the general idea might work. Downside is it's an extra block(s)...I want to keep it using in-world water, but I would like it if it somehow required a large "reservoir" of water at altitude. So you could use the side of a mountain, for example, as a functionally infinite source, but you could not use a simple bucket fall. That way, you would be forced to either find natural terrain or tolerate building a massive structure to use the engine.
The thing is thatOr we could totally disable infinite water through CCC's config, and just use RC water tanks, magical elemental crops, and rain to get water...
Would it be feasible to do something like intake towers such as they have at dams, the tower detects its height at base (to avoid dropping it in the ocean) and how much water is within touchable range (like the pump currently does) and determines if there's enough? Then use liquid pipes to a spiller/s or something of that nature to drop the water onto the HKE. I know, dams use turbines rather than water wheels, but the general idea might work. Downside is it's an extra block(s)...
This is somewhat like I suggested when myself Demosthenex and others were talking about it on irc. Have a block that on being above sea level, and shift right clicked with a screwdriver does a count of source blocks above itself, the "lake behind the dam" and works out a pressure from that, so that its not constantly checking for lag purposes. With hydro engines, being changed to act more like dam turbines, in that when placed in front of the "dam block" spin up generating shaft power, with the same mechanics of needing lube, based on the pressure of the "dam block".
That way we could make pretty dams using your concrete, that were also functional and whilst it would still be an infinite source, finding or making a big enough enclosed area above sea level and filling it with water, would place it slightly beyond the current "block up 64 blocks place bucket and have engine generate all your power" simplicity.
I have no idea how easy or viable in terms of code it would be, but as far as my own meager opinion runs, this seems like the only bridge point between Reikas realism meeting minecrafts unrealistic water and Demosthenex's request to have them nerfed.
They would still generate the same sort of power levels, but at much greater investment.
Perhaps even code the "dam block" to use the already established basic world edit code that must be in there some where, to periodically remove a layer of water, but that sounds lag intensive.
Well since breeders are designed to give plutonium as usable fission fuel, I don't really find anything helpful in this.Going off the topic of hydros for a moment, would it be possible to use plutonium to make breeder fuel, or are there some balance/physics problems with that?
I probably will.Want some help? You can get me in private message or you might want to check the official wiki page on RoC
That's why we use leaves and not saplings >:II really can't see myself or anyone else wasting those precious saplings on 1 or 2 sludge.
he is saying that it dosent make sense that witchery sapling/leaves output the same then vanilla ones while twilight forest one (Thaumcraft one too for that matter) output way more.That's why we use leaves and not saplings >:I
Edited my quote to point out a more specific spot.he is saying that it dosent make sense that witchery sapling/leaves output the same then vanilla ones while twilight forest one (Thaumcraft one too for that matter) output way more.
Both are able to be used, and since the output is so low I can't see anyone bothering to use it. The amount of effort required to make the trees doesn't match the output of sludge at all.That's why we use leaves and not saplings >:I
Reika has said no microparts, as they are buggy, IDK what the IC electric cable that you're talking about is, and see reason one for the RF cable.Not sure if already in, but make all the pipes microparts, so we can make covers, to cover them.
Same for industrialcrafts electric cable and limitless RF-cable.
multiparts are buuuuuuggy.Not sure if already in, but make all the pipes microparts, so we can make covers, to cover them.
Same for industrialcrafts electric cable and limitless RF-cable.